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Most hated missions

I started a new General a bit back, and I've made numerous and I've always played through all the missions on everybody. I'm just curious if there are any missions in particular that people find just tedious or hard to beat it through second by second. Not ragging on STO or the staff just wondering. Personally I got to Coliseum and was like nooooooo not again
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  • primar13primar13 Member Posts: 1,896 Bug Hunter
    I don't really hate any of the Missions at all.

    If I had to say which ones frustrate me, its probably the Shuttle Story Missions, I 100% of the Time have to take at least one Teammate if I wish to complete them. This is cause I feel the Shuttle Gameplay needs a revamp.
  • admiralbarrettadmiralbarrett Member Posts: 10 Arc User
    Anything with ground combat, especially with the Borg or the Remans. Unless your character is a Tac Officer with a specific anti-AI build, there is little you can really do against the horrible imbalance in missions with those foes. There are several missions where you are forced into being surrounded by the layout of the mission itself, almost ensuring a party wipe because of the flanking mechanic.
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    primar13 wrote: »
    I don't really hate any of the Missions at all.

    If I had to say which ones frustrate me, its probably the Shuttle Story Missions, I 100% of the Time have to take at least one Teammate if I wish to complete them. This is cause I feel the Shuttle Gameplay needs a revamp.

    I thought I had a hard enough time actually getting through the Romulan colony shuttle mission having completed it after a half dozen respawns each run through. Other than that, It stretches my tolerance too

    But my personal favorite is the Cardassian arc, at least the tedious Fed additions. On Klingon or Romulan, I don't have much of a problem at all. They can afford to remove the Federation-only half of it as I've seen a few posts about how long and/or boring it is.
  • guljarolguljarol Member Posts: 980 Arc User
    Any mission that is exclusively "defeat X waves of the same enemy", so lots of Delta Quadrant and that horrible mission from the Romulan arc with Elachi. I really like space combat, but flying like a drunk mosquito from one system to another to destroy dozens of same ships in endless "waves" stretches my love and turns it into an annoyance.​​
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    There are three that really stand out as targets for my everlasting hatred.
    3 - "Of Bajor"
    Yes, that one where you run around a massive map doing errands.
    2 - "Boldly they rode"
    Yes, that one where you spend 90% of your time going "clunk, clunk, clunk" in a space suit, practically crawling towards your target, interspersed with the occasional (read, "near constant") "KURLAND HERE!" from that particular npc.
    I should note, that while I utterly hate most of the (mercifully brief) 2800 arc, it does have one of my favourite missions in the game; "Facility 4028".

    In 1st place however, is the single most aggravating piece of content I have ever come across in any video game I have ever played. I don't recall the name of the episode, but it's a fairly recent one featuring old Harry Kim, dead Harry Kim and dead Harry Kim's dead girlfriend "Jineedahatlaya" (or something).
    I only think it's utterly terrible simply because of how annoying two particular segments in that mission are. One involves the tired old "timed electrical death-trap" trope and the equally tired "Timed-floor-segments-over-bottomless-pit death-trap" trope. Replace those with something not quite so rage inducing and that ep would drop down the hate rankings massively.
    I need a beer.

  • admiralbarrettadmiralbarrett Member Posts: 10 Arc User
    > @guljarol said:
    > Any mission that is exclusively "defeat X waves of the same enemy", so lots of Delta Quadrant and that horrible mission from the Romulan arc with Elachi. I really like space combat, but flying like a drunk mosquito from one system to another to destroy dozens of same ships in endless "waves" stretches my love and turns it into an annoyance.​​

    The "Trash Mob" missions have been an annoyance since the game started back in 2010. It would not be so bad were it not for the horrible balance issues.
  • guljarolguljarol Member Posts: 980 Arc User
    > @guljarol said:
    > Any mission that is exclusively "defeat X waves of the same enemy", so lots of Delta Quadrant and that horrible mission from the Romulan arc with Elachi. I really like space combat, but flying like a drunk mosquito from one system to another to destroy dozens of same ships in endless "waves" stretches my love and turns it into an annoyance.

    The "Trash Mob" missions have been an annoyance since the game started back in 2010. It would not be so bad were it not for the horrible balance issues.

    And that balance is exactly the problem. I like Red Alerts, I like Deep Space Encouters, and many patrols. I like going into Expanses on the KDF side. But some take just too long or doing the same thing over and over. Fighting two waves of Vaadwaur is a challenge, fighting five of them followed by another system of the same, and then another are hours of boredom.
    ​​
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    Operation Gamma, not because it's a shuttle mission, but because of the darned annoying minigames required to harvest resources for that ferengi, one shouldn't have to literally write notes down to be able to complete a mission. My memory just isn't that good for what's required in the given time to complete the tasks.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    Anything with ground combat against the Heralds. They're immune to everything, hopping all over the combat area, and just plain annoying to fight.
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    card arc it's majorly annoying
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  • solax79solax79 Member Posts: 32 Arc User
    > @guljarol said:
    > admiralbarrett wrote: »
    >
    >
    >
    >
    > And that balance is exactly the problem. I like Red Alerts, I like Deep Space Encouters, and many patrols. I like going into Expanses on the KDF side. But some take just too long or doing the same thing over and over. Fighting two waves of Vaadwaur is a challenge, fighting five of them followed by another system of the same, and then another are hours of boredom.
    > ​​


    That's how I felt too. For me, there were those missions that made you patrol Delta Quadrant systems. It's basically like, "Hey, Voyager made a terrible impression when they were here. Fix it." And then you have about a dozen waves of Vaadwaur ships to deal with. All in all, it kinda ruined Voyager for me...
    99 bottles of beer on the wall, 99 bottles of beer...
  • admiralbarrettadmiralbarrett Member Posts: 10 Arc User
    > @guljarol said:
    > admiralbarrett wrote: »
    >
    >
    >
    >
    > And that balance is exactly the problem. I like Red Alerts, I like Deep Space Encouters, and many patrols. I like going into Expanses on the KDF side. But some take just too long or doing the same thing over and over. Fighting two waves of Vaadwaur is a challenge, fighting five of them followed by another system of the same, and then another are hours of boredom.
    > ​​

    The Vaadwaur are a perfect example of how badly balanced the game is. Fighting them is a combination of avoiding their shield-rip attacks and cherry-tapping them to death because of how uber-tanked all AI ships are now. It is ridiculous.
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    I haven't experienced any balance issues of the kind mentioned here so far. Sure, some enemies are harder and some require that you adjust your strategy, but most of my toons are running around with only "found on drops" equipment on their boffs and I still don't have any problems with certain enemy types. "That one boss" notwithstanding. I also don't consider the Card Arc as bad. And I have to vehemently disagree with the opinion on "Dust to Dust" (the Harry-KobaliHarry mission mentioned above) which I find one of the best gameplay wise. Even though the puzzles get repetititititititive quite quickly, you can speedrun them after a few tries, and I found the balance of space combat, ground combat, different stuff and story very good and refreshing. I can see how you dislike it though, since the electric currents/maze/moving platforms make no sense whatsoever. But gameplay wise I think it's my fav.

    My unfavorite missions (I'll still play them, as the OP I don't skip):

    (Dis)Honorable Mention: Operation Gamma (Cardassian Struggle Arc, universal)

    Flying a small craft ain't that bad, but you miss your abilities of course. And I never could get the worker bees killed in time for the first part before traveling the wormhole. The mission I probably ragequit and failed the most of all, but I think I've gotten better so I kind of calmed down.

    (Dis)Honorable Mention: Divide et Impera (Romulan Mystery Arc, Fed only, discontinued)

    The last word is key here, otherwise it would be vying for the number one spot. But it doesn't exist anymore, thanks to the relaunch of said arc, so I'll drop my crying over Saturday's Child having disappeared, too (which was also one of my favorites because it felt a lot like original trek - meet new people, deal with them, don't let them turn Klingon), and am thankful for this piece of writing having gone. Because let's face it: you're running around a station, killing Romulans, without any evidence that there is something they did except for the absolutely contrived explanations of your superior, killing more Romulans without having any option to question what's going on, until the absolutely shocking twist that your superior was a spy all along which you had figured out yourself 3 sentences into reading the first dialog box. The basic idea - doing wrong things thanks to false intel - is okay and can be done. The execution was bad, though.

    3rd: The Best Defence (Vengeance Arc, Rom only)

    Again a small craft mission. You're just fighting wave after wave after wave after wave of the same Elachi, while your assigned helpers keep blowing up. Takes too long, completely unimaginative. The scenery is nice, which improves it as seen from the point of view of

    2nd: Last Stand (Vengeance Arc, Rom only)

    NOT a small craft mission, but you have to defeat a couple of waves of Elachi ships. Each of these waves consists of multiple "sub waves" which appear at the same time but in different spots. And you get 5 fightercraft to help you which last on average 1.3 seconds, then you're on your own. Winning this isn't so extremely hard but you really should take an evening off if you want to stomach this in one sitting.

    1st: Second Star to the Right, Straight on 'til Morning (Warzone Arc, KDF only)

    My absolute pet peeve. While the gameplay in this mission isn't as much of a problem as in most of the others, although the Mars part does feature maybe one or two groups of easily dismissible, not warning their buddies shuttlecraft too many, the storyline irks me a lot in two points. First the torture of Captain Hollingsworth and subsequent blowing up of the USS DeWitt. I know this is what we do all the time, but making it more obvious doesn't improve enjoyment, to say the least. This episode seems to take a lot of pleasure in that part. And the second half, the attack on Sol Shipyards, is just completely out of proportion - beam in into freaking Sol with a small ship and some support by a rogue band of misfits and kill half the fleet of the Fed and more or less destroy also freaking Utopia Planitia? Already too huge in scale. And then it comes way too early in your career if played in order, you don't even have a decent ship. If you wanted to include the storyline at all, wait until you get a really good ship and give a decent opposition.
    My mother was an epohh and my father smelled of tulaberries
  • guljarolguljarol Member Posts: 980 Arc User
    xyquarze wrote: »
    2nd: Last Stand (Vengeance Arc, Rom only)

    NOT a small craft mission, but you have to defeat a couple of waves of Elachi ships. Each of these waves consists of multiple "sub waves" which appear at the same time but in different spots. And you get 5 fightercraft to help you which last on average 1.3 seconds, then you're on your own. Winning this isn't so extremely hard but you really should take an evening off if you want to stomach this in one sitting.

    And that's exactly the lack of balance we're talking about, you just said you didn't see, and then named the episode I meant (but didn't remember the name) as example :) No, they are not difficult to defeat. But it takes so long *I* - a space combat lover - get bored with it.​​
  • malkarrismalkarris Member Posts: 797 Arc User
    I'd have to agree with the cardi arc being up there. Tones of running around, all those ground turrets that take forever to kill in "Badlands," and every single map is run/fly, kill some stuff, repeat. Granted, a lot of missions are like that, but something about how big the maps are or how they are laid out in the cardi arc makes it so much worse.

    Beyond that, I'd put most of the 4800 on the could be better list, except for Boldly They Rode, I know the comm chatter is annoying, but I like all the spacewalking.

    And the kill patrol missions in the Delta Quadrant. I wish there had been some like the early patrol missions where there were talking puzzles or more interactions beyond phaser point. ​​
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  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    1. boldly they rode
    2. of bajor
    3. coliseum​​
  • nrobbiecnrobbiec Member Posts: 959 Arc User
    The 2800 arc is unforgivable. It's horrifying they paid for the VA of Kurland, Shon and the least convincing Scottish accent ever in Karen Andrews. Biggest disappointment in the Sphere mission was they wasted the opportunity to kill off Shon.

    Most of the Nimbus missions are a drag to repeat with alts.
  • aliguanaaliguana Member Posts: 262 Arc User
    edited July 2015
    Coliseum, every time I do that it's "oh god not again". Way too long, and you have to do math :p

    Oh, and that time travel one where you have to slingshot around a sun. You fail four times and your FO says "we can just switch on the autopilot"... seriously? why didn't you do that in the beginning? gahahsfhhf #ragequit
    LUKARI GUERILLA GARDENING MILITIA - Glowing fingers are Growing fingers!
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    guljarol wrote: »
    xyquarze wrote: »
    2nd: Last Stand (Vengeance Arc, Rom only)

    NOT a small craft mission, but you have to defeat a couple of waves of Elachi ships. Each of these waves consists of multiple "sub waves" which appear at the same time but in different spots. And you get 5 fightercraft to help you which last on average 1.3 seconds, then you're on your own. Winning this isn't so extremely hard but you really should take an evening off if you want to stomach this in one sitting.

    And that's exactly the lack of balance we're talking about, you just said you didn't see, and then named the episode I meant (but didn't remember the name) as example :) No, they are not difficult to defeat. But it takes so long *I* - a space combat lover - get bored with it.​​

    In that case I misunderstood your point, my bad. To me it read like there are enemies you can't defeat because of stuff, and I haven't encountered them yet, thus my reply.

    Apart from that I agree with Coliseum being too long (and while I never was annoyed by Kurland, our Reman sunshine gets on my nerves with his lines really quick. Roughly a decikhovan mut that's around 100 kurlands) and the arena fight sometimes kinda bugs out, though these days I bring better melee weapons to begin with. Nimbus I actually like though and Of Bajor, while not the one episode I'm looking forward to on every playthrough, still is a somewhat welcome change of pace.
    My mother was an epohh and my father smelled of tulaberries
  • nrobbiecnrobbiec Member Posts: 959 Arc User
    Yeah I forgot about the Devidian arc there are parts of that that are very slow. First time around great, but when you have 10 characters and you decided to start doing recordings as a way to grind to level 60, replayability isn't that high.
  • guljarolguljarol Member Posts: 980 Arc User
    nrobbiec wrote: »
    the least convincing Scottish accent ever in Karen Andrews.

    That was supposed to be Scottish? Sounded more Irish to me.
    xyquarze wrote: »
    guljarol wrote: »
    And that's exactly the lack of balance we're talking about, you just said you didn't see, and then named the episode I meant (but didn't remember the name) as example :) No, they are not difficult to defeat. But it takes so long *I* - a space combat lover - get bored with it.

    In that case I misunderstood your point, my bad. To me it read like there are enemies you can't defeat because of stuff, and I haven't encountered them yet, thus my reply.

    Ah, so the mystery's solved ;)
    Yeah, what I meant was that it just takes waaaay to long to complete those missions. Those enemies weren't invincible, just endless waves of them take endless time. And usually rewards are not worth that time!



    Hmm, so many people don't like Coliseum. I do. Especially the Arena part. :D ​​
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    Coliseum isn't bad. I just think it could have been two episodes (the arena part and the escape, which does have a lot of running though). Don't need more loot, it just feels like it could have been split. And trying to win the Arena with the worn out gear given to you when Slimymac bugs out of the fight can be annoying, since the Mugatu's ground attack can wear you down quicker than you can slay him.
    My mother was an epohh and my father smelled of tulaberries
  • jasecurtisjasecurtis Member Posts: 67 Arc User
    edited July 2015
    Coliseum and all of the Wasteland arc. All utterly terrible and missions I'd consign to the bin.
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  • admiralbarrettadmiralbarrett Member Posts: 10 Arc User
    guljarol wrote: »
    xyquarze wrote: »
    2nd: Last Stand (Vengeance Arc, Rom only)

    NOT a small craft mission, but you have to defeat a couple of waves of Elachi ships. Each of these waves consists of multiple "sub waves" which appear at the same time but in different spots. And you get 5 fightercraft to help you which last on average 1.3 seconds, then you're on your own. Winning this isn't so extremely hard but you really should take an evening off if you want to stomach this in one sitting.

    And that's exactly the lack of balance we're talking about, you just said you didn't see, and then named the episode I meant (but didn't remember the name) as example :) No, they are not difficult to defeat. But it takes so long *I* - a space combat lover - get bored with it.​​

    What really makes this nasty is that the cooldown timer on the waves is shorter than the time it takes to kill the prior wave...meaning that you WILL be mobbed by OP NPC ships and you will be spamming the Nimbus call to avoid a frag fest.
  • guljarolguljarol Member Posts: 980 Arc User
    xyquarze wrote: »
    Coliseum isn't bad. I just think it could have been two episodes (the arena part and the escape, which does have a lot of running though). Don't need more loot, it just feels like it could have been split. And trying to win the Arena with the worn out gear given to you when Slimymac bugs out of the fight can be annoying, since the Mugatu's ground attack can wear you down quicker than you can slay him.

    I had a problem with the Mugato only once: when I went to the arena too eagerly, and Slamek didn't follow me fast enough. The door closed before he entered, I was alone, and totally doomed. But with Slamek? Piece of cake ;)
    ​​
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    you will be spamming the Nimbus call

    Now if we only could implement a 15 minute cooldown on all spammers...

    My mother was an epohh and my father smelled of tulaberries
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  • captainhunter1captainhunter1 Member Posts: 1,630 Arc User
    guljarol wrote: »
    Hmm, so many people don't like Coliseum. I do. Especially the Arena part. :D ​​

    Me too, as a matter of fact it's one of my favorites. :) The whole mood of the mission is awesome.

    The only thing that I dislike about it is the crazy amount of puzzles that get thrown at you right off the bat. I mean seriously why do we have to solve one math problem after another after another after another...? Why not just to one to unlock the system and then punch buttons on the consoles to free your ship? It's not like they needed time filler on this mission.

    If I had my druthers, your transport beam would have been interrupted on the way OVER to the station, not on the way BACK. (cutting out the station part entirely :p)
  • smeeinn1tsmeeinn1t Member Posts: 618 Arc User
    Nimbus.

    I stopped with my Delta alt when I reached Nimbus, just couldn't do it again...​​
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    "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." — Lazarus Long --->Get the Forums Enhancement Extension!
  • vorwodavorwoda Member Posts: 698 Arc User
    My most hated mission is that bloody fake-shuttle-race-qualification one in Delta Rising. Gods of Death, how I HATE that track! On Risa, I get through the "Flying High" tracks by switching to Shooter Mode (almost the only time I use it), but you can't use Shooter Mode in space. I REALLY hate that mission!

    The only part of "Of Bajor" that I loathe is Commander Achebe. Realistically, she would be in the stockade or court martialed for speaking to an Admiral like he's a cadet. If she was respectful and properly deferential (like the Lt. in the same mission), I wouldn't have a problem with the mission.

    A tip for those hating the clunk-clunk-clunk spacewalk in "Boldly They Road": The only times you really have to walk outside are at the very start, and when doing the sensor part. The rest of the time you should just be jetting from post to post. The whole thing doesn't take long at all. The TAB key is your friend. :-)

    And a tip for those having trouble with the Slingshot maneuver in "Night of the Comet": ONLY use Full Impulse to reach the first accelerator gateway, then immediately drop your speed to normal maximum impulse. It gets LOTS easier that way. I know, because I play that mission at least 5 times on most of my toons, to equip my away teams with TOS weapons (KDF and Roms with disruptors, FED BOFFs with phaser 2's and FED captains with phaser rifles).
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