The Vor'cha is one of my favourite ships in Star Trek, and the Tor'kaht my favourite cruiser ingame.
Perfect combination of style, handling and boff layout. So yeah, I'm requesting another T6 battlecruiser.
But, not only that.
The current Vor'cha is missing it's primary armament ! See here:
en.memory-alpha.wikia.com/wiki/Vor%27cha_class?file=IKS_Bortas_firing_disruptor_cannon.jpg
Pretty much every time it was featured in the show, it fired disruptor bolts or beams from its main disruptor at the nose of the ship (the beams from the nacelles was a mirror universe Vor'cha)
Surprisingly, the ingame 3d model does not have an emitter there. It's like a bop without wing cannons atm !
After the Negh'var got it's great new 3d model, how about a fix of the Vor'cha 3d model ? It would be great to have it as close as possible to the "original" from the shows.
Those mid wing hard points are not supported in any way by canon, so those could be removed, and the new hard point on the nose added. DBB could then fire from the hardpoints on the "fork".
Now there is an issue. It fired both cannons and beams (in STO terminology) from the main disruptor in the shows.
Fortunately, there is already a solution to this problem available: the experimental proton weapon.
It is a beam weapon, which will act as a cannon when cannon abilities are activated.
Now the Vor'cha isn't fitted with a proton gun but with a disruptor.
My idea for a solution: a T5 c-store Tor'kaht which comes with a disruptor hybrid gun.
No new skin, just a c-store Tor'kaht with the gun.
To avoid clipping issues, the weapon should have the 45 degrees targetting arc and base DPS of dual cannons and fire from the new nose hard point.
Drawing some inspiration from both the protonic arsenal and Mogai/Valdore sets:
isometric charge
heavy disruptor gun
Set 2:
enables CRF and BFAW for heavy disruptor gun
+ 5% critical chance
T6 version:
From the DS9 episode "way of the warrior" we know it's able to keep the Defiant in front of it's business end. That means it's very manouverable for a cruiser.
That makes it the perfect candidate for a pilot cruiser.
The 5/3 is pretty much mandatory for a battlecruiser to be considered good. Please make it so !
The usual T6 treatment: tac Lt -> tac LtCmdr(Pilot) + some TRIBBLE console and a starship trait.
No idea about the trait, it will probably end up with a trait designed for the T6 Souvereign, and sold as bundle. (Souvereign, Vor'cha, Ha'feh)
The perfect assault cruiser trait comes already with the Manasa. Ideas anyone ?
Comments
http://sto.gamepedia.com/File:Klingon_Battle_Cruiser_(Vor'cha).png
It's been forever since I used the Vor'Cha, so my memory is hazy on its model hardpoints. I'm guessing that single-cannons, maybe even single beams would fire from that point. DHC/DC/DBB more from the wings, turrets from the rear superstructure.
However, do not expect a radically different T6 Vor'Cha from the Fleet T5U version. None of the converted ships so far have been so different. I would not expect to see a 5/3 layout, for example. It will retain the original's 4/4. My more subtle prediction for a T6 Vor'Cha:
- Takes up from the T5 fleet version's stats (Link) than the T5 Lv40 ship.
- Ens ENG converted to Lt ENG. Still not fond of the Lt Universal station because that's a false choice. It needs to be SCI or you're going to have serious build weakness, especially in today's STO.
- LtCmdr TAC will be a Hybrid Station. That would actually be a perplexing problem for a Vor'Cha captain that is interested in Spec abilities. The Vor'Cha has generous TAC ability count for a Cruiser, but even for such ships, TAC ability space is precious and limited compared to Escorts. If the LtCmdr TAC were to be Hybrid, I would hope that it be Intel. Intel has far stronger offensive options than the other Specializations.
- It would likely get a new console. But since we never had a T5 C-Store Vor'Cha, there is no other piece of gear for that console to synergize with to become a set with set bonuses. Get used to this KDF. The effects of us having TRIBBLE-poor ship selection will continue to haunt us since the launch of STO.
Back in the day before TAC Cruisers (Cruisers with LtCmdr TAC stations), the Lv40 Vor'Cha was one of the best Cruisers in the game, period. We used to take that Lv40 ship and smoke check the hell out of Feds, and the Fleet version was just that much better. She has a solid foundation that is still of use today. Extremely good handling, surpassed only by the Risa Cruiser, D-7/K'T'Inga, Qib. 4/4 weapons layout is still valid. We made that work for DHCs/Turrets, we can make it work as a beamboat. It still has good flexiblity. It has a built in cloak. The Fleet T5U Vor'Cha still has a good BOFF layout and one that is VERY friendly for Cannon builds due to the Lt TAC.
The Vor'Cha's BOFF layout for T6 would stand out among the KDF's battlecruisers, simply due to the default TAC stations.
Supposed T6 Vor'Cha: LtCmdr & Lt
T6 Negh'Var: LtCmdr (though there is Ens Universal)
T6 Mogh: LtCmdr & Ens (there is a LtCmdr Universal)
T6 Qib: LtCmdr & Ens (deceiving since the Cmdr ENG is Hybrid Intel)
Without gimmicks, without compromising a build elsewhere, the T6 Vor'Cha's default TAC layout is already very generous. It's a very big difference having that secondary Lt TAC than a mere Ens TAC. The old Vor'Cha is still one of the better TAC Cruiser layouts and a very mean DHC boat.
The Qib can do better in a single target role with cannons but it means Surgical Strikes. Stuffing in regular CSV for multiple target will be harder.
The Mogh can have a powerful, offense minded build if you take that LtCmdr Universal to TAC. The key issue is if you can survive with only a single stack Cmdr ENG station. I myself, as well as others can, but for a bunch out there, that may be hard.
But right out of the gate, the Vor'Cha's TAC layout is just very friendly for Pew-Pew without doing any tricks.
Nope, there is no hardpoint for the main disruptor cannon. There is one below the disruptor section, and there is one on top of the bridge. They are exclusively for single cannons.
Then there are the two hardpoints on the fork, where the secondary disruptors should be located. Ingame single beams use those.
The mid wing hardpoints are a pure invention of cryptic. Dual beams and cannons are fired from here.
The main disruptor is nonexistant in STO !
I don't want a radically different ship. I want my favourite boff layout remain intact, I want to keep the hull properties (inertia, turnrate). And I want the ship keeping it's character has heavy cannon platform.
And that means 5/3 or gtfo. 4/4 is ok for broadsiders, but not for a DBB or DHC setup. Let the feddies have such ships. The Vor'cha is a Klingon attack cruiser, forward firepower should be it's forte.
We already have intel and command cruisers. Making it the first pilot cruiser would be very fitting for it's role as heavy cannon vessel. That means upgrading the Lt Tac to Lt Cmdr Hybrid (Tac/Pilot) instead of upgrading the Ens Eng.
Lt Cmdr Tac
Lt Cmdr Hybrid (Tac/Pilot)
Cmdr Eng
Ens Eng
Lt Universal (effectively Sci)
Big plus: the pilot Lt Cmdr abilities don't TRIBBLE around with the CD of my tac boff abilities. An additional APO wouldn't be a bad option either.
And the trait: additonal forward shield capacity maybe ?
Still no Scimitar, but at least a little bit closer.
I understand where you're coming from as to why the KDF Battlecruisers should be 5/3. But I would not hold my breath on that 5/3 layout. Of the T6 "Iconic Ship" pack, the T6 Negh'Var had a lot of justification to have a 5/3 layout, unlike the others in that pack. But it retained its 4/4. None of the converted ships are radical departures from the lower tiered ones, and a 4/4->5/3 weapons loadout is a radical departure, at least as far as Cryptic thinks.
5/3 is the Mogh's gimmick, so don't hold your breath on that. Not a fan of the Mogh, rather use a Mat'Ha for 5/3.
My T5U Fleet Torkie boasts a turn rate just over 50 so with her inertia can go total Tokyo Drift, effectively having lock trajectory at times.
With my favorite Battle Cruisers being the Vor'cha and Kamarang, whichever one sees a T6 version first will be mine. They are both ships I love in terms of performance and aesthetics, but I expect that the Vor'Cha will happen much sooner.
In terms of specialization, I could find something to use 1 or 2 skills from any of the paths, but preferably override subsystem safeties.
A shield piercing lance or something similar to the Mat'Ha console would be nice, maybe if you have both isometric charge and the hypothetical new console on your ship it would combine both effects, for a rapid fire weapon that bounces between enemy ships.
I use the Vor'kang body, with the Tor'kaht head, and Mirror Universe skin on my Vor'cha, just for a little bit of everything.
I know the Mat'Ha is a Raptor and the Mogh a Battlecruiser, but the Mat'Ha is everything I wish the Mogh was. The Vor'cha, Kamarang, and Mat'Ha are my perfect KDF trifecta. If and when a T6 Vor'cha with a LTC universal and the T6 B'rel drop, that will likely change to being the Vor'cha, Mat'Ha, & B'rel for my KDF trifecta.
While the Pilot ships are great, but I prefer them on my Romulan characters, along with my T'Varo & Vet ship.
The Tor'kaht was perfection. I quickly learned to love the boff layout, the drifting and the Vor'cha hull was always one of my favourite Trek designs. Sleek, yet powerfull.
I love that ship. I understand Cryptic is a business, they need to make some money. That's why I'm proposing a new T5 Tor'kaht (non fleet) and T6/fleet T6.
There is this other canon design, which I really like. It's the Valdore. My Romulan tac is the proud captain of such a beauty. If going only for the "best", I probably shouldn't play any other char. A bridge full of Rom/Rem doffs is an idiot proof way to do tons of damage.
Additionally, the Romulan ships come with console sets. Since I own all the variations (Mogai/Valdore/Morrigu) I enjoy the benefits of interesting 2 and 3 pc setbonuses.
2 pc: +5 weapon power, 25 resistance to weapon power drain
3 pc: +5 % hull, 35% flight turn rate
Now back to the Vor'cha line:
There is the Vor'Kang, with it's isometric charge console. check
There is no T5 c-store Vor'cha, here I would like to slot in the c-store Tor'kaht (with the hybrid cannon) check
And then the whateveritsname T6 Vor'cha with the console made for the T6 Souvereign. check
2 pc: +5 weapon power, + 5 max weapon power
3 pc: +10 % kinetic resistance rating (hull)
5% energy damage reduction to shields
That would be something I would buy the day of it's release.
Instead they want to sell me fugly command cruisers which look like poo on a stick when they could sell me upgrades to canon ships with minimal effort. I don't even need new fugly craptic designed hull variants. I've already bought the T6 Negh'var, and I will buy a T6 B'rel.
tl/dr: gimme T6 Vor'cha worth buying nao !
+1.
As for your comments regarding the Valdore, I really like the Valdore hull, but despise the Mogai. If I wasn't holding out for a T6 T'varo, and didn't already have the Pilot 9pk, as well as the vet ship, then the T6 Mogai would be on the shopping list.
Please make them the first pilot cruisers ! (Sovy even had a stick...)
But I'm pretty sure a T6 Vor'cha will come, probably along with the T6 Sovereign (Romulan possibilities are exhausted, however - Mogai would have been the obvious choice).
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Mogh can't do those powerslides to keep the nose pointed in the right direction. The Tor'kaht on the other hand...
Or to put it this way: 5/3 on the Mogh is a gimmick, on a T6 Vor'cha it would be an asset.
4 cannons + 1 torp, I would absolutely love it. I went as far as to buy the Martok to get that torp/energy weapon synergy trait. I know I should just use the Mogh and spam bfaw but that's like... root beer.
https://youtube.com/watch?v=DWIVEuK5ATw
I like both of these also and just recently returned to my T5-U Tor'khat kitted out with the Vor'cha skin. The Kamarag needs a thicker body, more along the lines of the K'tinga though. Would also be good if they bent the warp nacelles in slightly like the K'tinga. I have both of these ships as T5-U.
I'm thinking the K'tinga and Kamarag won't be brought forward though due to the age of their designs.
They should have made the Aehlal part of the battlcruiser back and made Mogai part of the Sovereign/Vor'cha pack. The Aehlal was a 5/3 setup away from me flushing some more cash down the drain for it.
I could totally see the Vor'Cha as part of a cross-faction pack together with the Tier 6 Sovereign. Not sure what Romulan ship to go with that, though.
Assuming no new specializations in the mean time:
- Commander Engineering
- Lt.Cmdr Tactical
- Lt.Cmdr Engineering|Pilot
- Lt.Science
- Ensign Universal
Special Console would probably be derived from the Sovereign movie scenes.The only idea I still see as missing is the "Manual Steering Console". Passive buffs turn rate and on activation, raises defense, turn rate and improves inertia, and increases recharge speed of pilot skills and evasive maneuvers.
Synergy Bonus with the Refit Console could be something more unique for the KDF/Vor'Cha, though maybe just something "boring but practical".
Chance of that happening is nil though. It'll probably be some kind of console.
that boff layout would bork the vorcha and make for a TRIBBLE ship. right now it has 5 tac skills lt cmdr and lt what it needs for me most already rejected in another thread . but i been thinking bout it more and would like something like this
commander engineer
lt commander tac
lt commander science /pilot
lt tac
ensign engineer
but my ideal setup would not have a commander seat at all instead 3 lt commanders and 2 lt seats
lt commander tac
lt commander sci/pilot/intel
lt commander engineer
lt tac
lt engineer
It's too late now, that's for sure. But a few more brain cells before then between any of them and we would have had a different story.
Same here. Aehlal is one of the few Cryptic designs I like. A good mix of Mogai and D'Deridex design features. Unfortunately it's layout is clearly optimized for beam spam instead of alpha strike.
But back to the Vor'cha:
The usual T6 treatment is to upgrade one Lt to LtCmdr. In case of the Tor'kaht this would mean either upgrade of the Lt universal or the Lt tac.
I would actually prefer the upgrade of the Lt tac to LtCmdr tac/pilot. Because if the universal Lt were to be upgraded, then the existing LtCmdr tac would get the spec seat. And since I'm quite happy with the current layout, this would mean no pilot ability for me.
Regarding lower intertia and better turnrate: well, I would prefer not to fiddle around with it. The Mogh comes with "better" paper stats yet it is not able to keep guns on target while drifting around it. Vor'cha/Tor'kaht is perfect in that regard. More intertia and it would drift out of range, less inertia and it wouldn't drift at all.
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cant say what a fed ship has i dont play fed side. so no idea what that ships setup is like for comparison. but the seating you described before sounded more along the lines of the mogh. a borked feeling ship as far as im concerned, never liked it . and only class toon could ever make it survivable with was an engineer.
The T5 refit Vorcha used the same Boff layout as the free Soverign, the Fleet Torkat has the lt com & lt tac seating. Note the Vorcha never got a T5 C-store version, we got the T4 version, then later we got the option to take a free T5 version, fleet version at a full 4 module cost was the only way up from there, that said the stats on the fleet version are one of the kore unique combinations and is a strong and flexible setup.
i believe they are saving a t6 vorcha for a 3 pack that will include a t6 sov and a t6 rommie (forgot its name the t4 one)
"It appears we have lost our sex appeal, captain."- Tuvok
But I basically wasn't playing during the Fleet ship introduction, so I missed most of that anyway. Heck, i wasn't even there for the Sovereign Refit, I only knew the original stats for it.
In that case, the BOFF setup is less predictable. (except I guarantee we won't see Tier 6 ships without a Commander seat.)
New specs tree (strategy) coming up - probably with new abilities, ie: tons of new ships.
Using an older model will both be efficient and wanted by the Players.
KDF: 2 tacs, 2 engs, 3 scis
KDF Roms: 3 tacs, 1 eng, 1 scis
FED: 2 tacs, 1 eng, 2 scis
TOS: 1 tac
all on T5 rep (up to temporal)
all have mastered Intel tree (and some more specs Points)
highest DPS: 60.982