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Sound effect?

I remember playing missions that made use of sound effects, a demonic "howling" sound in particular. I was searching for them in the detail tab, but couldn't find them. Are they still in the game?
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  • [Deleted User][Deleted User] Posts: 0 Arc User
    I remember playing missions that made use of sound effects, a demonic "howling" sound in particular. I was searching for them in the detail tab, but couldn't find them. Are they still in the game?

    I don't know the specific one you're talking about, but there are sound effects available--they're an option you can attach to objects. Unfortunately there's no in-editor preview option: you have to pick a sound, then go into map preview and hope it sounds good.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    There is an option with custom space backdrops where you can set the ambient sound.
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  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    Ok so i made this some time ago:


    SOUNDS: (Sounds are hidden when object is)
    EXTERIOR:
    *Alpine: icy breeze sound.
    *Alpine fantasy: same as above.
    *Amazon: exotic birds, strange deep hum.
    *Arctic: same as Alpine.
    *Borg fungal: inaudible.
    *Coral: seagulls and water splashes.
    *Crystal: musical hum like an organ.
    *Desert 1,2,3: loud thrumming engine sound.
    *Empty space: eerie empty air breeze sound like ALIENS.
    *Forest: inaudible
    *Fungal: eerie musical chimes (good for crystal)
    *Fungal #2: like above but lower and subtle. (combine them)
    *Generic caves 1,2,3: inaudible.
    *Icy: strong ice wind.
    *Meadow: ?inaudible? birds?
    *Mech: Like Alpine.
    *Moon: blowy.
    *Moor: breeze.
    *Nebula: inaudible.
    *Oasis: inaudible.
    *Resort: strong ocean breeze.
    *Rocky: deep loud rising falling winds on high.
    *Socatra: Windy (GOOD ONE)
    *Swamp: windy.
    *Tropical: same as Coral.
    *Tundra: Snowy wind. Like Icy.
    *Volcano &2: Deep hum.
    *Wasteland: Strong wind again.

    *Solar System 1,2,3,4,5: Eerie non-sound sound. Almost a whistle hum. 1&2 same. 3 deeper - spookier. (GOOD AMBIENT HAUNTING SOUND)
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    Note: I use Rocky i think for subway systems. sounds very...um...trainish.
  • nickcastletonnickcastleton Member Posts: 1,212 Arc User
    i really ish they would add a red alert noise for maps, damaged ship maps really dont feel right without it ;/
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