Me again, the biggest noob in existence. I tried playing the new mission, but cannot get anywhere in what I hope is the final fight in the mission, because the enemy ships are restoring their hull.
Any other enemy in the game you can at the very least knock the health down on slowly, even if you have to respawn 50 times to finish them off, this however is impossible to defeat. Am I missing something blatantly obvious that removes this effect or is this Cryptic attempting to force us into buying super-duper-hyper-weapon-50k to get our DPS to a certain standard? If it's the latter then that's story mode over for me because I'm certainly not getting any further with this one, I'm not interested in any of this number crunching "+56.87% crit on your mother-in-law's birthday" rubbish, I just want to get through the game.
I'm not so sure where the problem is. I didn't struggle in any way and my main characters ship isn't equipped with epic equipment at all.
Maybe you have missed some dialogs or it's simply a bug?
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Umm, without knowing any specific details all I could suggest is get some higher end gear, even with the craziness in enemy difficulty lately I can still manage to do the latest featured episodes with my alt toons (which unfortunately have been neglected as of late lol).
Perhaps if you bought some fleet weapons? Advanced ones work nicely, or even any MK XII purple or better weapons, provided you have the same energy type on your ship and buff that with all the tac consoles you can get.
Vulnerability Locators (or Exploiters depending on your build) are a good investment if you can afford them.
And Elite fleet shields are also worth while, Rep shields are good too (I prefer the Adapted M.A.C.O. shield), or AEGIS if you don't have the Reps or fleet access...
Best advice I can offer is find a newb-friendly fleet (if you're not already in a fleet) and get some ship design advice from fleet members, anyone who's been around for a while would likely be able to help you out.
Think I found the source of the problem. The solar gateways and the little sphere things the Iconian ships send out drain system power, including weapon power. It appears this got bugged and the drain was permanent, even after resetting it was a little over the top the quantity of them activating the drain, but was manageable with some effort, which I am absolutely fine with. I have no problem with them building in tactics into the fighting, although I'd rather this have not ended up being exposed due to a bug in the system.
The healing appears to be an anti-AFK measure that kicks in when you stop attacking it, but obviously when a weapons drain gets bugged out, that's not going to do an honest player much good.
I had not noticed the drain. But I did shoot the Probes and and solar gates and all the other thingies the Iconian ships were launching as a matter of course. Which may be why I did not notice the Iconian ships appearing to have "magical" healing properties. "Everyone knows" magical healing powers are the sole purview of players only, lol.
A six year old boy and his starship. Living the dream.
This is just in general and very vague (does not necessarily apply to a particular mission).
Oblivion Gateways - never let one exist long enough to find out.
Solar Gateways - damages a player.
Iconian Gateways - buff some of the damaged frigates/fighters
Energy Gateways - heal their targeted allies, not sure what else they do off-hand.
Somebody could definitely do a better job than I of explaining what each does.
Remember the old romulan ground missions that had 3 medics in an NPC group? It was just a round robin rez-a-thon.
The KDF had to fight Feddie combat medics all the time in exploration clusters. Really a pain if there were 2-3 in a group, you had to really time your melee knockdown and focus fire just to keep one down.
As for the heralds, I can't imagine why they would be hull healing. NPCs generally don't do that at all unless they completely reset for some reason. And in this mission you have the allied ship that should be keeping their attention if you're respawning.
There are the odd enemies that use a hull heal, but generally they are exceedingly rare. I have never noticed any hull heals used by the heralds. The energy gateways that the cruisers spawn is a heavy shield regenerating buff, though, so you want to kill those fast if you can.
Fighting the UI to target what you actually want to target, in the ridiculous spam the heralds can create, that is not very fun.
Comments
Use AoEs.
Maybe you have missed some dialogs or it's simply a bug?
Perhaps if you bought some fleet weapons? Advanced ones work nicely, or even any MK XII purple or better weapons, provided you have the same energy type on your ship and buff that with all the tac consoles you can get.
Vulnerability Locators (or Exploiters depending on your build) are a good investment if you can afford them.
And Elite fleet shields are also worth while, Rep shields are good too (I prefer the Adapted M.A.C.O. shield), or AEGIS if you don't have the Reps or fleet access...
Best advice I can offer is find a newb-friendly fleet (if you're not already in a fleet) and get some ship design advice from fleet members, anyone who's been around for a while would likely be able to help you out.
The healing appears to be an anti-AFK measure that kicks in when you stop attacking it, but obviously when a weapons drain gets bugged out, that's not going to do an honest player much good.
Oblivion Gateways - never let one exist long enough to find out.
Solar Gateways - damages a player.
Iconian Gateways - buff some of the damaged frigates/fighters
Energy Gateways - heal their targeted allies, not sure what else they do off-hand.
Somebody could definitely do a better job than I of explaining what each does.
The KDF had to fight Feddie combat medics all the time in exploration clusters. Really a pain if there were 2-3 in a group, you had to really time your melee knockdown and focus fire just to keep one down.
As for the heralds, I can't imagine why they would be hull healing. NPCs generally don't do that at all unless they completely reset for some reason. And in this mission you have the allied ship that should be keeping their attention if you're respawning.
There are the odd enemies that use a hull heal, but generally they are exceedingly rare. I have never noticed any hull heals used by the heralds. The energy gateways that the cruisers spawn is a heavy shield regenerating buff, though, so you want to kill those fast if you can.
Fighting the UI to target what you actually want to target, in the ridiculous spam the heralds can create, that is not very fun.
Best weapon is a Refracting DBB at XI, almost everything else is at mk VII and half of that is blue.
All the tac consoles are Mk II as well.
Unless you're only running mk IIs or something you should be fine.