I used to look forward to getting home from work and getting onto STO and cruising the galaxy, grinding, and playing PVE!.....
My wife was going to buy me a lifetime subscription for X-Mas and I am glad I found out and stopped her from blowing $200!
That was before the ridiculous changes to the NPCs, difficulty levels, and PVE Queue.....
I've been biting my tongue on this for a long time HOPING this would be rectified or at least balanced ALOT better. And I'm probably beating a dead horse here but I am just SO disappointed in what this EPIC game has turned into!:mad:
These are MY opinions and I understand this might not bother the VERY dedicated. That being said.....
1st off...Difficulty levels and PVE queues
Normal - is what Elite level used to be.
Advanced - is worse with pretty much no greater reward and more time consuming and almost unbeatable PVE with pugs
Elite - is just ridiculously stupid, Unobtainable PVE (unless with talented friends/fleet mates) More is not always better!
The PVE mission changes were horrible, difficulty and so many (short)"Timed" ObjectivesWhy not leave well enough ALONE? More is not always better!
And result is PVE has wait time just to get a pub team on Normal and Advanced and Elite is almost always empty with a couple of exceptions like Crystaline Entity
2nd...NPC hull and shield HP
NPC Ships playing at Level 60 normal difficulty get roughly a 300% to 500% HP increase.
150,000 to 550,000 Hull and 70,000 to 150,000 shield hp increase for a npc Cruiser
On Elite dif Ive seen Dreadnaughts with 2Million+ HP More is not always better!
(Which makes things more time consuming) 15 min missions become 30 to 45+min missions
While Players get a whopping 5% to 20% increase to hull HP from Lvl 50 to 60
3rd...Over Powered Enemies
Which I believe started with the Undine and carried over into Delta enemies and the superpower Iconians!
The Undine with high numbers Knock, Repel and Disable abilities
and now the Iconians with multiple Disable abilities along with multiple Intel abilities
So, Iconians have ...
high hull and shield HP
High power energy weaps that destroy a player shield facing with one hit
Torpedoes that take out an entire shield facing PLUS half hull health in ONE salvo
Holding Tractor beam, Disabling Viral Probes, EMP pulse, SubNucleonic beam,
Frigates that ram and bypass shields to take half hull health, hangar pet fighters, teleport gateways, healing gateways, (OP)Solar Gateways(that eat thru shield and half hull hp before they can be targeted and have fast respawn)
And fight MULTIPLE enemies like 3 Frigates, 3 Cruisers, and a Dreadnaght(or More) at once,
along with above mentioned probes, fighters, gateways More is not always better!
And that's Normal difficulty with Mk13 gear
Not always harder but very monotonous and highly time consuming which takes away a lot of the fun factor.
I understand that the Iconians are supposed to be the ultimate power in the galaxy and such but they need to be better balanced for the different difficulty levels...IMO
So in conclusion,
Instead of looking forward to playing STO, and grinding for Marks in the PVE now when I think about playing STO I shrug and say no, not tonight I don't feel like dealing with it! And the
PVE queues are not really even a thought anymore because marks aren't worth it or if you do finally get enough peeps in queue to get a pub team to play one it will most times end with a FAIL due to underpowered players against OP npc's, no communication or a ridiculous TIMED objective being failed! Do they not look at the PVE Queues and see that hardly anyone or NO one is in que for 90% of them?
So basically the only thing to do is play featured episodes over and over against the aboved mentioned! And to me is not remotely entertaining!
Sorry for the long rant but this is my plead to the Devs to bring back the AWESOMENESS that was once STO!
Quality over Quantity! MORE IS NOT ALWAYS BETTER!!
I've been playing since Dec of 2011 i think and mostly on and off. Over the past 3 weeks i have installed and uninstalled STO 3 times. The first time i couldnt even get past making a new Delta Recruit. The second time was a week and a half ago and i got into my main did one STF and left. Third time was 2-3 days ago where i made a KDF tried to level and said TRIBBLE it i've been there and done that with the storyline.
I'm not burned out on MMOs but i am burned out on STO which sucks cause i like Star Trek! i like Star Trek more than i do Star Wars but here i am on month 2 now of my on and off of SWTOR while i cant even get past doing a few STFs or past level 3 for my KDF.
I can give you a list of a hundred online games I grew bored with an quit over the last 18 years. It happens.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I can give you a list of a hundred online games I grew bored with an quit over the last 18 years. It happens.
I think the one I regret leaving the most was probably the first: JediMUD. It was (is, actually) a heavily modded DIKUMUD, I played it when it first came out and it was hardly disernable from any of the other DIKUs out there. I made it to Immortal in one semester at school, then went off on adventures that meant no Internet, so that was that. By the time I made it back, my character had been culled for inactivity.
Oh well...
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
3 posts and it's DOOM? I wonder if this from a sockpuppet account.
Someone might have the idea that if they create the same thread over and over using alt accounts then people will buy into them speaking for more than a few grumpy old players who yearn for an imaginary golden age.
The OP doesn't speak for me, and sadly I'm third in line to can haz his stuffs
Is it just me, or do all three of those points sound exactly the same ("the game is too hard")?
if its not the game is too hard its the game is too easy, its too slow to level up, its too fast to level up, the NCP are too clever, the NCP are not intelligent enough, theres too many events, give us more events, too many free ships, not enough free ships, theres not enough content, theres too much too do, theres too much power creep, my weapons are not powerfull enough, theres too many traits, I want more traits, I hate where this game is going, I love where this game is and where its heading, and on and on.
that's the forum in a nutshell.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I tried playing STO the other day. Since I haven't played for a long time, I thought I would give season ten a try. I played for about an hour, and I got bored very quickly. When I noticed that I moved the leveling bar by a sliver, I decided it was best to just stop playing.
Star Trek: Online's problem is all about perspective. If I just started playing yesterday, I can see how STO would be entertaining. However, I started playing about five years ago; thus, STO no long ignites my interest and passion. Unless Cryptic speeds up the leveling process, between levels 50 and 60, I don't see myself returning as a mini-whale. I use to spend allot of money on STO.
Once the newness wears off of something, the problem comes from not getting it back.
I share your concerns only partially OP. Since the revamp of the PvE queued events I also felt a massive drag to simply leave. Those maps were the only fun in game and this system still feels a bit broken now. The different settings are just weird especially towards rewards.
I feel that cryptic should do the following:
- Elite Mode: Keep it as it is because its cool. Make an elite version of the left out ones asap. (Hint: the popular ones!)
- Advanced Mode: Deal with remaining fail criteria the same way you already did with those on the new herald ones. Most of them are not challenging to me but a mere annoyance messed up by others and leaving me hardly any means to cope with. They are only an obstacle to play. Whats their purpose?
- Normal Mode: Abandon it! Its so annoyingly easy that peeps who only know where to put their Tac console into already steamroll it without needing to pay any attention towards anything. I dont think that prepares for Advanced or Elite, nor does the fact that there arent even any alarm bugs present in BHN to deal with or you dont need to jump in Beccas room of IGN. Its a joke. There are so few peeps in queue that the lack of this setting would help the others in my opinion. Its not as if incompetend noobs would queue up directly for NTTE without a suit anyway.
- Rethink rewards for all maps individually! Devs, ask yourself why anybody should play Undine Assault now and perhaps give them a reason to do so?
- Stop nerfing rewards!!! Look at those maps that are running and see to it that the others are brought in line. If you nerf the rewards on the maps that work fine Im back to doffing 30mins/day, nerf that too and Im back for winter event. Your call.
My personal tolerance threshold to play your stuff aside from self made fun, missions I particualarly "like" or new releases is currently 1500Dil+/5 mins of play under Advanced or Elite. On some maps I get that, on others I dont. Most of your repeatative contend becomes tolerable then to play. Less then that I rather do something besides STO.
Connor
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Is it just me, or do all three of those points sound exactly the same ("the game is too hard")?
Yeah, oddly enough I find the game (apart from a few encounters) far too easy, I mean c'mon when you can warp into a patrol and can clear each set of spawns with two abilities it's time to up the difficulty. Methinks the OP is simply "doing it wrong".
I used to look forward to getting home from work and getting onto STO and cruising the galaxy, grinding, and playing PVE!.....
My wife was going to buy me a lifetime subscription for X-Mas and I am glad I found out and stopped her from blowing $200!
That was before the ridiculous changes to the NPCs, difficulty levels, and PVE Queue.....
I've been biting my tongue on this for a long time HOPING this would be rectified or at least balanced ALOT better. And I'm probably beating a dead horse here but I am just SO disappointed in what this EPIC game has turned into!:mad:
These are MY opinions and I understand this might not bother the VERY dedicated. That being said.....
1st off...Difficulty levels and PVE queues
Normal - is what Elite level used to be.
Advanced - is worse with pretty much no greater reward and more time consuming and almost unbeatable PVE with pugs
Elite - is just ridiculously stupid, Unobtainable PVE (unless with talented friends/fleet mates) More is not always better!
The PVE mission changes were horrible, difficulty and so many (short)"Timed" ObjectivesWhy not leave well enough ALONE? More is not always better!
And result is PVE has wait time just to get a pub team on Normal and Advanced and Elite is almost always empty with a couple of exceptions like Crystaline Entity
2nd...NPC hull and shield HP
NPC Ships playing at Level 60 normal difficulty get roughly a 300% to 500% HP increase.
150,000 to 550,000 Hull and 70,000 to 150,000 shield hp increase for a npc Cruiser
On Elite dif Ive seen Dreadnaughts with 2Million+ HP More is not always better!
(Which makes things more time consuming) 15 min missions become 30 to 45+min missions
While Players get a whopping 5% to 20% increase to hull HP from Lvl 50 to 60
3rd...Over Powered Enemies
Which I believe started with the Undine and carried over into Delta enemies and the superpower Iconians!
The Undine with high numbers Knock, Repel and Disable abilities
and now the Iconians with multiple Disable abilities along with multiple Intel abilities
So, Iconians have ...
high hull and shield HP
High power energy weaps that destroy a player shield facing with one hit
Torpedoes that take out an entire shield facing PLUS half hull health in ONE salvo
Holding Tractor beam, Disabling Viral Probes, EMP pulse, SubNucleonic beam,
Frigates that ram and bypass shields to take half hull health, hangar pet fighters, teleport gateways, healing gateways, (OP)Solar Gateways(that eat thru shield and half hull hp before they can be targeted and have fast respawn)
And fight MULTIPLE enemies like 3 Frigates, 3 Cruisers, and a Dreadnaght(or More) at once,
along with above mentioned probes, fighters, gateways More is not always better!
And that's Normal difficulty with Mk13 gear
Not always harder but very monotonous and highly time consuming which takes away a lot of the fun factor.
I understand that the Iconians are supposed to be the ultimate power in the galaxy and such but they need to be better balanced for the different difficulty levels...IMO
So in conclusion,
Instead of looking forward to playing STO, and grinding for Marks in the PVE now when I think about playing STO I shrug and say no, not tonight I don't feel like dealing with it! And the
PVE queues are not really even a thought anymore because marks aren't worth it or if you do finally get enough peeps in queue to get a pub team to play one it will most times end with a FAIL due to underpowered players against OP npc's, no communication or a ridiculous TIMED objective being failed! Do they not look at the PVE Queues and see that hardly anyone or NO one is in que for 90% of them?
So basically the only thing to do is play featured episodes over and over against the aboved mentioned! And to me is not remotely entertaining!
Sorry for the long rant but this is my plead to the Devs to bring back the AWESOMENESS that was once STO!
Quality over Quantity! MORE IS NOT ALWAYS BETTER!!
So that's the games fault? The fact that it has evolved and you can't/won't adapt? Thanks for showing us the longest "Quitter Talk" post I've seen to date.
So that's the games fault? The fact that it has evolved and you can't/won't adapt? Thanks for showing us the longest "Quitter Talk" post I've seen to date.
no need to be harsh.
the problem in STO is not the evolution of the game (a good thing), but how this evolution is done. no one can argue the fact that this game is a dps race; the question is: why?
i think that some players have thought that this game had more ambition than only a dps race. i was 1 of this players. now i'm also disappointed, but i take the game like it is; no more, no less
After I did the obligatory leveling / head 2 desk as per DR's requirement for older players (on 2 toons) , post DR has been mostly "busy work" for me -- as in finding things to keep me busy .
Hint : mong other things , right now I'm leveling a toon in Marauding on an alt account to be able to give my toons on my main account a driver coil boost when I need it , as there are too few players about to count on a regular driver coil boost from on multiple toons .
And yeah , I know ^^ is pretty crazy , but then again as Connor and the OP mentioned , when you nerf awards into the ground on popular missions , that kind of leaves you out of the game .
You OTOTH are welcome to settle for pittens , or DPS your way to faster pittens or however else you see it .
So for now , for me it's pottering about and "busy work" .
No interest in DPS .
No interest in the queues that award Iconian Marks .
No interest in "another war" that the most exiting part of it are the WWII like posters .
Is all that Cryptic's fault ?
Well how about this : how about we share the blame hmmm ?
How about it's not 100% the players burn out , or 100% it's all Cryptic's fault , but rather something different .
How about considering a "burn out" on Cryptic's end ?
It's kind of funny really that we almost NEVER talk about that eh ?
I mean in RL most of us have felt a burn out at one job or another ... , and of the STO Devs that we know of , how many have been there say ... 3 years or more ?
(and yes , I know that there are newer Devs , just as I know that there are a handful with 5 years and more on STO -- I was just going for a median number)
... see , blaming the players is the second easiest thing to do , right after blaming Cryptic . But the not so easy to admitted truth is that apart from a seeming burnout @ Cryptic , Cryptic have "dumped" the players twice in the last 5 years : Once when the "older players" no longer mattered and it was all about the F2P crowd , and once when they decided to "adjust" the F2P crowd in DR ... , which effects still linger with us in the empty queues and the 'meh' morale ...
Comments
I'm not burned out on MMOs but i am burned out on STO which sucks cause i like Star Trek! i like Star Trek more than i do Star Wars but here i am on month 2 now of my on and off of SWTOR while i cant even get past doing a few STFs or past level 3 for my KDF.
Join the Deltas today!
More is not always better.
I can say it's time for you to take a break, have a cup of tea, and watch TNG.
Also, is this an 'I quit' thread? If so...
"Can I haz your stuff?"
(Sorry, for the horrible english, it seemed like time for the obligatory response to 'I quit' threads lol)
Grr you beat me to it damnit
I think the one I regret leaving the most was probably the first: JediMUD. It was (is, actually) a heavily modded DIKUMUD, I played it when it first came out and it was hardly disernable from any of the other DIKUs out there. I made it to Immortal in one semester at school, then went off on adventures that meant no Internet, so that was that. By the time I made it back, my character had been culled for inactivity.
Oh well...
Another day another "I quit" thread.
Sweet Celestia! it's 3:00 in the morning I need to get some sleep and stop lurking around on the forums.
Someone might have the idea that if they create the same thread over and over using alt accounts then people will buy into them speaking for more than a few grumpy old players who yearn for an imaginary golden age.
The OP doesn't speak for me, and sadly I'm third in line to can haz his stuffs
if its not the game is too hard its the game is too easy, its too slow to level up, its too fast to level up, the NCP are too clever, the NCP are not intelligent enough, theres too many events, give us more events, too many free ships, not enough free ships, theres not enough content, theres too much too do, theres too much power creep, my weapons are not powerfull enough, theres too many traits, I want more traits, I hate where this game is going, I love where this game is and where its heading, and on and on.
that's the forum in a nutshell.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
not hard, unbalanced
Star Trek: Online's problem is all about perspective. If I just started playing yesterday, I can see how STO would be entertaining. However, I started playing about five years ago; thus, STO no long ignites my interest and passion. Unless Cryptic speeds up the leveling process, between levels 50 and 60, I don't see myself returning as a mini-whale. I use to spend allot of money on STO.
Once the newness wears off of something, the problem comes from not getting it back.
I feel that cryptic should do the following:
- Elite Mode: Keep it as it is because its cool. Make an elite version of the left out ones asap. (Hint: the popular ones!)
- Advanced Mode: Deal with remaining fail criteria the same way you already did with those on the new herald ones. Most of them are not challenging to me but a mere annoyance messed up by others and leaving me hardly any means to cope with. They are only an obstacle to play. Whats their purpose?
- Normal Mode: Abandon it! Its so annoyingly easy that peeps who only know where to put their Tac console into already steamroll it without needing to pay any attention towards anything. I dont think that prepares for Advanced or Elite, nor does the fact that there arent even any alarm bugs present in BHN to deal with or you dont need to jump in Beccas room of IGN. Its a joke. There are so few peeps in queue that the lack of this setting would help the others in my opinion. Its not as if incompetend noobs would queue up directly for NTTE without a suit anyway.
- Rethink rewards for all maps individually! Devs, ask yourself why anybody should play Undine Assault now and perhaps give them a reason to do so?
- Stop nerfing rewards!!! Look at those maps that are running and see to it that the others are brought in line. If you nerf the rewards on the maps that work fine Im back to doffing 30mins/day, nerf that too and Im back for winter event. Your call.
My personal tolerance threshold to play your stuff aside from self made fun, missions I particualarly "like" or new releases is currently 1500Dil+/5 mins of play under Advanced or Elite. On some maps I get that, on others I dont. Most of your repeatative contend becomes tolerable then to play. Less then that I rather do something besides STO.
Connor
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Yeah, oddly enough I find the game (apart from a few encounters) far too easy, I mean c'mon when you can warp into a patrol and can clear each set of spawns with two abilities it's time to up the difficulty. Methinks the OP is simply "doing it wrong".
So that's the games fault? The fact that it has evolved and you can't/won't adapt? Thanks for showing us the longest "Quitter Talk" post I've seen to date.
no need to be harsh.
the problem in STO is not the evolution of the game (a good thing), but how this evolution is done. no one can argue the fact that this game is a dps race; the question is: why?
i think that some players have thought that this game had more ambition than only a dps race. i was 1 of this players. now i'm also disappointed, but i take the game like it is; no more, no less
but i agree, no need for a "i quit" thread.
After I did the obligatory leveling / head 2 desk as per DR's requirement for older players (on 2 toons) , post DR has been mostly "busy work" for me -- as in finding things to keep me busy .
Hint : mong other things , right now I'm leveling a toon in Marauding on an alt account to be able to give my toons on my main account a driver coil boost when I need it , as there are too few players about to count on a regular driver coil boost from on multiple toons .
And yeah , I know ^^ is pretty crazy , but then again as Connor and the OP mentioned , when you nerf awards into the ground on popular missions , that kind of leaves you out of the game .
You OTOTH are welcome to settle for pittens , or DPS your way to faster pittens or however else you see it .
So for now , for me it's pottering about and "busy work" .
No interest in DPS .
No interest in the queues that award Iconian Marks .
No interest in "another war" that the most exiting part of it are the WWII like posters .
Is all that Cryptic's fault ?
Well how about this : how about we share the blame hmmm ?
How about it's not 100% the players burn out , or 100% it's all Cryptic's fault , but rather something different .
How about considering a "burn out" on Cryptic's end ?
It's kind of funny really that we almost NEVER talk about that eh ?
I mean in RL most of us have felt a burn out at one job or another ... , and of the STO Devs that we know of , how many have been there say ... 3 years or more ?
(and yes , I know that there are newer Devs , just as I know that there are a handful with 5 years and more on STO -- I was just going for a median number)
... see , blaming the players is the second easiest thing to do , right after blaming Cryptic . But the not so easy to admitted truth is that apart from a seeming burnout @ Cryptic , Cryptic have "dumped" the players twice in the last 5 years : Once when the "older players" no longer mattered and it was all about the F2P crowd , and once when they decided to "adjust" the F2P crowd in DR ... , which effects still linger with us in the empty queues and the 'meh' morale ...