Is anyone else experiencing a decrease in their turn rate recently with their T6 Avenger-class ships?
A couple of days ago and my would turn on a dime.
Now ... even with all the consoles and traits attached ... She only has a turn of 7.3 which is running less than my Command Cruisers.
Anyone else experiencing this problem?
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U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
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I sometimes end up putting the wrong ones on by hot-swapping Borg Engines on for Sector travel, and then the switch back goes to my Shuttle instead, and doing it a third time since the Borg visuals are hard to miss ends up putting whatever I had on the Shuttle (now in inventory) into my main ship.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
And UI ability tray delays or nothing happening at all, are wonderful.
Seriously, With a base turn rate similar to my Excel, I only noticed a difference with +Turn stuff in consoles. No problem here.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
No ... The Arbiter ... at least for us it seems ... has some turn issues.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Here are the DPS from the tests I parsed.
Fleet Arbiter: 45965.285, 46535.938, 48241.500; Average - 46914.241
T5U FACR: 44889.191, 46354.664, 48084.746; Average - 46442.867
By all right, the Arbiter should have been higher than the results I ended up with.
- Specializations selected. Pilot gives extra % turn rate (fat chance to help the Scimitar though... that beast is too inertia-related XD)
- Gear: specifically engines and consoles (Iconian War - Delta Flight mission console, for example). Having Plasmonic Leech will have an impact (related to the next point).
- Engine Power: Turn rate (aswell as speed) is related to the Engine Subsystem power. The more, the better.
- Boff powers: Emergency Power to Engines can make almost any ship to dance.
That doesn't really answer the overall question of if there is something wrong with the Arbiter's turn rate and handling. Going from the T5U Avenger to the T6 Arbiter, and using the same layout (Gear, Power Setting, Boff powers, and Specialization); and seeing it turn slower and losing its maneuverability. That is what people who are having the problem are posting. With everything else remaining the same, except for going from Avenger to Arbiter, the only conclusion is that there is a problem with the Arbiter.
Also, I mentioned that the displayed stats show fine, but the way the Arbiter is handling leads me to think that maybe the internal stats are off.
Exactly this. It's why I stabled mine.
Now the funny thing is .... T6 Mogh is just great.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
K'Nor - IKS Ch'Tang, Mat'Ha Raptor T6: http://skillplanner.stoacademy.com/?build=ikschtang_8710
Post the results. I'm curious to see what you come back with.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
K'Nor - IKS Ch'Tang, Mat'Ha Raptor T6: http://skillplanner.stoacademy.com/?build=ikschtang_8710
http://www.arcgames.com/en/forums#/discussion/1201399/is-there-a-bug-with-the-arbiters-turn-rate