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Auxiliar to Battery 3

Hello, I am looking into setting up my Arbiter with the Aux2batt build, but I want to use only the Engineering commander. The thing is that I want to use the universal LTCom as Tactical, and the LTCom as Intel, so I only have 1 engineering boff avaiable.
My idea is to set up Emergency to Weapons 1, Aux2batt 1, Engineering Team 3, Aux2batt 3, but I cannot find Aux2batt 3. Is there any named boff with it? Incidentally, I have access to an engineer but she is unable to craft that manual (and according to the wiki, is a boff-only skill, so I need one with it to make a manual)

Comments

  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    With 7 tactical skills what use is there for A2B..?
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    Offhand I don't recall having ever seen it.

    In practice, if going A2B you can actually run with just the single copy and it works reasonably well on a beamboat. One copy cuts cooldowns by 30% every 28 seconds, which is pretty close given that your EPTx skills are cooldown 31.5 seconds (vs 30 second global with 2 copies A2B), FAW is 21 seconds (vs 20 second global). Throw on a Conn Officer for Tac Team cooldown and you probably wouldn't notice the difference from a double-A2B build, and you get to keep your aux 2/3 of the time on top of that for things like [amp] bonuses or Nukara traits.
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  • darleathdarleath Member Posts: 50 Arc User
    I know about reciprocity, but I don't have it, and I won't be buying more ships.
    About having 7 tactical skills, that is not accurate: I have 4 (1 ensign and 1 LTCom universal, used on TTeam + Tactics Beta + FAW3, and the Ensign offers me nothing...) and 3 intelligence (Overrider Subsystem Safeties 3 + EMP Probe + Intelligence Team 1), and I need to use the Commander Engineer as Emergency to Weapons 1 + Aux2bat1 + Engineering Team 3 + Aux2Bat3. On the Science boff, I would carry Polarize Hull 1 (or Hazard Emitters 1) + Science Team 2. I would think about changing E2W1 for E2S1 and EngTeam3 for E2W 3 if I had enough healing, but that's all.

    Sincerely, I am quite disappointed on the ship. Its only saving grace is the console and the 2 console bonus (VATA + this one), since it is EXACTLY the Avenger, with a T6 Trait and an Tactical/Intelligence LTCom. It would be far more relevant if the Ensing were also universal, and the ship would not need to be updated to Fleet version (specially if you happen to have a Fleet Avenger...). The trait is sweet (and I shudder to see it working with Surgical Strikes, but...)

    If somebody asks me about buying the ship while having the T5U Fleet Battlecruiser, I would definitely say it's not worth it.
  • darleathdarleath Member Posts: 50 Arc User
    Also, I'm using the 20% estra damage reduction and the +7.5% defense and Damage Resistance from the Engineering R&D trait with the Aux2Bat build, plus a Iconian Shield for the Override SS (so I can ignore Aux if offline, and shields won't be more than a second)
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    darleath wrote: »
    I know about reciprocity, but I don't have it, and I won't be buying more ships.
    About having 7 tactical skills, that is not accurate: I have 4 (1 ensign and 1 LTCom universal, used on TTeam + Tactics Beta + FAW3, and the Ensign offers me nothing...) and 3 intelligence (Overrider Subsystem Safeties 3 + EMP Probe + Intelligence Team 1), and I need to use the Commander Engineer as Emergency to Weapons 1 + Aux2bat1 + Engineering Team 3 + Aux2Bat3. On the Science boff, I would carry Polarize Hull 1 (or Hazard Emitters 1) + Science Team 2. I would think about changing E2W1 for E2S1 and EngTeam3 for E2W 3 if I had enough healing, but that's all.

    No wonder it's not working for you! You're doing it wrong! Get some Tac team doffs and some DCEs and use TT in the ensign, FAW1 on both your LTCs APB1 and 2 on the tac and intel of your choice on the remaining two intel abilities. For the eng use EPtS1, RSP1, EPtW3, DEM3.

    As for the ship not being worth it, they managed to take one of the feds best faw boats and then made it more OP...
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  • lowy1lowy1 Member Posts: 964 Arc User
    Ditch the A2B IMO. Go Drake with the DCE doffs for the constant EPtX buff. I tinkered with SS1 on the Arbiter but ultimately switched it to APO1. On my Arbiter I run ET1, EPtS2, EPtW3, and Aux to SIF3 for En and then TT1, BFAW2&3, TS1, OSS1, APB1, and APO1 and topped off with HE1 and ST2. You thinking this ship is a disappointment is short sighted because this is arguably one of the top 2or 3 Fed ships out there. It took me maybe an hour to get both the c-store and fleet version maxed in expertise just because it can put out stupid amounts of dps.
    HzLLhLB.gif

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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    wardcalis wrote: »
    Use that extra tact slot for kemocite laced weps

    Last I looked KLW1 started around 60 million EC, equivalent to about $20 for a single ability if one paid for it buying keys. That kind of price is really for whales alone.
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    Still even if you did get it there's the opportunity cost of using it vs selling it. Sell it for 60 million you're 2/3 of the way to an Astika if only for the trait alone, or a whole bunch of other fancy stuff. Or wait a few months for the value to appreciate from being no longer available and sell it for 100m+. Ultimately I just can't see KLW being a cost-effective purchase except for those players already absolutely dripping in fancy gear, whereas that much cash can go a looooong ways for the players still using the more normal stuff. Its not that KLW is a bad power or anything, but its what else could most players do for the same cost is all.
  • darleathdarleath Member Posts: 50 Arc User
    My point on the ship not being worth it is not about the ship by itself, but about the situation of having a Fleet T5-U Avenger, and the differences between them: the Ship Trait (VERY op), the console (better than the VATA for my playstyle, having both gives a ton of DPS) and the tactical LTCom being also Intel. That's it, for a 25€ ship and a 5€ fleet upgrade.
    Also, the new version cannot use the Cloaking Device I got from the Gal-X so long ago (the same in the Defiant, and which we were able to slot in the Avenger if we wanted to).

    So yes, good ship, but not worth it if you already have the Avenger T5-U. Not to mention if you already have an Intel ship (Eclipse, for example)
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    darleath wrote: »
    My point on the ship not being worth it is not about the ship by itself, but about the situation of having a Fleet T5-U Avenger, and the differences between them: the Ship Trait (VERY op), the console (better than the VATA for my playstyle, having both gives a ton of DPS) and the tactical LTCom being also Intel. That's it, for a 25€ ship and a 5€ fleet upgrade.
    Also, the new version cannot use the Cloaking Device I got from the Gal-X so long ago (the same in the Defiant, and which we were able to slot in the Avenger if we wanted to).

    So yes, good ship, but not worth it if you already have the Avenger T5-U. Not to mention if you already have an Intel ship (Eclipse, for example)
    The Cloak console will work again after today's patch. http://www.arcgames.com/en/games/star-trek-online/news/detail/9433603-star-trek-online:-release-notes:-july-1st,-2015
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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