Fleet Armada:
- Fleets will be able to join together to form an Armada to share resources and earn passive bonuses.
- The top level fleet will be called the Alpha Fleet which can invite up to 3 other fleets which will be called Beta Fleets.
- The Beta Fleets can also invite up to 3 fleets each which will be called Gamma Fleets.
- This allows up to 13 fleets to join together to form an Armada.
- Fleets in an Armada will receive bonus rewards which include Dilithium Discounts and Skill Point bonuses.
- These rewards are determined by the Fleet's rank in the Armada and the combined Fleet Levels of all Fleets within the Armada.
- Fleet Levels have been recalculated for all Fleets.
- Their Level will now match the total number of Holding Tiers they have completed from all of their Holdings.
- For more details, please visit the Fleet Armada blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9436793-star-trek-online:-fleet-armadas
Fleet Research Lab:
- This is a new Fleet Holding where fleets will be able to build their very own Space Station Research Lab using Krenim technology.
- This facility will offer many opportunities for captains to explore and participate in the existing R&D system in new and rewarding ways for equipping your ship and crew.
- The Fleet Research Lab will also feature many unlockable projects to visually improve its exterior and interior.
- Among many other rewards, the Fleet Research Lab will grant access to additional Reputation Trait Slot and Starship Trait Slot unlocks.
- Starting upon reaching Tier I of the Fleet Research Lab, Fleets may slot new Weekly Fleet-Wide Buff Projects in the Research Lab’s Upgrade project slot.
- These projects share a timer, and may only be completed once every 5 days.
- Only one Weekly Buff may be active at any point in time, each lasting 5 days and applying to all members of the Fleet.
- Fleet leadership may choose from 3 different types of Weekly Buffs:
- Dilithium Ore Bonus
- Skillpoint Bonus
- Combat Performance Boost
- The effectiveness of each Buff will increase as the Tier of the Research Lab Facility increases.
- For more details, please visit the Fleet Research Lab blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9424713-star-trek-online:-delta-fleet-holding
New Advanced Queue Revamp:
- Advanced queues have been updated to better reward players and address issues with optional objectives blocking player progress in Advanced queues.
- Advanced queues no longer fail due to not completing required objectives which were optional objectives on Normal.
- These objectives are still tied to additional rewards.
- All Normal and Advanced queues now reward the same amount of marks for finishing the mission without completing any optional objectives.
- In order to make Advanced more rewarding than Normal, completing Optional Objectives is where players will earn larger rewards than compared to Normal queues.
- Optional objectives are now the same in Normal and Advanced modes.
- Some queues had different optional objectives between the two versions.
- No changes have been made to Elite queues.
- For more details, please visit the Advanced Queue Revamp Blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9358023-star-trek-online:-adv.-queue-changes
General:
- Moved “Time in a Bottle” into the Iconian War tab of the journal as a level 60 episode.
- Updated the death FX for very large ships, like Borg Cubes, so that the screen flash is no longer zone wide.
- Also updated the death FX for the Transwarp gateway in the Infected Space queue.
- Resolved an issue where on rare occasions the throttle would become disabled during space combat.
- Resolved a minor texture issue with the Herald Wrist Attach weapon.
- Added small amounts of VO which were missing such as the last line in the intro of the Dyson Sphere Allied Zone, a few lines from 7 of 9, and a few lines from the Kobali Adventure Zone.
- The FX from the Gambling Device no longer replays every time the player’s FX are reset or redrawn.
- Resolved an issue which was causing the animations to not work correctly for the Chimera.
- Added the "Use" command to the Tesseract Communications Receiver's right-click menu.
- Corrected a Transwarp coil error that was sending ships to the wrong place when using Fleet Starbase Transwarp gates to head to destinations near Bajoran and Cardassian space.
- Changed the notification on arriving transport ships to not spam in “Gateway to Gre’Thor”.
- Resolved a number of text errors throughout the C-Store.
- Added the following people to the Memorial Plaque:
- Ellen Albertini Dow
- James Horner
- Rusty McClennon
- Venita Wolf
- William Newman
- Added the following people to the credits:
- Barbara Goodson
- Lalia Berzins
Systems:
- Reduced the server performance impact of several additional types of powers.
- Research and Development:
- R&D Materials no longer appear in the vendor window when selling or recycling.
- R&D Components will still appear in this window, as they have an EC value.
- It is no longer possible for crafted Deflectors, Engines, Shields, and Weapons to gain the [PvP Res] and [PvP Dmg] attachments.
- Existing items with these attachments are not being altered at this time.
- Restored a missing Ground R&D School Specialization to "Zissiox", Rigelian Assault Squad Officer.
- Command Kit Modules / Bridge Officer Abilities:
- Bridge Officers will now only use Strategic Analysis while either they or their captain is actually in combat.
- While Take Cover is active, Bridge Officers will only Crouch and stay immobile if they are within 10 meters of their captain.
- In order to facilitate this update for Take Cover, it is now a Toggle instead of a Click power but players cannot turn it off prematurely.
- Its recharge timer has been reduced by 10 seconds to account for this change in functionality.
- Resolved an issue which caused players to not be able to select all available reward choices in some episodes.
- Resolved an issue where Warp Cores could get [W->S] as both rare and epic quality mods.
- [W->S] will no longer be available as a rare quality mod.
- Existing warp cores will have the rare mod entry replaced with [A->S].
- The benefit gained from [Dmg] weapon mods has been improved.
- This bonus damage gained from a [Dmg] mod is now calculated after all other passive and temporary bonuses are applied, meaning it will amplify those bonuses as well.
- In addition to this formula change, the value applied by each [Dmg] mod has increased from 2.5% to 3%.
- Weapons that do not possess at least one [Dmg] mod will see no difference in their overall performance.
- This will affect both Space and Ground weapons.
- Resolved an issue that was causing Kemocite-Laced Weaponry to make targets shake when hit.
- Resolved an issue where Chroniton Jolt's recharge time was resetting.
- Resolved an issue that was preventing Kemocite-Laced Weaponry from correctly attaching to Mines and Targetable Torpedoes.
- Resolved an issue with Warp Shadows that was causing the Threat generated by Warp Shadow Decoys to cause AI errors in nearby foes.
- Reduced the cooldown for all 3 Andorian Kumari consoles from 3 minutes to 2 minutes.
- Added Physical Damage Immunity to the Molecular Phase Inversion Field.
- Resolved an issue that was preventing the Talaxian Trait "Salvage Specialist" from working properly when damaging enemies at low health for captains.
- Concussive Tachyon Emission may no longer be used while in Stealth.
- Resolved an issue that was causing the Sure-Footed trait to not appear in available Trait lists.
- Resolved an issue that would sometimes cause the owner of Danger Zone, Wing Man and/or Impulse Drafting to enter Combat when not appropriate to do so.
- The descriptions on Subwarp Sheath now clearly indicate that they only grant Penetration to Energy Weapons.
- Resolved an issue that caused the Kobali Split Beam Rifle to display a standard Polaron Rifle when using a rifle butt attack.
Foundry:
- Resolved an issue that was causing publishing to fail because a process was taking too long.
- Added the following ships as space costumes:
- All Command Cruisers
- Pilot Escorts
- Andromeda
- D'Kellra
- Negh'Tev
- Pathfinder
- Updated Federation Interior 02 template map so it did not display dark floor tiles.
Character:
- Belt and footwear category and sorting improvements:
- This will minimize clipping as many items were incorrectly categorized allowing pairings that weren't intended to mix.
- Resolved many instances where certain items weren't checked for certain species when they should have been.
- Opened a few items to both Uniform and Off-Duty categories as appropriate for species/faction.
- This may require some players to "refresh" their costumes to gain access to the updates which can be done by going to the tailor and altering one item in a costume.
- Finished improvement passes for footwear.
- This includes improved fit, shape, and proportions.
- There are less jagged polygons.
- Feet are more consistently sized and have more "natural" shapes.
- This does not include female Klingon boots as those will be addressed with ongoing Klingon improvements.
- Corrected footwear and lower uniform items including Off-Duty to more logical/proper categories.
- For example, tight pants should not have been also available in the "long loose pants" category.
- This should make the category organization a bit easier to understand and navigate, improve costume mix and match results, and reduce clipping.
- This also includes opening some of the footwear up to more categories.
- Lower body attire category and sorting improvements:
- Removed incorrect category assignments for things like Tight Pants in the "Loose" category.
- Improved naming conventions so categories make more sense.
- Unlocked a small number of items to species/factions that didn't have the options before.
- Unlocked a small number of items to Off-Duty and Uniform categories.
- There should be far less clipping in the lower body amongst these parts which have been updated.
- Costume part "Long Nails" has been revised.
- Long Nails made more available to other races such as Humans, Klingon, and Romulans.
- Long Nails have also been made available for Beachwear.
- Changed Antares boot name to something more descriptive: "Boot Low Heel"
- This has also been unlocked for all species.
- Klingon Boots 04 is no longer available for Federation characters.
- Holo Leeta has been updated.
- Added flowers to Beachwear Separate category.
- Made Orion belts/loincloths work with beachwear.
- Made flower belts work with Beachwear Separates.
- Expanded the color palette for the Flower costume parts, Risian Swimwear, and Flower Belts.
- Made minor updates to the costumes for the Risa Dance Instructor and Risa Tailor.
- Resolved an issue where Male Reman Hands were not matching correctly with bare arm options.
- Changed the title of the Romulan 22nd Century Uppers to Romulan 23rd Century Uppers.
- Resolved an issue where Odyssey Badge 1was not always available.
- All 15 Base armor sets are available to Male and Female Romulans.
- Made Dyson sphere uniform work with badges and emblems.
- Resolved a clipping issue with Klingon Uniforms and Emblems.
- Added arms to Off-Duty Tight Vest option.
- Resolved clipping on arms for the Risian Linen Shirt for male and female.
- Resolved an issue with Tovan's chest gear pouches to work with him again
UI:
- Resolved an issue where the Duty Officer crafting slider would not update if the player landed on a crafting assignment page through an item link.
- Resolved an issue where closing the chat pop-up would erase a pinned Emote list.
Known Issues:
- Fleet Weekly Buffs are currently unavailable for Armadas.
- The Ferengi Nandi Warship cannot use the set power “Friends in High Places”.
- Some NPCs in the interior Fleet Research Lab are interacting with consoles which are not present.
- The trait “Salvage Specialist” does not work for Bridge Officers.
- Occasionally, when accepting a new Episode, the sub tasks under the episode name will not initially appear in the mission tracker.