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Shield Bypassing Stuff

reginamala78reginamala78 Member Posts: 4,593 Arc User
So embarrassing as it is to say, having some trouble killing Heralds quickly enough (optional timers in Gateway To Grethor) due to how thick their shields and heavy shield regeneration are. However I always pug it from the queues and sometimes I see ships that are killing things despite the targets still having full shields up, which with Heralds in particular seems to way to go. So what are they using?

I know Partigen builds work quite well of course, drain builds are all right to simply turn them off, DEM is useful to a point, and of course there are the Embassy plasma-burst cheat consoles. Is there anything else I'm missing?

And no not looking for build specifics. I've already got my ET and a cleanse doff slotted for the probe spam, and I'm looking more for tactics usable by my various tanks, FAW cruisers, DHC escorts, and beamscorts, all with various Mk12 gear. So just plain knowledge-wise, what am I not seeing?
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited June 2015
    My personal tactic facvourite, and this is with a tactical Pathfinder build, is to combine shield bypassing partigen damage with flanking bonuses from the intel tree.

    A lot of people forget just how much more damage you can do if you get behind something.

    They do have massive shields and regen but their hulls seem weak to me. Anything that bunches them up and hits multiple targets at once seems to shine here.

    Even against the dreadnought I find that outflanking it and hitting it with everything partigen I can slot at once does a huge amount of damage to it in seconds.

    Grav well, plasma emission torp, embassy plasma explosions, destabilized resonance beam, TBR, warp plasma - all those seem to be pretty lethal against them if you can get in under the probe spam and solar gateways.
    SulMatuul.png
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited June 2015
    lordsteve1 wrote: »
    My personal tactic facvourite, *trim*

    Yeah thats what I run on my Vesta and Ning'tao builds more or less and it is a beautiful thing. Likewise I have a drain-based Sarr Theln that just turns them off, even the battleships, for easy pounding. However my eng/Guardian, tac/Phantom, tac/Eclipse, eng/Aelahl, eng/Samsar, tac/Mat'ha, and soon to be tac/Nandi all just feel like banging my head against a wall. Its not like they're killing me or anything, but it just feels so clunky and I'm thinking there has to be a better way than just brute force and broken mechanics.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited June 2015
    Yeah thats what I run on my Vesta and Ning'tao builds more or less and it is a beautiful thing. Likewise I have a drain-based Sarr Theln that just turns them off, even the battleships, for easy pounding. However my eng/Guardian, tac/Phantom, tac/Eclipse, eng/Aelahl, eng/Samsar, tac/Mat'ha, and soon to be tac/Nandi all just feel like banging my head against a wall. Its not like they're killing me or anything, but it just feels so clunky and I'm thinking there has to be a better way than just brute force and broken mechanics.

    That's essentially what I've found as well. Science tricks seem to work really well against them but other more "brute force" tactics just don't seem to do quite so well.
    My tac phantom can easily tank their attacks but actually killing them is a long slog to get past those shields.

    I'm actually surprised just how well things like grav wells do as I was under the impression the Heralds were masters of gravity and such like, they seem to have plenty of gravity defying tricks on the ground anyway and their ships seem to be held together by energy fields. I fully expected them to have immunity to grav wells or something!
    SulMatuul.png
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited June 2015
    Get the event ship, and run it like a beam+drain boat.
  • freakiumfreakium Member Posts: 439 Arc User
    edited June 2015
    Kill the energy gateways if you are attacking a ship, mainly Quas Cruiser, and one spawns behind them. Energy gateways seem to regenerate their shields 100% once they're active.
    m12Pkoj.png
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited June 2015
    Embassy consoles PGens + T4 Iconian + + Iconian set bonuses + FaW spam + Sci + DEM = kills with their shields up.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • edited June 2015
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  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited June 2015
    Was Sci Advice
    Joined STO in September 2010.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited June 2015
    I apologize if this sounds very rudimentary....
    Never do it alone. Use what the team brings to the STF. FAW ships take out the probes, solar gateways, etc. Tanks take aggro so the other team-mates can line up and execute the attacks. Grav wells bring little ships in close to the dreadnought, switch to the small ships to get warp core explosions on the dreadnought since those will bypass shields or bypass alot of the shields. If you are going to try to take shields down, get everybody hitting the same shield facing to inflict hull damage as quick as possible. Play to the strengths of the team, not just what you bring to the STF.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited June 2015
    wardcalis wrote: »
    I haven't had any problems running shield slam. The bleed through is nice when the kinetic dmg is high enough

    Shield Slam? Not familiar with that phrase.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited June 2015
    Shield slamming is essentially hitting the ship with such massive kinetic impacts that even with the tiny amount of bleed through on shields the amount actually hitting the hull is still massive.
    Unlike bypassing attacks that rely on fancy bypassing damage types like plasma burn etc slamming just goes for brute force to overpower the shield's built in resistance to kinetic damage.
    But you gotta consistently get big hits for it to work.
    SulMatuul.png
  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited June 2015
    lordsteve1 wrote: »
    Shield slamming is essentially hitting the ship with such massive kinetic impacts that even with the tiny amount of bleed through on shields the amount actually hitting the hull is still massive.
    Unlike bypassing attacks that rely on fancy bypassing damage types like plasma burn etc slamming just goes for brute force to overpower the shield's built in resistance to kinetic damage.
    But you gotta consistently get big hits for it to work.

    This works nicely in Advanced Queues, and somewhat effectively in the Elite Queues (Korfez, VCE). The problem comes in the newer Elites, where even dropping 500K+ nukes on the shields barely dents the hull. Meanwhile, energy weapons and their mechanics "hard boil" the targets consistently (kills the target while its shields are still up).

    If GGE et al become the norm, and the current trend in weapons enhancements continues, only energy weapons will be viable. For those that like to push the envelope in the game and enjoy Elite difficulty challenges, being forced into one build style is... disheartening.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • dareaudareau Member Posts: 2,390 Arc User
    edited June 2015
    As the question seems to be "how do Escorts / Cruisers handle Heralds", I decided to look at what the game's giving us right now...

    Reputation focuses on DPS - Quantum Torps and Antiproton energy.

    But, the recent event that gave the Preserver kit shelled out Disruptor and Transphasics - which give resistance debuffs (Dizzys) and straight-to-hull Transphasic damage...

    And as I thought about it, I had slightly better results bashing on Heralds with my polarons (resistance drop via power drain) than I am with the Preserver Set...

    So there's the key. If you're not "that high up on the DPS charts" to melt them with all those defenses, use the tricks available to you to remove and/or bypass those defenses...

    I'll let those who understand builds better than I figure out how to put all of that together for you...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited June 2015
    One other thing I've found to be really helpful - pets.

    Any kind of massed assault with fighters, frigates or platforms really takes the attention away from you and if set on intercept they can shoot down all those annoying probes and gateways.
    Even the dreadnought cannot withstand 2 fully loaded carriers hammering into it with fighters, this exact thing happened earlier. Me in a Sar Theln and another guy in an Obelisk really massacred those poor Heralds.
    SulMatuul.png
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited June 2015
    So anyone think of anything else? Basically I'm trying to think of a way to do this without having to depend on Cryptic P2W power creep or grind TRIBBLE, or being dependant on other people or have someone do it for me. Just trying to get away from that stuff as much as possible.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited June 2015
    Shield Slam? Not familiar with that phrase.

    Sometimes they call it "hard mode'? Sort of a joke I suppose. Like playing badminton without a racket.

    Sort of like the old all turret builds.

    Hey, was that a shuttlecock?
  • tom61stotom61sto Member Posts: 3,673 Arc User
    edited June 2015
    Well, there's Plasma mixing that might work. Romulan Plasma (Reputation) for DoT and Debuff, Corrosive Plasma (lockbox) for a different Damage-and-Debuff-over-Time, Plasmatic (lockbox) for burst AoE damage, and Caustic(Romulan-only mission reward) for 175% the DoT of regular plasma but 50% duration. Each of those acts independently and stack together. I've used Romulan Plasma (5x beams) and Plasmatic(2x beams) to decent effect against the Heralds on my T6 D'D, but not quite to melting potential you seem to describe unless I'm using Singularity Overload.

    Most of the time to get what you describe when I'm in cruiser, I'm just hitting hard enough to do that much bleed-through while the Heralds are regening their shields hugely fast. SS3 + OSS3 on an Intel cruiser does that pretty well, even with Mk XII consoles and Mk XII Radiant AP, but puts you at risk if there isn't someone nearby FAWing down the probes. The already mentioned Singularity Overload on Warbirds does pretty decent too.

    Not tried it yet --and it would be expensive to try-- is the old lockbox Polarized Disruptor, drop their energy levels and debuff thier hull too. Maybe mix in Bio-Molecular Disruptor (Undine Reputation) for the slow and Radiation damage after a time proc. Elachi weapons for the burst damage resist-ignoring proc would work well too. There's also Elite Fleet Disruptors KDF side for shield ripping, and Nanite Disruptor for more shield bleed-through and minor hull debuff.

    Hrm. All I've got is power creep P2W mixing really, just of different sorts. What ships and weapon colors have you been seeing doing the kind of things you want? If it's red and yellow, I'd expect that the T4 Iconian trait and the +Haste of the Advanced weapon that's doing the heavy lifting.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited June 2015
    So anyone think of anything else? Basically I'm trying to think of a way to do this without having to depend on Cryptic P2W power creep or grind TRIBBLE, or being dependant on other people or have someone do it for me. Just trying to get away from that stuff as much as possible.

    List of ways to do more damage through shields that I can think of:
    • DEM
    • Most science/exotic abilities
    • Anything 'plasma'
    • Transphasic Torpedoes
    • Any torp with OKS
    • Beam: Overload doff (probably funny with [Over] beams)
    • proton/voth ap/biomolecular procs
    • Elachi Crescent Beams (directly, any kind of hull debuff does less directly)
    • Intense Focus
    • Enhanced Shield Penetration/OGA/Rad Detonation
    • Intel Fleet


    Probably missing a few, but that should be most of it.
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  • tobiashirttobiashirt Member Posts: 630 Arc User
    edited June 2015
    List of ways to do more damage through shields that I can think of:
    • DEM
    • Most science/exotic abilities
    • Anything 'plasma'
    • Transphasic Torpedoes
    • Any torp with OKS
    • Beam: Overload doff (probably funny with [Over] beams)
    • proton/voth ap/biomolecular procs
    • Elachi Crescent Beams (directly, any kind of hull debuff does less directly)
    • Intense Focus
    • Enhanced Shield Penetration/OGA/Rad Detonation
    • Intel Fleet


    Probably missing a few, but that should be most of it.

    To add to the rad detination, i've had good success with TS3/Kemo2, neutronic torpedo, and gravwell for the hold/gather, plus stuff like intense focus and plasma consoles to add general pen and lots of plasma explosions.
  • tom61stotom61sto Member Posts: 3,673 Arc User
    edited June 2015
    Re-thinking the question on more of a 'what can I do on a alt cheaply' to run through the rep, there's Hybrid Plasma-Disruptors as a mission reward, though you'd probably want to upgrade them to a decent mark. Also, if you can fit it (Lt. Sci minimum)in the new Destabilized Resonance Science ability given out by that new mission can melt them pretty quickly. The crafted plasma torpedo is pretty cheap, which leaves Warp Plasma where it hits.

    Eject Warp Plasma is the usual go-to shield bypass for cruisers, but the Viral Matrix burst thing the Heralds have would make that pretty risky.
    List of ways to do more damage through shields that I can think of:
    • DEM
    • Most science/exotic abilities
    • Anything 'plasma'
    • Transphasic Torpedoes
    • Any torp with OKS
    • Beam: Overload doff (probably funny with [Over] beams)
    • proton/voth ap/biomolecular procs
    • Elachi Crescent Beams (directly, any kind of hull debuff does less directly)
    • Intense Focus
    • Enhanced Shield Penetration/OGA/Rad Detonation
    • Intel Fleet


    Probably missing a few, but that should be most of it.


    What do OKS and OGA stand for? Also, Voth AP is a weapon damage debuff, I think you meant Protonic Polaron.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    tom61sto wrote: »
    What do OKS and OGA stand for? Also, Voth AP is a weapon damage debuff, I think you meant Protonic Polaron.

    OKS = Omega Kinetic Shearing

    OGA = Omega Graviton Amplifier

    Both are rep traits for Omega reputation.

    SulMatuul.png
  • birzarkbirzark Member Posts: 634 Arc User
    There is a lot of good suggestions in this thread, the one i didnt see was command ability concentrate firepower. It gives your torpedoes sheild bypassing damage. The projectile RnD trait gives additonal sheild bleedthrough and nanite disruptors give additonal sheild bypass on proc.
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