Here's what I would like to see:
Have a mission, maybe at the end of the Iconian war, with a choice of mutually exclusive rewards. These might be one time. They might be reselectable on replay.
One of these might be to have a court martial episode after the end of the war where our actions throughout the game get a kind of retrospective.
In the end, the player has to choose their "consequences".
One option might be desk duty on DS9. This could open up access to an office accessible from the turbolift as a private instance. In there, you get access to extra DOff assignments, all named to be desperately trivial. Comedically so. (It's actually a reward.) You keep command of your ships but get this as an assignment. Unlocks a title like "Administrator."
One option might be an academy posting. And there maybe you get access to a little private instance office at the Academies full of tasks for research assistants. "Develop Lesson Plan." "Conduct Peer Review of Journal Article." Unlocks a title like "Associate Professor."
One would be a demotion to the rank of Captain.
I'd have it so that each provide a ground and space trait, additional unique daily DOff assignments, and in the case of Captain, it overwrites your ingame title as "Captain." (Or "Commander" for Romulans.)
All of them are "penance" or "punishments" but they are all rewards, mechanically.
A condition of each of these is that you're stripped of any field authority you have and they more or less explain what we already see in games: Your orders will only carry weight with your direct command assignment from now on and they make it clear that if an Ensign outside your senior staff says to scrub the floors, they have the authority to do that since you're now effectively on the outs with command, whether as a bureaucratic admiral, a teacher, or demoted to the rank of Captain. Your authority is confined to your ship. Which it was before anyway but at least a court martial and a sentence of some kind of secondary service or demotion actually makes it a bit more narratively justified.
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I'm not sure what I'd want to see given the choice, since it's going to be a pretty significant time in STO. The main plot for the entire game would have finished, and the next plotline would need to be introduced - it might be just a single season deal or perhaps another multi-arc threat with all the build up of the Iconians.
So maybe it needs to be it's own mini-arc with a couple of missions? Call it Victory! or some such.
The first mission would be to clean up I reckon. So we'll be travelling around the universe delivering urgent aid, helping with repairs and so on, re-establishing communications and chains of command and so on. If not before it would be a good chance to really show up close the losses the alliance have suffered at the hands of the Heralds.
After this could be some sort of fun little victory celebration mission. It'll offer a chance to meet up with characters old and new, maybe get an idea of the state of the alliance now war is done. Will we remain allied or go our separate ways? Chuck in some party games too, maybe even a holiday map style location that'll remain open all year round?
The last one will be returning to normality which of course is short lived, and then the next plot in the game is revealed. There's been a lot of discussion about the Gamma quadrant, the DS9 content and station revamp, and more content concerning the Dominion - so perhaps the normal mission would involve the wormhole and you discover something very wrong in it or the Gamma quadrant.
Hast thou not felt ashamed of thy words and deeds
Hast thou not lacked vigor
Hast thou exerted all possible efforts
Hast thou not become slothful
We didn'T have the chance to see the post-Dominion War phase rebuilding, but we might have a post-Iconian War phase rebuilding.
Of course, people will rather go for exploration missions or whatever, but I'd really like to see some content that explores this aftermath. Visiting worlds destroyed by heavy bombardment, and helping them in some way.
Maybe we get assigned to a particular planet, and we get a new planetary reconstruction zone (similar to New Romulus, or a mix of Nimbus and New Romulus)
This "Homeworlds" season could very well deal with rebuilding the homeworlds, learn more about the races there and maybe discover some tensions we have to sort out.
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I think a Court Martial inquiry would be a great chance to revisit some of the logic holes, have some characters show back up, and raise some of the issues players have raised. There were several of these in Star Trek.
The trick is where and how you find the action. Maybe it could be Q trying us or we'd have some holodeck sequences or intrigue going on between phases of the trial.
I don't think for a second that the Krenim weapon ship is going to be how we win.
I think it's going to fail but when we have to fix things, we find out information on "The Other" and THAT is how we win.
Good idea. I hope that STO rectifies the TRIBBLE the Borg had to endure and somehow ends the current sotry arc with the "death" of the Borg Queen. The hive mind collapses, but instead of every drone being free and happy a large portion develops the collective consciousness (maybe the "cooperative" could be this) that was exchanged for the egonamic Queen in FC and the Borg stop being mustache twirling villians but turn back to be more akin to a force of nature, not caring about political feudes any more but roam the galaxy in a enigmatic attempt to perfect itself again. Most of the tricks we learned don't work on the "retro-Borg" anymore and exploring the unknown areas of space there is a chance we encounter them from time to time - being scary again.
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Using that weapon to win would actually be very hard without TRIBBLE everythnig up. Any alteration short of getting rid of the iconians compelte will just result in the same thing that is happening now, but maybe just deleyed until later. Completely getting rid of the iconians too is not a good idea, as all their stringpulling in the background has formed the galaxy as it is today and any change to that would chance everything.
The only way I can see us using the timeship to win is if they use the end of the iconian storyline to "Revamp" the game. No more iconians and the Romulan Empire is still there (so they flesh it out to a full stand alone faction) etc but that would require basically rebuilding the game from scratch, which I doubt they would want to do.
You don't even see any effect of the war outside of FEs, it might as well be happening in Andromeda for all the galaxy shows of it.
That's just silly and entirely redundant, exactly the kind of mistake those godawful Destiny books made with the Borg.
The Borg do not threaten, threats are irrelevant. You WILL be assimilated; destruction for resistence is already implicit in their dialogue.
"We have analyzed your defensive capabilities as being unable to withstand us. If you defend yourselves, you will be punished. - the Borg's first line ever recorded
Fun fact: The whole assimilation spiel was conceived later. At first Borg would assimilate technology and destroy resistance. The Borg is a collective of organic beings acting as one, new drones were bred, not assimilated. But that was changed slightly in "I, Borg" and FC completely ruined them.
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Don't mention the "V" word
It's funny how openly VOY's emo-borg-queen practically violated the basic principle that made the Borg a fan favourite, but nobody seems to bother, really...
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I'd rather they finish the job of neutering them forever as an effective enemy. Not even like the Destiny novels which were fanfic-y. Just make them cute and cuddly, deliberately break any attachment people have left to them. Have the Borg join the Federation as a member world or write them out of the galaxy for a good, long while and move onto something new instead of basking in the glory of a threat that was scary in two episodes before most of today's college students were even born. Wrap up their story with them achieving perfection and becoming benign or something. I'd rather they just say, "Nope. They'll never be scary again. We did that story. The end. We're turning them into Ferengi style comic relief just to make sure that they're thoroughly exhausted as potential threat."
There have now been more years since the Borg have been scary than there were between the first episode of TOS and the Borg's debut in TNG. Salvaging them now would be the equivalent of TNG trying to make space hippies relevant.
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I disagree, as it is impossible. Perfection cannot be achieved which is the Borg's dilemma and the reason why it is dammed to stray the galaxy for all eternity. The thing is - the Borg should never be a plot point. That was the biggest mistake the writer's did and how they ruined it. The Borg can only be a plot device and should be treated like a deadly nebula or a meteor obliterating anything in it's path. That is what made the concept of the Borg 'scary'. You should never treat it as a 'people' or 'nation' with an agenda or concrete goals and aims.
So to translate it into a game, when we are out exploring the unknown, start to build outposts and the like there is the odd chance of a Cube appearing, destroying that outpost, just plowing through a supply line like a storm. Think of how it was used in "Birth of the Federation" - a kind of natural desaster, not an enemy.
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Please. Constantly reverting character and faction development in order to maintain a pointless pvp faction war is what has turned WoW's storyline into a punchline.
What would Klingons do with a dyson sphere anyway aside from blowing it up?
did you read that, cryptic. sto can be the next WoW!
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Original STO beta tester.