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Expanding the "Ancient" set to include all energy types, or allow (up to) 2 Omni Beams?

praxi5praxi5 Member Posts: 1,562 Arc User
Everyone and their mother is using AP nowadays. Not for RP reasons, and not necessarily for min/max (I think, for most people, it's been proven that there's only a 3-4% net difference between energy types?).

I've found that most people, myself included, end up using AP because you can use 2 Omni Beams (Crafted and Ancient, from a mission reward) whereas all other energy types can only use 1. In combination with the Kinetic Cutting Beam, this allows you to have 100% forward firing weapons when using Cannons or Dual Beams on ships with 3 Aft weapons (Scis, Escorts, and some Cruisers).

As a result, many people get shoe horned into using AP when they'd prefer to use another type. Getting a fully front-based ship isn't a min/max thing, it's a playstyle and convenience thing.

Can we get limitations bumped up to 2 Omni Beams of a specific Energy type? That would still maintain the integrity of the Ancient set, but allow more freedom and variety in ship builds. Or, if not, maybe open up the mission reward Ancient Omni Beam to a generic or multiple Energy type? I'm not sure how you'd re-work the Ancient Set for that, but it would be a welcome QoL change.

Comments

  • happyhappyj0yj0yhappyhappyj0yj0y Member Posts: 699 Arc User
    Romulan plasma disruptors can't even get ONE omni- array... :(
  • tacticalrooktacticalrook Member Posts: 810 Arc User
    praxi5 wrote: »
    (I think, for most people, it's been proven that there's only a 3-4% net difference between energy types?)

    Source?

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  • angrytargangrytarg Member Posts: 11,008 Arc User
    Omni beams should be added to all types which can compete full sets (so they have all weapon types available) - including reputation weapons, just add it to the rep store.

    Also, Andorian Phasers need their omni-beam as well. Just unlock it in either the dil store or craftable when you meet the requirements. I also hope at one point we'll have Vulcan phasers (green-ish, come with the D'Kyr [T6]) and Andorian phasers (red, with a Tellarite ship [T6]) and all of them come with their respective omni-beam.

    The ancient omni-beam situation is indeed a weird one. AP gets so much boni and love when really the weapons should all be equal andd the only choice would be your playstyle / synergy with your build. A solution could be to add all damage types to the ancient beam (choice on mission completion) or make the ancient beam mimic whichever weapon type you use (rename it "ancient omni-directional beam array" and the beam colour and damage type depends on the majority of weapons you slot).
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  • praxi5praxi5 Member Posts: 1,562 Arc User
    praxi5 wrote: »
    (I think, for most people, it's been proven that there's only a 3-4% net difference between energy types?)

    Source?

    The top DPS guys did some testing and figured it out. I don't have a source handy since all of the threads got lost in the forum merge, but maybe one of them will pop in here and confirm it (or even possibly deny it, since I'm not 100% sure on it).
  • edited June 2015
    This content has been removed.
  • fruitvendor12fruitvendor12 Member Posts: 615 Arc User
    All energy types can be crafted to omni....
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    I suspect the devs don't care about this particular issue, but there are quite a few players (myself included) who prefer to use weapons of only one type on our ships so that all the weapons fire with the same visuals and sound effects. I'm not talking about just the same energy type like plasma or disruptor; I'm saying that if I use an Elachi disruptor then ALL my weapons on that build will be Elachi disruptors ... or corrosive plasma, or romulan plasma, or phased polaron, etc.

    I wish the crafting system allowed players to "convert" a standard beam array into an omni beam array of that exact same energy type so that players can make an upgradable omni beam array out of whatever energy weapon type they want to use (corrosive plasma omni beam, fluidic antiproton omni beam, Romulan plasma omni beam, radiant antiproton omni beam, Elachi disruptor omni beam, resonant disruptor omni beam, etc.).
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  • happyhappyj0yj0yhappyhappyj0yj0y Member Posts: 699 Arc User
    edited June 2015
    westmetals wrote: »
    True, but there is a crafted omni that shares the same tac consoles. It just has a slightly different proc and artwork package.

    If people didn't care about their weapon looks they'd probably use anti-proton for its crit-based "proc" and it's two omni- directional arrays just like 90+% of people do. ;)
  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    The Reputation Beam Weapons should have all been Omnis, or have Omni versions, sharing the same Omni class as the Ancient (excluding the KCB; maybe the Proton one as well since it's almost useless).

    That'd be 1 Phaser (CC), 1 Disruptor (CC), 1 Plasma (Rom), 1 Polaron (Delta), 1 Proton (Dyson), and now 1 AP (Iconian).

    To further pad it, let the unique Mission Reward weapons also be Omnis (or add 1-time claimable versions of them), since their mods are usually CRAP anyway, so [Acc][Arc] would be preferable to [Acc]x2 or [Acc][Dmg]. the Retro-Phaser, the Plasma-Disruptor, Piercing Tetryon, Phased Tetryon, Polarized Tetryon, Caustic Plasma, Dominion Polaron, and the Destabilizing Resonance Disruptor.

    Throw them all into the same category as the Ancient Omni; so you can still go 2 Beam Omnis. You just now have more choices, and can pair them with regular Crafted Omnis.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    All energy types can be crafted to omni....

    Yes, but you can equip 2 AP Omni Beams, but only 1 of everything else.
  • kimmymkimmym Member Posts: 1,317 Arc User
    I did my time with AP/Plasma for min/max. I finally decided that I couldn't stand not having the "right" weapons on my ships.

    But I'm having fun with the new Radiant AP! They look enough like phasers that I can put them on my non phaser-locked fed ships and not have the OCD make me want to gouge out my own eyes.
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  • thenoname711thenoname711 Member Posts: 204 Arc User
    Yeah, I agree, there should either be one version of ancient omni beam array for each energy type or remove the "antiproton" part of it, change it's energy type to proton and let it benefit from ANY console giving +energy or +beam damage. If the beam is ancient it could then be compatible with any weapon system available in 25th century, right?

    Normally I would be for slight advantages for using specific weapon type like federation dreadnought's spinal lance favoring phasers or Matha's console favoring the use of disruptors but this one is just too versatile combined with the limitation of just one omni beam per ship effectively making any other energy type irrelevant on any 5/3 ship if you want to use dual beam banks on the front.
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