Destructible torpedoes in general are TRIBBLE because, along with their high cooldowns, it's easy for stray fire to just magically make them go away. They can also be buggy by not always firing.
I did... my risa corvette loved them as you'd lob high grav genned chronitons out the back and get away from anyone without issue (it aft weapons so am I really going to miss a weak turret on a low weapon power ship?) - I've also been experimenting with tricobalts, getting some very intresting 4-torp combos that utilise its gcd well
The way I see it, if its cheap and looks fun to use, pick up a few and see what you can do with them and a few dirt cheap common xi consoles - its not going to hurt your ec pile much, right?
Nether is good, and transphasics are just behind. Not to say they can't deal damage, they're just not optimal. Those long cooldowns with limited benefits means all but the ignorant and the RPer discards these for something better.
The best torpedoes in the game are either rep torps, or the Particle Emission torpedo.
I have never seen anyone use Tricobalt of Chroniton torps, evidenced by their low price on the exchange.
Prior to the Tricobalt cluster torpedo i used Tricobalt as a rear end surprise on my heghta BoP
I've used a harpeng/chroniton flux build on a mirror patrol escort for a while. Not a DPS monster, but respectable spike damage. The gravimetric photon, enhanced biomolecular photon torpedo, crafting emission torpedo and the neutronic torpedo were simply good good to ignore.
I'm planning to do a chroniton bomber though with the temporal warfare set. I know that it'll strictly be a fun build.
One thing to remember is that barely used torpedoes aren't necessarily bad, but simply outclassed.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Gravity Wells and reverse TBR tend to make short work of all destructible projectiles in my CC build. Chroniton has so small an effect of any players speed that if speed were your problem you'd be better off going for a leech build with Polarons, as I have found many people do.
The biggest problem for destruvtable torps is the BFAW spam that overwhelms almost every battle these days.
The other problem is that Cryptic didn't give Tricoibalt and Chroniton Torps their proper abilities/enhancements.
TC's should deal 10 times the damage they do, so that they are almost a "one hit kill" IF they hit, but being slow moving and destructible it's a "double edged sword" IF you can time it right, and see that your opponent has already used their BFAW you can hit them with it, and they won't be able to avoid it, unless they target it directly, which can also be problematic.
Chrono's don't have the 100% shield pen that they should. Their damage is already lessened due to having multiple proc's but they can't penetrate shields, so they do even less damage than almost anything else in game. With slightly less damage, but with 100% shield pen they would be better, situational yes, but better.
Transphasic's are pretty good actually, they have a decent balance of shield pen vs dmg. You just have do something that isn't considered "cool" these days, and spec into Torps in your skills.
The Temporal Warfare weapon/console set has a +to chroniton set bonus. I have never used chroniton torpedoes myself, but if I was using that on the ship... I might.
There are rumours for chroniton based ground weapons. If space variants are added then i WILL be making a full build with Chroniton torpedoes, temporal warfare set and those chroniton based weapons.
Perhaps i'll pick up the time shuttle to put it on.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
How would we go about examining this? We do not have access to the server data that Cryptic has, so we can not honestly give a response to it.
We can look at our combat logs from group work, look at what's used in STF runs, look at the DPS league database. All together it gives us a good indication of whats used and what is not.
We can look at our combat logs from group work, look at what's used in STF runs, look at the DPS league database. All together it gives us a good indication of whats used and what is not.
Which means there is only one torpedo that fits the definition: trilithium torpedo. Because it was never implemented. I guarantee every other torpedo out there is being used.
Which means there is only one torpedo that fits the definition: trilithium torpedo. Because it was never implemented. I guarantee every other torpedo out there is being used.
Well I can guarantee some super rare weapons are not used by some factions Pretty sure as in 99.9% sure I have a 1 of a kind weapon no other Fed has in game and is no longer possible to get and as I never use it....
EDIT: Anyway I think the OP point was more that some torpedo's are so rarely used you can go months or years without seeing them.
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The way I see it, if its cheap and looks fun to use, pick up a few and see what you can do with them and a few dirt cheap common xi consoles - its not going to hurt your ec pile much, right?
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The best torpedoes in the game are either rep torps, or the Particle Emission torpedo.
Prior to the Tricobalt cluster torpedo i used Tricobalt as a rear end surprise on my heghta BoP
I've used a harpeng/chroniton flux build on a mirror patrol escort for a while. Not a DPS monster, but respectable spike damage. The gravimetric photon, enhanced biomolecular photon torpedo, crafting emission torpedo and the neutronic torpedo were simply good good to ignore.
I'm planning to do a chroniton bomber though with the temporal warfare set. I know that it'll strictly be a fun build.
One thing to remember is that barely used torpedoes aren't necessarily bad, but simply outclassed.
The other problem is that Cryptic didn't give Tricoibalt and Chroniton Torps their proper abilities/enhancements.
TC's should deal 10 times the damage they do, so that they are almost a "one hit kill" IF they hit, but being slow moving and destructible it's a "double edged sword" IF you can time it right, and see that your opponent has already used their BFAW you can hit them with it, and they won't be able to avoid it, unless they target it directly, which can also be problematic.
Chrono's don't have the 100% shield pen that they should. Their damage is already lessened due to having multiple proc's but they can't penetrate shields, so they do even less damage than almost anything else in game. With slightly less damage, but with 100% shield pen they would be better, situational yes, but better.
Transphasic's are pretty good actually, they have a decent balance of shield pen vs dmg. You just have do something that isn't considered "cool" these days, and spec into Torps in your skills.
If memory serves I think my torpedo bomber still runs a Tricobalt torpedo (CrtDx3), its served me fairly well despite the length of it cool down.
There are rumours for chroniton based ground weapons. If space variants are added then i WILL be making a full build with Chroniton torpedoes, temporal warfare set and those chroniton based weapons.
Perhaps i'll pick up the time shuttle to put it on.
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We can look at our combat logs from group work, look at what's used in STF runs, look at the DPS league database. All together it gives us a good indication of whats used and what is not.
Which means there is only one torpedo that fits the definition: trilithium torpedo. Because it was never implemented. I guarantee every other torpedo out there is being used.
EDIT: Anyway I think the OP point was more that some torpedo's are so rarely used you can go months or years without seeing them.