I'm concerned that it will go away... without this game, I wouldn't have as much fun, I wouldn't get my Trek fix, and the rest of the forums members here would have to find something else to complain about...
CM
"Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
PVP - these or other issues, specifically how they relate to PVP
I feel like if they make PvP viable again, it will solve most of the other problems on the list. Lag for example, you can't PvP with lag. For those of you that have done PvP with lag, you know what I'm talking about.
Bugs - Items/powers not WAI; art/costume clipping/visual errors; etc.
Bugs for me. The graphics of all the powers on screen is simply too much now. What's worse is that resonance beam. Blinds your entire screen while doing practically nothing. UI/graphics clutter needs to be toned down. They could simply make the target UI icons a little bigger and remove all power graphics from the actual target ship, save for perhaps the shields. Everything else is just there to cover up the screen. I've been mumbling about this since their sensor analysis revamp with their insane arrow that's 2x bigger than your ship. It serves no purpose. I can see my target just fine and nobody could care less who I'm currently targeting save for PvP, and even then they'll know what a science ship is and who that ship is targeting when they lock onto them. Pointless!
Let's get back to the basics. Shields around a ship are the only UI graphics needed around a ship. Everything else is just clutter. Imagine how much lag can we remove by simply removing all this UI clutter.
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CM
Let's get back to the basics. Shields around a ship are the only UI graphics needed around a ship. Everything else is just clutter. Imagine how much lag can we remove by simply removing all this UI clutter.