Can we PLEASE get the ability to Escape out of these overabundant cutscenes that are throughout every Featured Episode now? At least on the replays?
I understand that the devs put time and effort into them, but when you are forced to watch them over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over (yes, so far, that many times for me)...
Then to add insult to injury, am currently in mid-mission...AGAIN...'cause I switched windows when the Iconian cutscenes began with the current mission, switching back just to tap through the dialog window in-between, then to "beam up to ship"...only to find the mission that I'd just completed bugged back to the start of the ground mission. No, I hadn't DCed, and I had completed the entire ground portion, but it told me to go to the Kyana Moon after beaming up to the ship.
I really want to rip my eyeballs out at these cutscenes that I'm forced to watch, to quote Lieutenant Kevin Riley, "ONE MORE TIME!!!"
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14 times i run the new featured episode for my 14 alts to ge the doff, and i ended soooo tired of the cutscene of the heralds.. sooo tired xD.
They need the cutscene, as per the engine, to move actors and 'set pieces' around in the background.
You can see Tumerboy comment on it here (this whole thing is a link, stupid Vanilla forums doesn't show it though).
You mean like hitting Esc? That's what I do A long time ago it was the Spacebar but it was moved to the Esc button a little before LoR came out.
Also @kittyflofy: I like your sig gif. It's the perfect size, not flashy, long enough to not be stupidly repetitive, and is an awesome Star Trek scene Others should learn from you!
The game engine has nothing to do with that. You will only a couple of seconds to do what you are saying and generally speaking cutscenes last for more than a few seconds, even almost a minute in some cases. not to mention, moving charactes and so on is done even before the cutscene starts..
The reason we have cutscenes that cant be skipped is, because a) they are a main part of the episode and they are "needed" because the episode in question is based on that cutscene b) they need the episode to last longer because it is too short.
More than that, i dont see a reason we need to "eat" each time a cutscene.
Erm.. of course, but we are talking about the cutscenes that CANT be skipped pressing ESC. Lately we are having a lot of these. And for example, the whole cardassian story arc is filled with cutscenes that cant be skipped.
The last FEs I can remember escaping out of cutscenes were Blood of Ancients and Delta Flight. House petaQ was excruciating listening to them boast and brag (vumpu' lo'laHbe') and I can slam through Time in a Bottle until I come to a screeching halt with the Iconian conference. 3 cutscenes back-to-back with only minor dialog to separate them, all at the end of the mission. Yah yah, we know the story, get it over with already?! I can only do so many restroom breaks and drink/snack runs...
When I said "it isn't that bad": Kahless bragging on T'ket is worse, because you start a major battle just after it ends. I've gotten quite good at tabbing back to STO at the right time over the playthroughs, but it's somewhat tedious the 37th time. (Other examples are the introductory scenes of the Romulan ground battle zone).
It was way better in the featured episode on Kobali prime, where we had the obstacle run - and I really liked that one. I am all for taking your time to understand the story and certainly don't have any sympathy for the occasional voices that claim that they didn't know things because it was hidden in dialogue which they were just clicking through to get back to the action. But I think the possibility of speed running a mission you now know inside out should stay. Otherwise the replay value of an episode drops rapidly. Not as far as some of the less enjoyable missions themselves, but still.
Most of the cutscenes of all episodes so far were skipable. I dont know why this needs to be changed now. With the exception of the cardassian arc that was not skipable for marketing purposes (and other issues) almost every single episode have skipable cutscenes.
But since season 9, we have a tendency of finding non skipable cutscenes.
The first time you watch, sure, make them non-skippable and let the artistic work be appreciated.
The dozenth time? SKIP!
Yeah, sorry Nick. Not buying it.
But cutscenes such as those in Time in a Bottle are totally skippable. The one at Drozana,
There are ways around the need for cutscenes to position the pieces on the chessboard, so to speak.
And I realize that most players reading this thread have probably done these missions at least once so it's no surprise, but still...I have my own peeve about spoilers so I try to avoid them if I can (and remember too). That, and I'm trying out these Vanilla features...even though I don't like Vanilla.