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Are the game mechanics designed to favour T5U/T6 ships?

tilartatilarta Member Posts: 1,801 Arc User
I've been having a problem with the survivalbility of my T5 ship in Advanced Queues (Iconian Heralds).
I thought the problem might be the shield was not good enough, so I upgraded it to level 14.
This had no effect in increasing survivability.

Which got me wondering, are the game mechanics designed so that only T5U and T6 ships with the associated Starship Traits can survive in level 60 content?

Before you say it, there is no Fleet, T5U or T6 version of my ship, so I have to use a T5 manditorily.


Also, if you want to offer build advice, do not.
In my personal experience, when mmo players want to offer build advice, to me, it means we want to start a flamewar because we don't like your build.
And that includes STO players.

Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
Post edited by tilarta on
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Comments

  • millimidgetmillimidget Member Posts: 0 Arc User
    edited June 2015
    tilarta wrote: »
    Also, if you want to offer build advice, do not.
    Then what's the point of this thread?

    OP - "Hey, I'm having trouble with the survivability of my build."
    Poster - "Well, if you change your build in thi...."
    OP - "No, don't even discuss changing my build. I like it and I won't change it."
    Poster - /facepalm

    If your build is doing fine in other (non-Borg) queues, then it's probably just the disables causing you issues. You need some....oh wait, not allowed to mention anything related to a build...um, you need to upgrade your ship. Yeah, that's it. T6 will guarantee you the win.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited June 2015
    tilarta wrote: »
    Are the game mechanics designed to favour T5U/T6 ships?

    This is kind of a strange question. What I mean is...T6 is the new end game gear. So it seems rather obvious(to me) that when they make new end game content, they are designing it with the new end game gear in mind. That being the case, playing the new end game content in a T5 now would be similar to playing the previous generation of end game content in a T4, after a T5 had already been released and it was the end game gear at that time.

    So, to directly answer your question, I would say: Yes, the current end game content is designed with the current end game gear in mind. If you want to call that "designed to favour", then OK.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited June 2015
    tilarta wrote: »
    I've been having a problem with the survivalbility of my T5 ship in Advanced Queues (Iconian Heralds).
    I thought the problem might be the shield was not good enough, so I upgraded it to level 14.
    This had no effect in increasing survivability.

    Which got me wondering, are the game mechanics designed so that only T5U and T6 ships with the associated Starship Traits can survive in level 60 content?

    Before you say it, there is no Fleet, T5U or T6 version of my ship, so I have to use a T5 manditorily.


    Also, if you want to offer build advice, do not.
    In my personal experience, when mmo players want to offer build advice, to me, it means we want to start a flamewar because we don't like your build.
    And that includes STO players.

    LOL, you make a thread that you're having a survivability issue but do not want build advice.

    Okay, fine.

    It's how you're flying and fighting against the Heralds and not a magical stat line that your're missing out on. There is no magical piece of gear that you need. There is no magical ship or tier that you need. It's you.

    You can handle the Heralds on Advanced with Delta Recruits outfitted with TRIBBLE gear, zero T5 reps, TRIBBLE selection of traits.

    There.
    XzRTofz.gif
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    edited June 2015
    It is the hull strength of your ship and a lack of ship specialization that hurts. A T5U at level 60 has 33% more hull than its T5 counterpart. The heralds also have an absurd amount of shield penetrating damage from ramming attacks and transphasic torpedo spam. This is the primary reason T5s are obsolete, because the damage output of NPCs has inflated so much, and doubly so against heralds since they love to ignore shields.

    Now you can probably stretch it out and go with more damage resistance consoles, more defensive BOFF setups and equipment, but honestly, it is obsolete and using it is playing on hard mode, especially in advanced queues.

    As much as you don't want to talk about your build, if you want to keep using the ship you've got to look at adjusting it.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2015
    OP yes the advanced difficulty is designed for T5U/T6

    Scaling hit-points, all that jazz
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited June 2015
    Hmm, well... The Iconian/Herald ships are meant to be tough even in normal content, so it would likely be easier to handle them in a T5-U/T6 ship.

    However, I have taken a T5 (not T5-U, not fleet, basic T5) Regent with mostly MK XII gear into the revamped Azure Nebula Advanced and didn't have any serious troubles with it.

    So I suspect it's just the Iconian/Herald enemies which are meant to be problematic, which forces people to either refine their builds or consider upgrading to a higher tier ship.

    Edit:
    OP yes the advanced/elite is designed with T5U/T6 in mind

    Yeah this, forgot a dev memo somewhere that said Adv./Elite is recommended to be done in a T5-U/T6...
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited June 2015
    Sure it'll make it easier having a top-end ship, but that difference alone shouldn't be killing you. Add together the extra console slots, a single boff seat, and the Mastery stuff accounting for maybe 2-3 more consoles worth of stuff, and it'd be like running an old T4 ship when Fleet T5 was top of the line. Heralds are obnoxious, but so long as you're packing the appropriate counters they actually seem to have less punch than some older enemy types. Fancier is easier, but it isn't a necessity.
  • kavasekavase Member Posts: 771 Arc User
    edited June 2015
    Sure it is, and I think it's fair.

    Cryptic needs money to survive, what's the point of buying T5U and T6 ships if they are just as good or even very close to one another?
    Retired. I'm now in search for that perfect space anomaly.
  • admiralkristovadmiralkristov Member Posts: 325 Arc User
    edited June 2015
    Could you post your build so we can offer some suggestions?
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2015
    kavase wrote: »
    Sure it is, and I think it's fair.

    Cryptic needs money to survive, what's the point of buying T5U and T6 ships if they are just as good or even very close to one another?

    They could have done specialization layouts without destroying everybody's existing assets
  • tilartatilarta Member Posts: 1,801 Arc User
    edited June 2015
    They could have done specialization layouts without destroying everybody's existing assets

    Or sell a T5U upgrade item for the generic T5 ships.
    I would have bought that!

    Heck, if they take it to the logical extreme, there would also be a market to add Command and Pilot specializations to T5/T5U and T6 ships that didn't specifically come with those stations (Nicor bioship, Romulan Scimitar, etc).


    And if anyone is wondering what the purpose of the thread is, it's about whether T5 ships are performance hampered compared to T5U or T6 ships at endgame level difficulty.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited June 2015
    Yes they raised the difficulty to push people into buying upgrades/replacements

    Not just ships but gear too

    They were already profitable. It was for more more more, greed
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited June 2015
    They could have done specialization layouts without destroying everybody's existing assets
    Not really.
    tilarta wrote: »
    Heck, if they take it to the logical extreme, there would also be a market to add Command and Pilot specializations to T5/T5U and T6 ships that didn't specifically come with those stations (Nicor bioship, Romulan Scimitar, etc).
    That'll probably come in the last big update before T7 gets released.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • bobtheskull99bobtheskull99 Member Posts: 706 Arc User
    edited June 2015
    bear in mind that "required" and "recommended" are 2 different things
  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited June 2015
    Yup, the game has a weird mechanic called "Advancement".
    So, I can own you, in a T-5U excelsior?

    Interesting,,,,,:P
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited June 2015
    tilarta wrote: »
    I've been having a problem with the survivalbility of my T5 ship in Advanced Queues (Iconian Heralds).
    I thought the problem might be the shield was not good enough, so I upgraded it to level 14.
    This had no effect in increasing survivability.

    Which got me wondering, are the game mechanics designed so that only T5U and T6 ships with the associated Starship Traits can survive in level 60 content?

    Before you say it, there is no Fleet, T5U or T6 version of my ship, so I have to use a T5 manditorily.


    Also, if you want to offer build advice, do not.
    In my personal experience, when mmo players want to offer build advice, to me, it means we want to start a flamewar because we don't like your build.
    And that includes STO players.


    While T6 and T5U-Ships have more options, a T5-ship should have no problem defeating Heralds in normal and advanced difficulties. You dont even need starship traits (though they make things easier).

    Its all about the build and the tactics. Since you want remain unaware of builds, I guess the only answer we can give is: No, T5 is more than enough. If you have problems surviving the problem is on your side.
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited June 2015
    tilarta wrote: »
    I've been having a problem with the survivalbility of my T5 ship in Advanced Queues (Iconian Heralds).
    I thought the problem might be the shield was not good enough, so I upgraded it to level 14.
    This had no effect in increasing survivability.

    Which got me wondering, are the game mechanics designed so that only T5U and T6 ships with the associated Starship Traits can survive in level 60 content?

    Before you say it, there is no Fleet, T5U or T6 version of my ship, so I have to use a T5 manditorily.


    Also, if you want to offer build advice, do not.
    In my personal experience, when mmo players want to offer build advice, to me, it means we want to start a flamewar because we don't like your build.
    And that includes STO players.

    shields are only there to negate torpedo damage.
    Hull tanking is the new name of the game.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited June 2015
    tilarta wrote: »
    I've been having a problem with the survivalbility of my T5 ship in Advanced Queues (Iconian Heralds).
    I thought the problem might be the shield was not good enough, so I upgraded it to level 14.
    This had no effect in increasing survivability.

    Which got me wondering, are the game mechanics designed so that only T5U and T6 ships with the associated Starship Traits can survive in level 60 content?

    Before you say it, there is no Fleet, T5U or T6 version of my ship, so I have to use a T5 manditorily.


    Also, if you want to offer build advice, do not.
    In my personal experience, when mmo players want to offer build advice, to me, it means we want to start a flamewar because we don't like your build.
    And that includes STO players.


    Most end game content can be done in a T5 ship. T5U and T6 make it easier, but you can do it in T5 ships.

    From reading your post though, the last part tells me all I need to know to know exactly what's wrong, you think you know it all when you don't. You're having problems, but you're not open to advice or help because apparently you think you know it all already. If you read this forum at all, you know that it's a great place to get build advice, and most people are happy to help. I have seen some pretty bad builds posted here and they were all met with helpful advice overall. It's not about a 'flame war' you simply aren't open to the idea of getting better.

    So since you're such an expert, the entire thread is pointless. The content is possible in your ship, but you already knew that because you know everything already.
    Insert witty signature line here.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited June 2015
    reynoldsxd wrote: »
    shields are only there to negate torpedo damage.
    Hull tanking is the new name of the game.

    How quite untrue. Though high hull resists are favorable against borg sphere mobs.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited June 2015
    You're having problems, but you're not open to advice or help because apparently you think you know it all already.
    Possibly. It's equally likely he's getting himself all worked up over the idea that he might parse higher than a single weapon from a decent build.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited June 2015
    tilarta wrote: »
    I've been having a problem with the survivalbility of my T5 ship in Advanced Queues (Iconian Heralds).
    I thought the problem might be the shield was not good enough, so I upgraded it to level 14.
    This had no effect in increasing survivability.

    Which got me wondering, are the game mechanics designed so that only T5U and T6 ships with the associated Starship Traits can survive in level 60 content?

    Before you say it, there is no Fleet, T5U or T6 version of my ship, so I have to use a T5 manditorily.


    Also, if you want to offer build advice, do not.
    In my personal experience, when mmo players want to offer build advice, to me, it means we want to start a flamewar because we don't like your build.
    And that includes STO players.

    Well, my tier5-u scimitar, says otherwise in regards to the Iconians.

    They are problematic but, not undefeatable by no means.

    The Iconians are mostly a nuisance like the Tholians.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2015
    There isn't a magical "everything deals extra damage and every debuff lasts extra long" for non-Tier 5U / Tier 6 ships.

    But they are Tier 5 ships. They lack bonus hit points, console slots, starship masteries and potentially even a full BO skill compared to the others. That can matter.

    But of course, it could just be that your build is ill-suited for the occasion. Or maybe not even that - you're just doing the wrong things.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited June 2015
    Prior to the release of Delta Rising it was pretty easy to do just about any content with a T5 starship. However, with the release of Delta Rising and the increased level cap of 60 the game starts to become a bit more difficult starting at level 51. I would say that the increased difficulty does not really become noticeable until around level 55 or 56.

    As you advance beyond level 50 enemy ships do more damage and have more hit points. It is possible to play the game when you are level 60 in a T5 starship, but at least for me it is too difficult to play beyond normal difficulty level. Naturally when enemy ships can do more damage and can soak up more damage you will have a harder time trying to stay alive and kill your enemies.

    Having Mk XIV gear can help you survive and do more damage overall, but that does not improve your ship's hit points. That is achilles heel in your current build especially in missions where you need to rely on "hull tanking" to remain alive. If your hull strength is too low, then you will not be doing much "tanking". Since you stated there is no T5u upgrade for your ship, then there is not much you can do except to devise a better strategy and tactics. But not being able to potentially survive a counter attack is a huge obstacle.

    The alternative is to simply buy a T6 starship, but at 3,000 Zen each they are not exactly inexpensive. Another alternative is to simply partake in the 2015 Risa Summer Event (now until July 16th) which will reward you with a free T6 Ferengi Nandi warship. You only need to play the "Flying High" event once per day for 25 days to unlock that ship. It takes about 5 - 10 minutes each time depending on how well you fly with a jet pack and how fast that jet pack is. Every time you complete "Flying High" you will get 40 Lohlunat Vouchers (20 hour cooldown). After 25 days you will have 1,000 vouchers which is enough to unlock the ship. Once the T6 Ferengi Nandi is unlocked for one toon, it is available to all your toons so you do not have to do the event with all your toons.

    Regarding the jet pack you can rent a slow one for 1,000 ECs which lasts about 15 minutes I think. Or you can do the various activities to earn Favors which can then be used to buy your own jet pack. A basic jet pack similar to the one you rent will cost 50 favors. The faster version will cost 500 favors and the fastest one you can buy will cost you 1,000 favors. The easiest activity to do is the dance which starts at the top of every hour. Just be there when it starts, click the "I want to dance" button and use your emotes to follow along. The dance event lasts for 15 minutes, but you select the correct dance emote when instructed it will only take you about 12 - 13 minutes to complete the activity and you will have 100 Favors.
  • alex284alex284 Member Posts: 366 Arc User
    edited June 2015
    Could you post your build so we can offer some suggestions?

    Of course not. The OP specifically said that this thread is for whining, not for actually doing anything about his problem.
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited June 2015
    What he ^^ said.

    If you're not open to any advice then there isnt much anyone can do...

    And what others have said,you can do fine with a T5 ship but then you would have to rely a bit more on your skills and build.
    alex284 wrote: »
    Of course not. The OP specifically said that this thread is for whining, not for actually doing anything about his problem.


    The OPs name sounded familiar to me...i searched for his name in all the shipyard subforums but didnt see anything there. But then i found out where i remember him from.

    http://sto-forum.perfectworld.com/showthread.php?t=942821&page=4

    Discussion a few years back about Scimitars and Thalaron Pulse. When me and a few other people started to talk about the alternative consoles you could put in place of the Scim 3pc consoles the OP started talking about how they didnt want to discuss other consoles or builds or whatever. Like i said in that other thread though...how can you have a discussion about the pros and cons of something like Thalaron Pulse without mentioning the pros and cons of other consoles and builds that use those other consoles?


    Did a little more stalking on the OP and it seems like a few more of his other threads have that same theme of: i found an issue with A, but we arent allowed to discuss these other things that might be affecting A. IMO when having these kinds of discussions about gear, ships or mechanics the first thing you want to rule out is the skill, build, gear, whatever of the person conducting the test. Once you've ruled out that those things (basically the player) arent affecting the test then you can just talk about things like testing methods and results. But it seems like the OP wants us to trust that he is a competent ship builder and player while at the same time not trusting our ability to play and critique his ship/build.
  • divvydenddivvydend Member Posts: 131 Arc User
    edited June 2015
    It seems to me that he posts then just sits back and watches the discussion unfold. He isn't interested in the answers ... he just likes to stir things.
  • otowiotowi Member Posts: 600 Arc User
    edited June 2015
    The Heralds can be very annoying, particularly the Iconian spheres and their stupid disable spam, or those bloody ships that ram you.

    As others have stated OP, it's difficult to help without knowing your build or your tactics.

    Tactics is very important when dealing with the Heralds, do it wrong, and you are blown into space dust. Do it right, and you will survive, unless you slip up.

    I was having trouble surviving in SW:TOR, but did not understand why. Turned out it was because I were using wrong rotations on powers, but more importantly, I forgot to upgrade my armor, wich led to many a downfall and frustations.

    After asking on the forums, I was told that tactics, power rotation and keeping your amor upgraded, and repaired was the most important thing a player could learn, and the same thing goes for STO.

    So, a T5 can be made viable, with the right build and setup, but the T5-U and T6 ships are the new boys in town, so to speak.

    Been many a situation where I was in a vanilla T5 ship, and kept going boom, but that was mostly not the case with T5-U and T6 ships, and the ship traits really do help too...
  • tilartatilarta Member Posts: 1,801 Arc User
    edited June 2015
    I am interested in the answers relating to the discrepancy between T5 and T5U/T6 ships.

    There are tactics?
    I thought the battle was fairly scripted, 1st stage, kill all the groups around the bases, 2nd stage, shut down the radiation gateways, 3rd stage, Dreadnaught.

    I'm starting to suspect that the mechanics have been rigged to something specific I don't have or don't have yet.
    Given the responses, I'm assuming that no matter how you upgrade your shield, they're going to tear it down anyway, so it's useless in this encounter.
    That might explain why my Kobali cruiser does slightly better in this scenario, the traits are all geared to hull augmentation as far as I can tell.



    If you wish to post about builds, do so and continue to be ignored.
    And for the record, it's not the knowledge I don't trust, it is the ability of the average mmo player to discuss the problem without resorting to flamewarring.
    Which is why I forbid build discussion absolutely now, to prevent the hostile activity that will inevitablity result.
    Now stop posting about builds, I have said all I wish to about that line of discussion.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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