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The COMPLETE Rules of Acquisition

megasilvermegasilver Member Posts: 61 Arc User
I need to know where I can find a COMPLETE list of all 285 Ferengi Rules of Acquisition. There's a website I used to go to where the complete and accurate list was posted. But that website's been down for an unknown amount of time.

Anyone know where I can find them?

Comments

  • where2r1where2r1 Member Posts: 6,054 Arc User
    I was looking at some on a Wiki the other day (looking for ideas for a name for my Ferengi's new Nandi)... not sure if it is "complete" but it has a lot of them:

    http://memory-beta.wikia.com/wiki/Ferengi_Rules_of_Acquisition
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • cruzistcruzist Member Posts: 163 Arc User
    edited July 2015
  • megasilvermegasilver Member Posts: 61 Arc User
    Sorry, guys. But they don't have a complete list either. I long tried those.
  • alexmakepeacealexmakepeace Member Posts: 10,633 Arc User
    edited July 2015
    Rule #397,374: If there isn't a rule for your situation, make one up and say it was always there!
  • where2r1where2r1 Member Posts: 6,054 Arc User
    Well, I hope you find the exact page, with the perfect list of Rules.
    Hopefully, they just moved it to a different URL location and Google hasn't found it, yet, either.

    (Or, it could be more likely, the copyright police caught up with them.....
    people who actually own intellectual property get a bit touchy about their stuff on the internet, these days)

    Anyways.....Good Luck to you.

    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • smeeinn1tsmeeinn1t Member Posts: 618 Arc User
    edited July 2015
    Memory Beta seems to be complete, or at least as complete a list as I have seen anywhere.

    My Nandi is the Rule 285.
    Found this somewhere ages ago, can't remember where though.
    8wpc6hO.jpg
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    "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." — Lazarus Long --->Get the Forums Enhancement Extension!
  • megasilvermegasilver Member Posts: 61 Arc User
    Again, I appreciate it, but that's still not a complete list, Smeein1t

    Still, it's something to go on, at least.
  • alexmakepeacealexmakepeace Member Posts: 10,633 Arc User
    I'm going to guess that the writers never actually made a complete list. They left blank spots so they could make things up as they went along.
  • megasilvermegasilver Member Posts: 61 Arc User
    @alexmakepeace

    It couldn't have been impossible. Again, that site had all 285 rules. No gaps, no missing rules; everything was there.

    This was the old site. http://www.seedsofsuccess.com/ferengirulers.html

    Figured I'll tell you. Just in case.
  • mhall85mhall85 Member Posts: 2,852 Arc User1
    The rules were never fully given, so there is no canonical "complete" list. Any site that purported to have the complete list probably made up rules.

    You can try to find the book by Ira Behr and Robert Hewitt Wolfe (Legends of the Ferengi, I think). My guess is, too, that Memory Alpha and Memory Beta would have the most complete collections.
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  • cruzistcruzist Member Posts: 163 Arc User
    edited July 2015
    Wayback machine made in snapshot in July, 2013.
    http://web.archive.org/web/20130623073331/http://www.seedsofsuccess.com/ferengirulers.html

    Just the one.
  • megasilvermegasilver Member Posts: 61 Arc User
    @cruzist YES! THAT'S THE ONE! Cruzist, I freaking love you!
  • hawku001xhawku001x Member Posts: 10,769 Arc User
    Did the Seeds of Success webmaster invent the missing ones?
  • jonsillsjonsills Member Posts: 10,473 Arc User
    hawku001x wrote: »
    Did the Seeds of Success webmaster invent the missing ones?
    Yes, he/she/it/they did. 67 and 68, for instance, are restatements of the fictional US Army regulations in Heller's classic novel Catch-22.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Probably. If you look on the Memory Alpha page it lists sources for many of them. the added rules are mostly from Legends of the Ferengi. It's notable that most other sources are excluded completely, and the missing gaps seem to have come from nowhere, mostly.
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  • smeeinn1tsmeeinn1t Member Posts: 618 Arc User
    edited July 2015
    Thing is there is no actual book of rules, all the information available throughout canon is on Mem Alpha and Beta. Seeds of success was filled out by page author. ​​
    V9BQ6SM.gif
    "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." — Lazarus Long --->Get the Forums Enhancement Extension!
  • championshewolfchampionshewolf Member Posts: 3,162 Arc User
    There is no complete, official list, of the Rules of Acquisition, because all of them have not been said on the air. Of course there are many fan made versions, many of which do not match, and of course there are always rules being added on to.

    Short answer, you won't find a complete, official list of the rules of acquisition.
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  • cruzistcruzist Member Posts: 163 Arc User
    megasilver wrote: »
    @cruzist YES! THAT'S THE ONE! Cruzist, I freaking love you!

    That is so... wow, soon. And unexpected. And soon. And wow.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    After looking closer, I realized that that "complete" list isn't. The TV show listed "Expand or die." as both #45 and #95. Also in several episodes a rule was mentioned without giving it's number. ALL of those are not on that list.
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  • championshewolfchampionshewolf Member Posts: 3,162 Arc User
    edited July 2015
    After looking closer, I realized that that "complete" list isn't. The TV show listed "Expand or die." as both #45 and #95. Also in several episodes a rule was mentioned without giving it's number. ALL of those are not on that list.

    This is why worrying about it is pointless. None of the lore matches up, no matter what fans believe, there are many inconsistencies, such as several items being the hardest substance known to man (dilithium, some alloy used for starship hulls, etc) and at least two General Orders that supposedly are the only law on the books that involve the death penalty (General Order 4 and General Order 7), and of course the inconsistency with the Rules of Acquisition.

    And let's not get into the simple fact that Star Trek has slowly and continually ignored their own Prime Directive, until the plot makes it a point, then they become so draconian with the Prime Directive its very point is warped. It's such a crutch that it even appears in STO, which HAS NO PLACE to being invoked, at all, in the situation it is in. This was one of the few issues I took with Into Darkness actually, the first thing to happen is that Kirk saves a species from extinction, but the Prime Directive is brought up, despite the fact that the Prime Directive only infers direct involvement, such as teaching pre-industrial societies how to make phasers, warp cores and the like, not to go out of your way to prevent the extinction of people or maybe saving someone's life if anonymously. Again these rules only seem to apply when the writers want, basically, a bullcrap point of drama that isn't even a valid point of the argument.
    Post edited by championshewolf on
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Please.. tell us how you really feel. :p But yeah. Both are plot devices, that were not used as precisely as they probably should have. The Rules of Acquisition were not an actual codified law in universe. Well, not really. I personally suspect the Prime Directive was written by Vulcans. Aside from the Borg they're the only race that cold and calculating.
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  • championshewolfchampionshewolf Member Posts: 3,162 Arc User
    Please.. tell us how you really feel. :p But yeah. Both are plot devices, that were not used as precisely as they probably should have. The Rules of Acquisition were not an actual codified law in universe. Well, not really. I personally suspect the Prime Directive was written by Vulcans. Aside from the Borg they're the only race that cold and calculating.

    I just hate the Prime Directive being used as an tool to create false drama and tension when it isn't needed. Hell, it's one of the many, many, many things that makes Voyager so insufferable. That and Captain Janeway being a maniacal, power mad person that any normal crew would have mutinied against after the first episode.
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  • jonsillsjonsills Member Posts: 10,473 Arc User
    Loath though I am to defend anything in Into Dorkness, the Prime Directive violation in there was supposed to be Kirk revealing the existence of the Enterprise to the locals; once Spock got stuck in the volcano (because apparently the transporters don't work through the surface tension of water or something), they were supposed to abandon him and let the local sapient life forms go extinct rather than reveal themselves.

    Which is why I rant and rave against the version of the PD promulgated in TNG and later. In its original formulation, it was supposed to forbid interference with the normal development of a viable pre-spaceflight society. And I'd hardly call being threatened with extinction via volcanic eruption either "normal" or "viable".

    (And what kind of volcanic eruption causes planetary extinction, anyway? The characters repeatedly said that if the volcano erupted, the "planet" would die - but TRIBBLE, Yellowstone could erupt and it wouldn't kill Earth. Yes, life would be rather difficult for a time, and a large number of species would meet extinction, but the planet wouldn't die.)
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  • championshewolfchampionshewolf Member Posts: 3,162 Arc User
    edited July 2015
    jonsills wrote: »
    Loath though I am to defend anything in Into Dorkness, the Prime Directive violation in there was supposed to be Kirk revealing the existence of the Enterprise to the locals; once Spock got stuck in the volcano (because apparently the transporters don't work through the surface tension of water or something), they were supposed to abandon him and let the local sapient life forms go extinct rather than reveal themselves.

    Which is why I rant and rave against the version of the PD promulgated in TNG and later. In its original formulation, it was supposed to forbid interference with the normal development of a viable pre-spaceflight society. And I'd hardly call being threatened with extinction via volcanic eruption either "normal" or "viable".

    (And what kind of volcanic eruption causes planetary extinction, anyway? The characters repeatedly said that if the volcano erupted, the "planet" would die - but TRIBBLE, Yellowstone could erupt and it wouldn't kill Earth. Yes, life would be rather difficult for a time, and a large number of species would meet extinction, but the planet wouldn't die.)

    TNG era Prime Directive use has twisted it and bastardized it plain and simple. And only in Star Trek can something so insignificant cause the extinction of an entire planet, solar system, galaxy, whatever. This has been going on since Star Trek first happened, since it's a basic trope; Writers have no sense of scale.

    Hell, laying mines out in a 2 dimensional plain, evidently, was good enough in Deep Space Nine to prevent use of the worm hole, even though the worm hole operates in 3 dimensions, meanwhile super novas have been capable of destroying entire solar systems that are no where near the super nova since at least the Generations movie. That was always my favorite how much of the science is made so wrong.

    But scientific accuracy and Star Trek are two things that have never been together, and the sin of TNG is it introduced the BS technobabble speak to hide this fact. Or Treknobabble since it gets really bad in late TNG, in DS9 and definitely in Voyager.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    jonsills wrote: »
    Loath though I am to defend anything in Into Dorkness, the Prime Directive violation in there was supposed to be Kirk revealing the existence of the Enterprise to the locals; once Spock got stuck in the volcano (because apparently the transporters don't work through the surface tension of water or something), they were supposed to abandon him and let the local sapient life forms go extinct rather than reveal themselves.

    Which is why I rant and rave against the version of the PD promulgated in TNG and later. In its original formulation, it was supposed to forbid interference with the normal development of a viable pre-spaceflight society. And I'd hardly call being threatened with extinction via volcanic eruption either "normal" or "viable".

    (And what kind of volcanic eruption causes planetary extinction, anyway? The characters repeatedly said that if the volcano erupted, the "planet" would die - but TRIBBLE, Yellowstone could erupt and it wouldn't kill Earth. Yes, life would be rather difficult for a time, and a large number of species would meet extinction, but the planet wouldn't die.)
    My interpretation was that it would have killed off the planet's biosphere, or most of it anyways, thus wiping out the race living there. This is sometimes referred to as killing a world in sci-fi since afterwards it's called a "dead" planet.
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