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[Voth Ground Battlezone] Capture-point annoyances

The capture-points in the VGB have two features, which seem to add next to nothing to the experience - the voth antiproton turrets that keep spawning around the perimeter, and the mortar shots that once in a while fall into the area. Neither of these represent any threat at all - the turrets go down in a few shots, rarely doing any significant damage, and the mortars and their knock-down effect just interrupts the flow of the experience (so the only reason to keep dancing around the easy to avoid target areas is not to avoid death, but because it's just annoying to pick yourself up from the ground everytime)... They are nothing but annoyances, distractions that considerably lessen the fun factor of the point capture, and by removing/replacing them, the experience could possibly be improved by a considerable amount.

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    warpangelwarpangel Member Posts: 9,427 Arc User
    The mortars are there so you can't just park your toon at the center and go AFK. It does little damage but will quickly knock your character away from the capture zone if you don't walk back.

    Don't know why the devs put the turrets in there, but for me their purpose is to easily finish the "turret killer" mission as KDF.
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    cyraxredcyraxred Member Posts: 40 Arc User
    The Battleground is not hard once you get the basics of each zone,,,, the voth turrets help prevent boredom and arty gun fallout give you some good dance moves to avoid the blast B), but is it really that annoying/hard?? NO. , ...but in the end...this biggest issue is what he said..

    "im still pi**** off at the way the zone credits are dealt with though.
    to this day you get people standing around doing nothing but triggering the higher spawn rates, and collecting the credits after the other player does the work to cap the point. "
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    supergirl1611supergirl1611 Member Posts: 809 Arc User
    How to deal with the mortars. Equip surefooted trait and croutch. Issue solved.
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    yakodymyakodym Member Posts: 362 Arc User
    The "issue" is that dealing with mortars isn't even worth the effort of the few extra clicks it takes to engage surefooted. With or without the trait, they are just annoying fireworks at best, something that one does not even need to concern themselves with. One can just ignore them completely, or even get hit by them on purpose, and still complete the capture with next to no trouble. The whole thing would be more fun if instead of the paperball artillery shells, the Voth dropped a ceratopsid in there every now and then...
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