Trendy just posted that advanced PVE queues are all going to be dumbed down to basically Normal level with some more HP on the enemies.
OK, fine, fighting that is a losing battle. Players will ask Cryptic to make the game easier instead of spending a few minutes looking up a walkthrough or looking at any of the myriad websites out there about how to put together a cheap and effective build because that's the path of least resistance. And Cryptic isn't going to and shouldn't ignore that many players.
But how about making some more Elite queues? There are a few queues that only have Normal and Advanced, and if Advanced is now Normal+, then that reduces the number of queues that present a challenge. I'm specifically referring to these queues:
Azure Nebula Rescue
Infected Space
Infected Ground
Khitomer Space
Khitomer Ground
Cure Space
Cure Ground
Crystalline Catastrophe
Mine Trap
And, please, players, don't ask Cryptic to dumb Elite level down because it's "too hard for beginners." Let's have a little challenge every now and then! Queues where people won't show up with farming alts and do the least amount of work possible to get their dil and crafting mats!
Trendy just posted that advanced PVE queues are all going to be dumbed down to basically Normal level with some more HP on the enemies.
OK, fine, fighting that is a losing battle. Players will ask Cryptic to make the game easier instead of spending a few minutes looking up a walkthrough or looking at any of the myriad websites out there about how to put together a cheap and effective build because that's the path of least resistance. And Cryptic isn't going to and shouldn't ignore that many players.
But how about making some more Elite queues? There are a few queues that only have Normal and Advanced, and if Advanced is now Normal+, then that reduces the number of queues that present a challenge. I'm specifically referring to these queues:
Azure Nebula Rescue
Infected Space
Infected Ground
Khitomer Space
Khitomer Ground
Cure Space
Cure Ground
Crystalline Catastrophe
Mine Trap
And, please, players, don't ask Cryptic to dumb Elite level down because it's "too hard for beginners." Let's have a little challenge every now and then! Queues where people won't show up with farming alts and do the least amount of work possible to get their dil and crafting mats!
We all know damn good and well, that they will ask for elites [if they are added], to be dumbed down as well.
New Delta Rising Advanced is Delta Rising Advanced with Normal rewards if you fail every non-game ending Optional. The only bonus is that if a crappy team can hold out long enough, they can get the Elite Marks (BNP, VCI, etc) at the end. Of course, other players are likely to bail if one too many Optionals are failed, thus making it harder for low-DPS players to get carried, much less survive. So it's still cutthroat, in terms of NPCs and players willing to PUG and carry.
So the difficulty hasn't changed; just the fact that the queue will continue even if 3 of the 5 teammates are practically failing every Optional possible.
New Delta Rising Advanced is Delta Rising Advanced with Normal rewards if you fail every non-game ending Optional. The only bonus is that if a crappy team can hold out long enough, they can get the Elite Marks (BNP, VCI, etc) at the end.
Purple crafting mats and a bigger dil reward, too. The optionals only give marks... YMMV.
Of course, other players are likely to bail if one too many Optionals are failed, thus making it harder for low-DPS players to get carried, much less survive. So it's still cutthroat, in terms of NPCs and players willing to PUG and carry.
So the difficulty hasn't changed; just the fact that the queue will continue even if 3 of the 5 teammates are practically failing every Optional possible.
"optional" is pug-language for "ignore this objective completely." The optionals are harder on ANRA both because they're actually harder than the old required objectives and also because a lot of people are there farming argonite, people who really don't have a ship for advanced. I expect the same will happen to BDA and other queues - the optional doesn't change the dil or crafting mats rewarded.
Incidentally, if Advanced is now meant for beginners, who is Normal meant for? :cool:
Super beginners!
Seriously I don't get the logic beyond some players wanting purple crafting mats and elite marks without learning how to do the queue and coming up with a rationalization.
This is why I expect the same regarding salvaged tech. How can a beginner get salvaged tech if it's locked behind elite queues?!!?!?!?
Did you miss the part where they said the "Elite Ques" will be left alone. And lets face it some of the fail conditions in Advanced were a little high, so now on a fail it doesn't mean auto-fail the whole thing it just means not as high extra rewards. Which means people will be able to actually play and tweak their ship build so they can try and attempt an Elite one if they want. I am not a gotta get a high DPS out of everything, I do focus my builds around a specific Idea to help maximize my odds of survival. I have gotten some of my characters eq up to mk xiv and am working on others. I am not worried about getting to epic or even ultra rare atm (if it happens it happens). I do run Bug Hunt Elite to get the Salvaged Tech to make experimental upgrades to increase chances of rarity upgrade.
Which means people will be able to actually play and tweak their ship build so they can try and attempt an Elite one if they want.
If ANRA is any indication, then, no, people can now get the rewards without tweaking any build. They go in there, do as little as possible, and the optionals will fail all the time because who cares? The argonite is the same whether the optionals are met or not.
Anyway, you spell out pretty much why I'm concerned for Elite: some people will do advanced, sit through it long enough to beat it (everyone wins! like bumper bowling!), and then try elite. When they see that they can't beat elite, the whining will start about how elite is too hard, how people can't tweak their builds if they fail, how beginners can't even get started in an elite queue, how they need salvaged tech to get the gear to do elite, and the same thing will happen all over again.
I'll be interested to see the feedback after they implement this.
What appears to me is that the scaling of difficult could an issue.
Normal = Easy
Advanced(pending) = kind of sort of easy ?
Elite = Hard as frack.(As it should be).
Another words, a player will need to take themselves 1 step further from normal to advanced, then 4 steps to handle elite.
In all honesty, Cryptic really needs to cut down on the amount queues and utilize some of the current content in a different manner as they simply don't have the population to support the amount of the queues that are there now.
Retired. I'm now in search for that perfect space anomaly.
I'll be interested to see the feedback after they implement this.
What appears to me is that the scaling of difficult could an issue.
Normal = Easy
Advanced(pending) = kind of sort of easy ?
Elite = Hard as frack.(As it should be).
Another words, a player will need to take themselves 1 step further from normal to advanced, then 4 steps to handle elite.
In all honesty, Cryptic really needs to cut down on the amount queues and utilize some of the current content in a different manner as they simply don't have the population to support the amount of the queues that are there now.
I don't see why the scaling would change. Advanced NPCs will still do Advanced NPC damage and have Advanced level HP/resistances.
The only thing changing is most of the mandatory fail conditions going back to optional.
From my experience as a returning player (from LoR when there was only normal/elite):
1. The advanced queues now are harder/similar to the old elite queues. This is probably a good thing, since the old elite queues were a little too easy for top-end content even before the mk XIV change.
2. The advanced queues are too hard compared to the normal queues, or the normal queues are just too easy. They don't really prepare players for the next level - advanced NPCs have 5x the HP, more resists and hit a lot harder.
In terms of difficulty, normal/advanced is something like 1/5 where I think it should be closer to 1/3.
From my experience as a returning player (from LoR when there was only normal/elite):
1. The advanced queues now are harder/similar to the old elite queues. This is probably a good thing, since the old elite queues were a little too easy for top-end content even before the mk XIV change.
2. The advanced queues are too hard compared to the normal queues, or the normal queues are just too easy. They don't really prepare players for the next level - advanced NPCs have 5x the HP, more resists and hit a lot harder.
In terms of difficulty, normal/advanced is something like 1/5 where I think it should be closer to 1/3.
Umm, that's kind of the point of advanced, because it isn't called easy!
Old elites, were in fact labeled wrong, they should have been called easy!
They are not changing the difficulty of any queues. Being booted and put on a 30min CD has nothing to do with difficulty, it is just crappy punishment. If you want stupid punishments for failure then your a welcome to delete you toon every time you die.
They are not changing the difficulty of any queues. Being booted and put on a 30min CD has nothing to do with difficulty, it is just crappy punishment. If you want stupid punishments for failure then your a welcome to delete you toon every time you die.
You are also welcomed, not to have to play with those, who would cause the fails in the first place!
You are also welcomed, not to have to play with those, who would cause the fails in the first place!
It works both ways!
If you don't play in PUGs how does this even affect you? Premades won't even notice a change. The rest of us don't get screwed over by one person who decides they want to cause the queue to fail.
You know this smells a lot like pre delta. Everything is too easy, why should window lickers get stuff that should be locked behind dps? Despite all the "EVERYONE wants, should want, must want dps" faction has stated about how the dps race has improved the game, Cryptic looks at the actual numbers and decides there is trouble in paradise and makes some changes. I choose to be positive and hope this is a sign of the return of fun for folks that are not dps mongers. Also I hope this will get the folks that should be running advanced or elite out of the normal queues, nothing more boring than running an STF that is over in less than 6 minutes. IDIC does not mean dps or go home.
If you don't play in PUGs how does this even affect you? Premades won't even notice a change. The rest of us don't get screwed over by one person who decides they want to cause the queue to fail.
Fox, I already know your intentions has nothing to do with actual team play causing a failure. You made your point quite clear in a previous thread, that you are only after the rewards and, the change in difficulty would only provide it via no means of work on your part!
You know this smells a lot like pre delta. Everything is too easy, why should window lickers get stuff that should be locked behind dps? Despite all the "EVERYONE wants, should want, must want dps" faction has stated about how the dps race has improved the game, Cryptic looks at the actual numbers and decides there is trouble in paradise and makes some changes. I choose to be positive and hope this is a sign of the return of fun for folks that are not dps mongers. Also I hope this will get the folks that should be running advanced or elite out of the normal queues, nothing more boring than running an STF that is over in less than 6 minutes. IDIC does not mean dps or go home.
Cirran
If you consider 8k-10k dps locked behind a dps window, than you obviously haven't seen just how much dps, a player can actually achieve!!!
Hint: 8k-10k isn't even 10% and, yet it is plenty enough to complete advanced missions and, so easy to achieve.
By people saying it is a stupid game mechanic, if they cannot get used to game(s) failing in some manner, than they shouldn't probably play games.
Or, at least not games for people who want some form of a challenge and, not one that rewards not being involved and/or, never able to fail.
They make games like those, for people who like being rewarded for looking pretty and, having no actual chance of failing!
But you can still fail. You can fail every optional and get TRIBBLE rewards. You can even fail the entire mission by not finishing it. It's not about failing, it's about punishment for failure. And STO has never been a game people have flocked to for a challenge. They made it harder (sort of), did it increase or decrease the player base? And you are right they do make games like those, the first one that comes to mind is . . . . STO!!!!
Besides you are still welcome to leave an STF and wait 30mins every time you fail an optional. But will you? I doubt it. Guess it wasn't that good of a system after all huh?
Comments
Incidentally, if Advanced is now meant for beginners, who is Normal meant for? :cool:
We all know damn good and well, that they will ask for elites [if they are added], to be dumbed down as well.
Because reasons!!!
:rolleyes::rolleyes::rolleyes::rolleyes:
Praetor of the -RTS- Romulan Tal Shiar fleet!
My cat!!!
Even he can net 6-8k dps and, he's an actual RL cat!
[Sarcasm included, at no additional cost]
:eek::D:P:rolleyes:
Praetor of the -RTS- Romulan Tal Shiar fleet!
Toonces, the starship-driving cat?
I suppose if you mapped BFAW to the space bar, one paw-press is all he'd need
AFK's... they win without moving! :P
New Delta Rising Advanced is Delta Rising Advanced with Normal rewards if you fail every non-game ending Optional. The only bonus is that if a crappy team can hold out long enough, they can get the Elite Marks (BNP, VCI, etc) at the end. Of course, other players are likely to bail if one too many Optionals are failed, thus making it harder for low-DPS players to get carried, much less survive. So it's still cutthroat, in terms of NPCs and players willing to PUG and carry.
So the difficulty hasn't changed; just the fact that the queue will continue even if 3 of the 5 teammates are practically failing every Optional possible.
With me at the helm, how could he possibly lose?
"Captain kitty, there are enemies on the starboard bow"
"Meow"
"We are within range captain"
Tappity tappity tappity of the spacebar
"Excellent work captain but, we have more incoming"
"Reow"
"Yes captain, we are within range now"
Tappity tappity tappity of the spacebar
"Hooray captain, you've done it, another mission successful"
Praetor of the -RTS- Romulan Tal Shiar fleet!
Purple crafting mats and a bigger dil reward, too. The optionals only give marks... YMMV.
There's still a leaver's penalty.
"optional" is pug-language for "ignore this objective completely." The optionals are harder on ANRA both because they're actually harder than the old required objectives and also because a lot of people are there farming argonite, people who really don't have a ship for advanced. I expect the same will happen to BDA and other queues - the optional doesn't change the dil or crafting mats rewarded.
Super beginners!
Seriously I don't get the logic beyond some players wanting purple crafting mats and elite marks without learning how to do the queue and coming up with a rationalization.
This is why I expect the same regarding salvaged tech. How can a beginner get salvaged tech if it's locked behind elite queues?!!?!?!?
You're aware you just described pretty much half the player base right?
Or can save up more easily selling much valued VR Mats from Adv. queues and buy Salvaged Tech.
Considering how carrier pets can finish some of this content without failing, this is a little too spot on.
https://www.youtube.com/watch?v=2iZu3a1sJLI
https://www.youtube.com/watch?v=AjfH2bzuyI8
https://www.youtube.com/watch?v=7HNeG3FUrxU
Praetor of the -RTS- Romulan Tal Shiar fleet!
Yes but the only way I could read that was "Elite queues will be left alone... for now! dun dun duuuuuuuuuuuuuun"
LOL no. Seriously some of these queues are being beaten with carrier pets only. Using actual ships should be a cinch.
Same dil, crafting mats, elite marks, and most rep marks. Just a few bonus marks that no one will care about.
If ANRA is any indication, then, no, people can now get the rewards without tweaking any build. They go in there, do as little as possible, and the optionals will fail all the time because who cares? The argonite is the same whether the optionals are met or not.
Anyway, you spell out pretty much why I'm concerned for Elite: some people will do advanced, sit through it long enough to beat it (everyone wins! like bumper bowling!), and then try elite. When they see that they can't beat elite, the whining will start about how elite is too hard, how people can't tweak their builds if they fail, how beginners can't even get started in an elite queue, how they need salvaged tech to get the gear to do elite, and the same thing will happen all over again.
What appears to me is that the scaling of difficult could an issue.
Normal = Easy
Advanced(pending) = kind of sort of easy ?
Elite = Hard as frack.(As it should be).
Another words, a player will need to take themselves 1 step further from normal to advanced, then 4 steps to handle elite.
In all honesty, Cryptic really needs to cut down on the amount queues and utilize some of the current content in a different manner as they simply don't have the population to support the amount of the queues that are there now.
The only thing changing is most of the mandatory fail conditions going back to optional.
1. The advanced queues now are harder/similar to the old elite queues. This is probably a good thing, since the old elite queues were a little too easy for top-end content even before the mk XIV change.
2. The advanced queues are too hard compared to the normal queues, or the normal queues are just too easy. They don't really prepare players for the next level - advanced NPCs have 5x the HP, more resists and hit a lot harder.
In terms of difficulty, normal/advanced is something like 1/5 where I think it should be closer to 1/3.
Umm, that's kind of the point of advanced, because it isn't called easy!
Old elites, were in fact labeled wrong, they should have been called easy!
Praetor of the -RTS- Romulan Tal Shiar fleet!
We'll find out in Season 11.
You are also welcomed, not to have to play with those, who would cause the fails in the first place!
It works both ways!
Praetor of the -RTS- Romulan Tal Shiar fleet!
If you don't play in PUGs how does this even affect you? Premades won't even notice a change. The rest of us don't get screwed over by one person who decides they want to cause the queue to fail.
And many people do, they are called private queues. Fleets and other channels do them all the time. So what is the issue?
Cirran
Fox, I already know your intentions has nothing to do with actual team play causing a failure. You made your point quite clear in a previous thread, that you are only after the rewards and, the change in difficulty would only provide it via no means of work on your part!
By people saying it is a stupid game mechanic, if they cannot get used to game(s) failing in some manner, than they shouldn't probably play games.
Or, at least not games for people who want some form of a challenge and, not one that rewards not being involved and/or, never able to fail.
They make games like those, for people who like being rewarded for looking pretty and, having no actual chance of failing!
Praetor of the -RTS- Romulan Tal Shiar fleet!
If you consider 8k-10k dps locked behind a dps window, than you obviously haven't seen just how much dps, a player can actually achieve!!!
Hint: 8k-10k isn't even 10% and, yet it is plenty enough to complete advanced missions and, so easy to achieve.
Praetor of the -RTS- Romulan Tal Shiar fleet!
But you can still fail. You can fail every optional and get TRIBBLE rewards. You can even fail the entire mission by not finishing it. It's not about failing, it's about punishment for failure. And STO has never been a game people have flocked to for a challenge. They made it harder (sort of), did it increase or decrease the player base? And you are right they do make games like those, the first one that comes to mind is . . . . STO!!!!
Besides you are still welcome to leave an STF and wait 30mins every time you fail an optional. But will you? I doubt it. Guess it wasn't that good of a system after all huh?