The Qa'tel sounds interesting, but what really interests me is the starship trait, which when activating beam overload or cannon rapid fire on your ship, grants the Beam Overload I or Cannon Rapid Fire to all pets within 10 km.
Holy TRIBBLE on a cracker. My Orion Slavers are already good shield strippers, you add that to them and they'll rip down shields in no time, and then rain down photon torpedeos and Beam Overloads on enemies.
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Anyother thoughts on the Qa'tel Flight Deck Raptor?
I wonder if it will have any specialist seats?
I suspect they'll be sold as a three pack, the Qa'tel, Alita, and the Jhu'ael.
I'm imagining sending out 12 Elite Scorpion Fighters (Repuation) hitting CRF to down a facing and then their torps, with a few using inbuilt High Yield, impact bare hull.
As far as faction hangars, probably the Orion Slavers get the biggest bump KDF side, with having 360 degree beams. Fed side it'd bring up the damage of utility hangars, like Runabouts(hold) and Delta Flyers(shield strip/pen).
I hope they fix whatever the 'angle issue' is with the Qin on the new model, as a good deal of people don't like that. I didn't have much trouble with it personally, but there were gobs of 'fix the Qin' type threads prior to it being left in the dust by newer ships.
Specialist seats are a given for T6, probably a Lt. Comm of something. No idea which one, with them going back to Intel for the latest 'Battle Cruiser Pack' instead of Command or Pilot, means anything goes. I suspect that the performance issues with some of the newer abilities might be at least partially be the reason they strapped on the older Intel instead of the flavor of the month Pilot or the more 'Cruiser-y' Command Hybrid, so they may go back to the flavor of the month for Hybrids when things are worked out.
Just quick theorizing here... I'm thinking this would be a good boost for Hangar Units that have Cannons, Beams, and have already a built in Cannon or Beam Boost that the trait can supplement. Tons of units out there that don't have buffs for their cannons/beams. I'm also disliking Cannon using Hangar Units that have trouble lining up targets. With that in mind, for reference is the Hangar Unit list, as well as what I think these will benefit greatly:
http://sto.gamepedia.com/Carrier_pet
** Do keep in mind, STOwiki is WAYYYYYYY out of date in tons of things. That list fails to include additions since after Proftis Rising with everything from the Sheshar and onwards that brought in new hangar units.
Elite Jem'Hadar Fighters - Nimble and can present their cannons easily. Has cannons & beams, elite version has built in CRF1 but no beam buffs. As fighters you can spawn lots of them.
Orion Slavers - Any rarity version. None have any beam buffs for the array they have equipped. The trait with BO use would make them a sort of Swarmer that happens to have a Mine Launcher. Easily presents their weapons.
Orion Interceptors - Any rarity version. No beams but cannons that have no TAC buffs. So CRF it is. I have always loved the Elite Interceptors in PVP and PVE. Very few hangar units do as well in both as the Elite Interceptors do, and the trait will make them more valuable.
S'Kul Fighters - Any rarity version. No beams but cannons present with no TAC buffs. Treated just like the Orion Interceptors with the trait. CRF only.
Basic & Advanced To'Duj/Perigrine Fighters - The Elite version only comes with CRF1 but downgrades a Single Cannon to a Turret (Cryptic, why???). With that in mind, take the Advanced version with its superior armament with no TAC buffs and let it benefit from CRF.
Scorpion Fighters - No beams but cannons and plasma torps. So the trait will only make use of CRF. This makes the Elite Scorpions shine even more. They already have HYT1 but no buffs for their cannons.
The vast majority of Fed Hangar Units will greatly benefit from the trait since most of them have no cannon/beam buffs at all.
Advanced version has a Pulse Cannon, not a Single Cannon. Since a Pulse Cannon fires only once per cycle, the Elite having a turret is a large upgrade, which would be made even better with CRF1. Since there doesn't seem to be a Pulse Cannon icon, I guess whoever edited the Wiki page just used Single Cannon icons instead.
The trait is called Cordenated Assault.
The ships themselves, though. Unless there's a major buff, I'm not sure I see the utility in escort carriers anymore. When the Armitage first came out, sure, can run dual heavy cannons (because DHCs were OP and beams were UP then) with just enough turn to make it worthwhile, enough survivability with it's tanky Lt. Comm Eng BOff and decent hull, and then carrier-light with pets to throw more at the enemy. Nowadays though, beams are in, 5 fore is the new standard but this will be 4/3 most likely, many of the newer ships have one hangar anyway, and a Lt. Comm Eng on an escort/raptor is no longer a stand-out.
As for pets to go with the trait, I was poking around lockbox/lobi ship pets more, and it looks like the Elite Xindi-Insectoid Castroi Fighter is another excellent candidate(Fits any Xindi ship, requires Xindi-Insectoid Olaen Heavy Escort Carrier or the Xindi-Primate Ateleth Dreadnought Cruiser, though) if you want to use both CRF and BO benefits as it has a fore BA and an aft turret. Has FAW1, but no cannon abilities. Since Xindi-Primate Ateleth Dreadnought Cruiser unlocks the Superweapon Ingenuity trait, which basically let's you double-tap BO1, that'd probably be the one to get to unlock it. Combined with the Xindi-Aquatic Narcine Dreadnought with the Lt. Comm Uni as Tac you'd have two hangars full of death with just enough Tac to effectively run both cannon abilites and BO1 for spike in the third Ensign Tac. It's only 500 Mil EC, 200k FC and tens of thousands of Dil to run that combo...
The trait though opens up some things for Carrier users.
Whether that's enough to buy these Escorts if you already own the likes of the Matha, Pilot Ships, or even the Vet DD's, that's another matter. Even less so if you're not fond of hangar units so the trait will have even less appeal.
Here's a good one though. The Raptor gets a new console but will not be able to form a set. From the blog:
"Q&A
Q: Why isn’t the Qa’Tel Flight Deck Raptor’s Destabilized Tachyon Emitters console part of a set?
A: No other Raptor variants came with a console, so there were no consoles with which to make a set."
But as I said in another thread, I guess Cryptic isn't familiar with the KDF.
EDIT: An FYI if anyone cares, the new HEC Raptor has options to use the Birok, Qin skins. So at least the old Qin has moved on to something special as the KDF's first HEC anywhere in the game.