Flying in my wee circles...watching the incoming attacks, I'm not seeing any pattern that I can discern which would cause the interrupts in closing either the spawns or the rads....
Energy weapon fire...torpedoes...yadda, yadda, yadda...as far incoming our outgoing. Doing outgoing stuff myself. Flying in circles or sitting there.
I just can't find a pattern for why sometimes I can almost get blown to smithereens without being interrupted but other times I'll get interrupted every few seconds...
...anybody got any advice on that?
edit: It's almost tinfoil hat territory. Can close multiple spawns/rads without an interrupt...then it's a single interrupt...and if things keep going well, it's interrupt city out the wahzoo.
I actually thought it was just lag or my PC until I read what you posted!
For me it always seems to get to about 80-90% and then gets cut off. Nothing happening onscreen seems to have caused the cut off as often there's no enemy ships nearby. And it's not to do with the portals being active as it's possible to close one that is "flaring up" or releasing ships just as easily as it is to close an inactive one.
I have no idea what causes it. I've tried all sorts of things such as temporary HP's from the Pathfinder's trait, sitting still, not firing, parking in front and behind them.
I even tried multiple ship types as I though maybe science ships would be less susceptible to being kicked off but that had no effect either.
Like you said there's no pattern with regards to incoming damage either, sometime I can tank everything and close one, other times I get hit with a single shot and it throws me off.
There really is no pattern and it makes me wonder if it is either a bug or something working as intended.
Maybe something like the Omega mini-game interaction bug where if more than one person interacted with the object is bugged out or cut off other people?
Another thing I though was it could be some sort of visual display lag? I notice a lot of the Herald ships will go to 0% HP and still keep fighting for several seconds so there's some sort of lag in what is seen on screen and what the server thinks is going on.
It might be a line of sight issue. I've heard you don't get the interrupts if you're holding still. Kinda like the old issue the Vault used to have where you had to fly to just the right spot near the Vault, but not as bad. What could be breaking LoS? Well, I've often seen when doing particle scans in space that tiny bits of debris can do it. The way the engine works it draws a line between the center of your model and the center of the object you're scanning, and it only checks LoS along that line. NOTE: I say "center" but it's not always. The Mega-Ds in Champions Online are particularly bad here since it's a GIANT robot, and the "center" is at the same height as the center of mass of a person would be. So in at least some cases it's the center of the model base.
I thought it was me missing something/being stupid that it kept cutting out.
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A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Flying in my wee circles...watching the incoming attacks, I'm not seeing any pattern that I can discern which would cause the interrupts in closing either the spawns or the rads....
Energy weapon fire...torpedoes...yadda, yadda, yadda...as far incoming our outgoing. Doing outgoing stuff myself. Flying in circles or sitting there.
I just can't find a pattern for why sometimes I can almost get blown to smithereens without being interrupted but other times I'll get interrupted every few seconds...
...anybody got any advice on that?
edit: It's almost tinfoil hat territory. Can close multiple spawns/rads without an interrupt...then it's a single interrupt...and if things keep going well, it's interrupt city out the wahzoo.
I bet that you're moving. Move too far and it seems to break.
I sit there and never get interrupted regardless of whatever else happens.
That was a pretty safe bet. Now even I love a sure thing, but man, that's over the top.
Yes, he's moving. And I bet you're right on out of range as well. I've noticed that the area seems to be small, and not intuitive to WHERE it extends. Safest just to hit your space breaks as soon as you get the interact.
And if there's still problems, well, there's still problems.:D
I actually thought it was just lag or my PC until I read what you posted!
For me it always seems to get to about 80-90% and then gets cut off. Nothing happening onscreen seems to have caused the cut off as often there's no enemy ships nearby. And it's not to do with the portals being active as it's possible to close one that is "flaring up" or releasing ships just as easily as it is to close an inactive one.
I have no idea what causes it. I've tried all sorts of things such as temporary HP's from the Pathfinder's trait, sitting still, not firing, parking in front and behind them.
I even tried multiple ship types as I though maybe science ships would be less susceptible to being kicked off but that had no effect either.
Like you said there's no pattern with regards to incoming damage either, sometime I can tank everything and close one, other times I get hit with a single shot and it throws me off.
There really is no pattern and it makes me wonder if it is either a bug or something working as intended.
Maybe something like the Omega mini-game interaction bug where if more than one person interacted with the object is bugged out or cut off other people?
Another thing I though was it could be some sort of visual display lag? I notice a lot of the Herald ships will go to 0% HP and still keep fighting for several seconds so there's some sort of lag in what is seen on screen and what the server thinks is going on.
This I have seen quite often and, sometimes the 0% hp vessel, can stay fighting for over a minute and, I have even seen some heal back to positive hull to keep fighting on.
It is kind of ridiculous, to see an enemy vessel keep fighting on at 0% hull, making you seemingly have to take them into the negatives to finish them off.
I'm sure moving and distance (except being out of range to interact) is not the issue here. I've sat right on top of the portals less than a km from them and still be cut off.
And at the same time sometimes you can interact with a portal that seems to be miles away and close it no problem.
I think the radiation gateways just have blind spots where you can't interact with them. Move into one, and it stops.
Just park and shoot. There are a couple of places along the line where you won't have to move at all as long as someone else is covering the other end.
Just park and shoot. There are a couple of places along the line where you won't have to move at all as long as someone else is covering the other end.
There are 5 places where the rad portals open. Sit on top of the 2nd and you'll also be able to close the 1st and 3rd. Sit on top of the 4th and you'll also be able to close the 3rd and 5th. (When I say "on top" I don't mean sitting there getting blasted by the portal, but being above it.)
Literally only need 4 ships parked on the 2nd and 4th portals of both sides to get ~40 transports each time. (Which is what happens nowadays from just 10k channel runs, almost everybody there seems to get the idea.)
I think the radiation gateways just have blind spots where you can't interact with them. Move into one, and it stops.
Just park and shoot. There are a couple of places along the line where you won't have to move at all as long as someone else is covering the other end.
It's possible that the blind spots might move. The example I gave with Mega-Destroyers was due to them walking and jumping while they fight. (yeah 50 foot tall killer robot that will JUMP over walls to get to a new target.) They'll move behind things while you fight them.
The case with the Vault was apparently due to parts of the Vault model blocking LoS. Maybe a particle effect from the portals can do that on rare occasions? Hard to say for sure.
That was a pretty safe bet. Now even I love a sure thing, but man, that's over the top.
Yes, he's moving. And I bet you're right on out of range as well. I've noticed that the area seems to be small, and not intuitive to WHERE it extends. Safest just to hit your space breaks as soon as you get the interact.
And if there's still problems, well, there's still problems.:D
I thought it was me missing something/being stupid that it kept cutting out.
But that's the thing...even sitting there...it apparently randomly interrupts. Nothing different about the attacks coming in, nothing different about the attacks going out, nothing different that the team is apparently doing.
Have tried sitting at certain distances, have tried facing at different angles...when it wants it to interrupt, it interrupts.
Only thing that might come to mind is some latency/desync/loss interruption sort of thing...
But that's the thing...even sitting there...it apparently randomly interrupts. Nothing different about the attacks coming in, nothing different about the attacks going out, nothing different that the team is apparently doing.
Have tried sitting at certain distances, have tried facing at different angles...when it wants it to interrupt, it interrupts.
Only thing that might come to mind is some latency/desync/loss interruption sort of thing...
What I've occasionally noticed too is that (even sitting 100% still) - you get no 'closing radiation gateway' progress bar on your screen, BUT the gateway will still close (IE the progress bar is just invisible.)
^^^
And I know that's the case as I've had it occur many times when I'm the only player ship in the area of the gateway I'm trying to close.
Still, like others, i've found for best results, you park yourself along the line in range of where two radiation gateways usually pop; sit there and fire at enemy ships of opportunity and just hit the 'Close Radiation Gateway' prompt when it pops and you get the best results.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
When I get them, I get a lot. Either I close the portal, or it takes 4 tries. It's not a distance issue, because if I were moving out of range, then I wouldn't be able to immediately try again.
But that's the thing...even sitting there...it apparently randomly interrupts. Nothing different about the attacks coming in, nothing different about the attacks going out, nothing different that the team is apparently doing.
Have tried sitting at certain distances, have tried facing at different angles...when it wants it to interrupt, it interrupts.
Only thing that might come to mind is some latency/desync/loss interruption sort of thing...
Yeah, it could be a form of rubber banding I guess, I've seen that with interacts on some maps.
Comments
For me it always seems to get to about 80-90% and then gets cut off. Nothing happening onscreen seems to have caused the cut off as often there's no enemy ships nearby. And it's not to do with the portals being active as it's possible to close one that is "flaring up" or releasing ships just as easily as it is to close an inactive one.
I have no idea what causes it. I've tried all sorts of things such as temporary HP's from the Pathfinder's trait, sitting still, not firing, parking in front and behind them.
I even tried multiple ship types as I though maybe science ships would be less susceptible to being kicked off but that had no effect either.
Like you said there's no pattern with regards to incoming damage either, sometime I can tank everything and close one, other times I get hit with a single shot and it throws me off.
There really is no pattern and it makes me wonder if it is either a bug or something working as intended.
Maybe something like the Omega mini-game interaction bug where if more than one person interacted with the object is bugged out or cut off other people?
Another thing I though was it could be some sort of visual display lag? I notice a lot of the Herald ships will go to 0% HP and still keep fighting for several seconds so there's some sort of lag in what is seen on screen and what the server thinks is going on.
Standing still gave me great results there. During that I can do whatever else I like.
I get very consistent interruptions when switching the plane of the anomaly.
Hope to find some more tips here...
My character Tsin'xing
I sit there and never get interrupted regardless of whatever else happens.
I thought it was me missing something/being stupid that it kept cutting out.
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
That was a pretty safe bet. Now even I love a sure thing, but man, that's over the top.
Yes, he's moving. And I bet you're right on out of range as well. I've noticed that the area seems to be small, and not intuitive to WHERE it extends. Safest just to hit your space breaks as soon as you get the interact.
And if there's still problems, well, there's still problems.:D
This I have seen quite often and, sometimes the 0% hp vessel, can stay fighting for over a minute and, I have even seen some heal back to positive hull to keep fighting on.
It is kind of ridiculous, to see an enemy vessel keep fighting on at 0% hull, making you seemingly have to take them into the negatives to finish them off.
Praetor of the -RTS- Romulan Tal Shiar fleet!
And at the same time sometimes you can interact with a portal that seems to be miles away and close it no problem.
Just park and shoot. There are a couple of places along the line where you won't have to move at all as long as someone else is covering the other end.
There are 5 places where the rad portals open. Sit on top of the 2nd and you'll also be able to close the 1st and 3rd. Sit on top of the 4th and you'll also be able to close the 3rd and 5th. (When I say "on top" I don't mean sitting there getting blasted by the portal, but being above it.)
Literally only need 4 ships parked on the 2nd and 4th portals of both sides to get ~40 transports each time. (Which is what happens nowadays from just 10k channel runs, almost everybody there seems to get the idea.)
The case with the Vault was apparently due to parts of the Vault model blocking LoS. Maybe a particle effect from the portals can do that on rare occasions? Hard to say for sure.
My character Tsin'xing
But that's the thing...even sitting there...it apparently randomly interrupts. Nothing different about the attacks coming in, nothing different about the attacks going out, nothing different that the team is apparently doing.
Have tried sitting at certain distances, have tried facing at different angles...when it wants it to interrupt, it interrupts.
Only thing that might come to mind is some latency/desync/loss interruption sort of thing...
What I've occasionally noticed too is that (even sitting 100% still) - you get no 'closing radiation gateway' progress bar on your screen, BUT the gateway will still close (IE the progress bar is just invisible.)
^^^
And I know that's the case as I've had it occur many times when I'm the only player ship in the area of the gateway I'm trying to close.
Still, like others, i've found for best results, you park yourself along the line in range of where two radiation gateways usually pop; sit there and fire at enemy ships of opportunity and just hit the 'Close Radiation Gateway' prompt when it pops and you get the best results.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
My character Tsin'xing