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If you Tested the NEW DELTA R&D Holding in tribble do you ACTUALLY like it?

kristaswiftkristaswift Member Posts: 306 Arc User
This is targeted for those TRUE testers who are running tribble and running the new DELTA holding:
http://www.arcgames.com/en/games/star-trek-online/news/detail/9424713-star-trek-online:-delta-fleet-holding
IF you do or don't please state why others should follow your opinion.

THANKS!

If you Tested the NEW DELTA R&D Holding in tribble do you ACTUALLY like it? 31 votes

The NEW DELTA R&D holding ROCKS...YEAH by all means you will LOVE it
41%
primar13comrademocosfc#5932cuatelamorrik13sarosskasrakenjohn98837beelzemon99indydsvarzeclsegnblueflame4444 13 votes
Don't waste your time. It's horrible
25%
valenn1smilegcb2#3786vivenneanthonypottsey5gazurianstarlucho80azmodeaskristaswift 8 votes
Don't know yet. Not enough time to test it
32%
pennylongblitzy4yoosty1rogue6800poddlisnappyofgornthenoname711cptdungeonharusame82gumpy24 10 votes

Comments

  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    edited June 2015
    Hmm, without Fleet provisions we can't test it yet.

    Edit: However they seem to be updating Tribble as I write this, so maybe we'll get Fleet Provisions in a bit.
    Post edited by drakethewhite on
  • awlaforgeawlaforge Member Posts: 235 Arc User
    Hmm, without Fleet provisions we can't test it yet.

    Looks promising but there isn't really anything to "test" yet.

  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    There's stuff to test now.

    I can't answer using the options above. This will be a must have holding due to the powerful nature of what it offers, but I don't really like that fact. I was hoping for more control over crafting, and instead what it gives is just more bonuses and abilities.
  • awlaforgeawlaforge Member Posts: 235 Arc User
    I am in at least one fleet that has maxed out all the holdings but until the assets are in place, I still don't know what to think.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Don't waste your time. It's horrible
    The stats on the new science consoles suck. Haven't seen the deflectors stats, but I'm afraid they'll be as bad as the old useless fleet deflectors. Not enough of a sci ability stat boost compared to existing options to matter.
  • sarosssaross Member Posts: 248 Media Corps
    The NEW DELTA R&D holding ROCKS...YEAH by all means you will LOVE it
    We did a few tests with it on a few sci captains and used the new secondary deflectors and consoles where applicable. In many cases their DPS increased. And in one case almost doubled from a captain who averaged 7k to 13k dps by improving their science abilities. And they even proved to be useful on a tactical officer.
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    Top DPS 102k
  • lsegnlsegn Member Posts: 594 Arc User
    The NEW DELTA R&D holding ROCKS...YEAH by all means you will LOVE it
    saross wrote: »
    We did a few tests with it on a few sci captains and used the new secondary deflectors and consoles where applicable. In many cases their DPS increased. And in one case almost doubled from a captain who averaged 7k to 13k dps by improving their science abilities. And they even proved to be useful on a tactical officer.

    What do the new deflectors do?
  • thenoname711thenoname711 Member Posts: 204 Arc User
    edited July 2015
    Don't know yet. Not enough time to test it
    Can't decide yet(there are still some [Redacted] construction projects in delta fleet holding description), but so far it is dissapointing. Some overpriced trait slots, new science consoles, higher mark kit modules, kit frames with 5,5 slots for abilities, new outfit and NPC that gives you assignment for bonus R&D XP. Where are those things that will let us "participate in existing R&D system in an entirely new and rewarding ways"?
    I was hoping for something that will finally let us take control over random modifiers on crafted equipment.
    Gameserver not found.
  • valenn1valenn1 Member Posts: 842 Arc User
    Don't waste your time. It's horrible
    Sorry, at the current state the "participate in existing R&D system in an entirely new and rewarding ways"-stuff is a joke, we have a handfull of the usual consoles/kits/modules, a few R&D DOFFs and a Bonus R&D XP Task.
    When do we see new schematics?
    Or the Ability to raise the crit chance for the "premium" consoles above 50%?
    ... or a skill that allows us to influence modifiers?

    Btw: the Shield R&D DOFF is still useless, after nearly one Year(!!!), as the only special Part in the "Shield" Branch is the AEGIS-Shield, and for these you need one of the elusive AEGIS-DOFFs.

    Calling the new holding "the perfect location for R&D of all types. As such, this facility will offer many new opportunities for players to explore and participate in the existing R&D System in entirely new and rewarding ways" is grossly missleading, currently the benefits a R&D-crafter would get from the holding are neglectable.

    From a "perfect location for R&D of all types" i would expect
    -New schematics
    -options to influence the crafting process (odds for crits/modifiers and crafting timers[for example: a 10% reduction of the timer/per holding tier])
    and maybe even stuff like the options to reverse engineer lockbox weapons, but i guess that is either too complicated or totally undesired.
    Beta, LTA, CE, Multiple preorder Versions, all Addon Packs except AoY, nearly all KDF/Rom and ~50% of all Fedships, over 25 LockboxShips, Endurer of Atari's "Year of Hell", but...
    unfortunately:

    NOT LOYAL ENOUGH!!!
  • jaturnleyjaturnley Member Posts: 1,218 Arc User
    This is targeted for those TRUE testers who are running tribble and running the new DELTA holding:
    http://www.arcgames.com/en/games/star-trek-online/news/detail/9424713-star-trek-online:-delta-fleet-holding
    IF you do or don't please state why others should follow your opinion.

    THANKS!

    Many of the items aren't even in there yet, so this is more than a little premature.
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