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T5-U Fleet K'tinga Retrofit layouts

goodscotchgoodscotch Member Posts: 1,680 Arc User
Been hoping that the developers will release a T6 K'tinga, but barring that, I've been doing some experimenting with my Fleet T5-U K'tinga to see what I can squeeze out of it. After purchasing the new Klingon Pilot Raptors, and really liking the forward firepower, five slots front and two rear. Fleet T5-U K'tinga is a four and four ratio. So I threw the 360 disruptor in the back which gives me a fifth forward firing weapon and, even though it's not a disruptor, at least it's a beam, the radiant omni-directional anti-proton beam, which is also a 360 arc. That gives six forward firing weapons. The four tactical consoles I'm using are 2 disruptor bonus and 2 beam bonus. So the anti-proton weapon gets a bonus from the two beam bonus tactical consoles.

I'm liking the results. Fleet T5-U K'tinga with 6 forward firing weapons! I was going to throw in a torpedo, but decided against it as it would drop the effectiveness of the beam weapons, so for all intent and purposes, it's a pure beam boat.

Anyone have a layout for the K'tinga that seems to be working well?
klingon-bridge.jpg




Comments

  • tom61stotom61sto Member Posts: 3,674 Arc User
    To get better damage out of such a low-Tac vessel, ponying up for Reciprocity next lockbox would probably be an expensive (particularly since the Trait boxes are faction-locked to the char opening the main box), if worthwhile, purchase.

    AHoD will help on Tac captains, but I struggled to get TI down when using vessels with only three Tac abilities.

    Aux2Batt could also do well, though you're giving up a lot more for dropping down the Aux to 5 than you used to.

    Also, for at least some extra firepower forward, try sticking disruptor turrets with [Rapid] on them aft, they'll proc their own CRF basically.
  • vorwodavorwoda Member Posts: 699 Arc User
    Mine isn't min-maxed for PvP (I never play PvP), but I've been eating my way through PvE nicely with a disruptor cannon layout. All Mk XII stuff. 2 dual heavies and 1 dual heavy bio-molecular on the front, along with a Bio-molecular photon torpedo. Aft I have 3 disruptor turrets, and the Breen Transphasic Cluster Torpedo as a parting shot as I fly by. All tactical console slots are disruptor induction coils. Using the Reman shield and the Kobali Warp Core. Haven't bought any goodies for her yet, though I have completed all Reputations except Iconian (this is on my KDF Delta Recruit, so relatively new).

    Having fun with her, though. She's in the D-7 costume, and the captain and BOFFs are all Alien-gen TOS Klingons with the disruptors from Night of the Comet. Lots of old school fun!
  • discloneddiscloned Member Posts: 82 Arc User
    edited July 2015
    It is still the most agile cruiser around. It got no intel/com boff stations, but is upgradable. Starship traits are global in any case, so in the long haul T5U get nearly as compeditive. And maybe you do not even need intel/com for your build. Sure, its the new, hot stuff. Well not anymore in any case, thats the Xindi lockbox boff abilities. So that margin will get even closer. Its not as offensive as a Tor'kat maybe, but certainly durable. With the right gear you can build around tac slots in any case. It is a good ship. Not my favourite, but it certainly has advantages over other ships. It is not an obsolete ship.

    So... from a platform perspective, if you want a agile, durable cruiser and got the gear to circumvent its limitations its more than a solid choice. A little light on tactical consoles for my taste, but then it would run circles around all my other ships in its class.
    Post edited by discloned on
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