Hi all, I'd like to pick your brains on
this build for my FPER at T5-U.
It should be noted that I haven't gained any mastery levels with this ship, and power levels are (W/S/E/A) 99/63/64/68 (base are 60/45/45/50).
Any constructive comments would be appreciated.
Comments
Your power levels could use some adjustments, I use 100/40/30/30 for my base levels on my FPER. in the meantime you could implement something like this using two copies of Emergency to shields rather than the listed dual EPtX setup.
You haven't shown your skill table so I can't give you any concrete advice there however I would speculate based on your ship build, the skill table shown as part of my linked build is likely better.
I'll start with weapon layout.
You're running Cannons up front, which means your focus is keeping your front facing your opponent. With beam arrays in the aft, that means that when you're successful, you have 3 weapons (not counting the tail gun) that aren't firing at all. I would swap your 2 aft beams for Turrets. I would remove the aft torp and replace with a Borg Kinetic Cutting Beam. Adding the Cutting beam with an Assimilated Console will give you a nice 2 piece bonus. Up front, if you really like the Torp then ok, but I would consider swapping it for a dual beam bank. With that layout, you could use Beam Overload (instant crit) for spike damage. Your Beam Overload would always effect your Beam Bank because the Kinetic Cutting Beam is not effected by Beam Overload. This would give you 7 front facing weapons and you would have a nice spike for when your opponents shields are down. If you use the heavy bio-molecular turret from the undine set, you can pair it with a hydrodynamics compensator console for a +7.5% overall Phaser Damage.
For your weapons, the [DMG] Modifier is pretty much the most useless mod, so your weapons aren't all that effective. I would try and swap them out for weapons with [CritD] Mods instead. You can get Phaser CritDx2 mods from the Undine Rep store, you can craft them or pick them up on the exchange.
The version I would use would be something like this.Yes, it's a total revamp, but an overall more effective ship. The Critical Mod on your weapons paired with 5 locator consoles would improve your critical chance and damage. You would get the 2 piece bonus from the Borg Items and from the Undine Turret/Console. You would also get a damage bonus from the Nukara 2 pice set. The expanded science would give you a little survivability and gives you access to Gravity Well which is great for pulling everything into your forward arc. Gravity Well mixed with Scatter Volley does some nice AOE Damage. You can switch to Rapid Fire if you prefer a more Single Target style. It's really nice to pull everything into a Gravity Well and then hit them with the Saturation Bomb. Makes it so they can't escape the cloud.
Bridge Officers, as adamkafei said, you will want Damage Control Officers to reduce cool down on EPtX abilities. I would also recommend a Warp core engineer for power levels and in the build I linked a Gravimeteric Scientist for aftershock gravity wells.
This is how I built my Fleet Patrol Escort and it's really effective. I use Beams instead, but just for reference my build has my complete skills, trait and Boff Layout. If you don't want a total revamp, that's understandable, but hopefully it gives you some ideas to consider. My DoFF layout is in the 'Notes' section.
Good luck, let us know if you have questions.
And definitely rebalance your energy settings. With a Leech and two flow cap consoles there's no reason not to set your Weapons energy at 100 and still be able to get the other three to 75+.
And thats not even getting into a full rebuild, just triage. Not meant as an insult or anything, but right now you're all over the place. Focus is what makes the most effective ships in this game.
Unfortunately, no screenshots of that incident.
I also have a CC-focused build using that same ship. The notable differences (visually, at least) is that it now has a black/yellow colour scheme using the "Upgrade" hull material and Leo pattern (hence the name change).
EDIT: Updated to the build to reflect what is currently on Holodeck.
5k is actually very low for the ship you're flying.
I'm not saying you're 'bad,' please don't take it that way.. that's not my intent. I am just letting you know there is a lot of room for improvement. The last parse I did a few months back of the Fleet Patrol Escort that I linked you was just a tad over 30k and that's low for that build. I have seen people with similar builds get 40-50k+. I just happen to be an admittedly bad Escort Pilot.
Now, I should say.. you shouldn't get too obsessed with DPS numbers though. If you can get up around 10-12k range that's more then enough to be an asset to any team you're on. A T5u FPER should be pulling 10k even with the most basic gear, it's a very high damage ship.
I was the same way for quite a while.
There is a lot of good advice on this forum and several people here offered me a lot of help and made me a better player.
If there is anything you would like to know or any help you need, please feel free to ask. I think you'll find that most people that post on this forum are more then happy to help. :cool:
I do however, find it confusing that you started a feedback thread for your build if you're not looking to make any improvements.
Kind of wish I would have known that before I took the time to reply, but whatever.
Hopefully, it helps someone else.
No 'idiocy' at all.. it's all good man.
The important thing is to find a build that you enjoy and that you can have fun playing with. Everyone will do it differently, and that's how it should be.
As long as you're having fun and enjoying the game, you're doing it right. :cool:
my fleet tempest build gives me 20k in infected. my new vet ship nailed 25k first time out
One quick question.
You left the door open to be called an idiot. May I do so?
Moving on. Some things for you to get done. There's a good lad.
Fore torpedo goes on the starboard bow. Quad Cannon goes on the Port bow.
Clean up that mess of weapons in your aft section. You're not good enough to use that stern torpedo. Get rid of it. But you won't. So put the Experimental Proton Weapon and Tractor beam Mines back there. Learn to spin around as often as possible.
Clean up your engineering. Run DCE/Aux2ID like it's your job. Go hardcore with two Engineering Team 3, or swap around Warp Plasma, DEM, or one of the EPTx abilities. Having EPTW3 is nice.
Don't mix AOE and single target tactical abilities. You don't have enough of them. You do know you can switch pretty easily during an event if you have a proper UI set up. Drop combat for a bit, you know. CSV3, TS3, Beta1, TT1, might just be where you end up though. Good standard for your set up.
Science. Stop being daft. It's Science. Hazards and TSS. Or Hazards and Science team. Even better. Having one of each team is actually a very nice thing these days.
Consoles. Once again, stop being daft.
Just stop.:mad:
Take Nadion out of tactical and put a proper console in there. Vendor your RCS console. VENDOR it. Replace it with the Nadion Console.
Keep the rest as you wish, have a ball.
Get back to me on that question.:cool: