Which ships/items/consoles/abilities do you feel have been left behind by Power Creep, rendered either totally useless, obsolete, or don't fit in the current Meta?
Examples:
- Engineers (the Captain class) as a whole - Except on Ground. They're still amazing on Ground.
- Engineering +Power consoles
- Avenger's VATA console
- Omega Force set
- Andorian Kumari Escort variants
- Aceton Beam
- Mines
- Vulcan D'Kyr
- Caitian Atrox
... so on and so forth.
Why do you feel like they've been left behind/what's better to use than what you've listed? How would you suggest bringing it back up to par/making it more useful?
Cryptic's motivation to see these changes/buffs implemented: More sales. For example, if they make the Avenger's console more useful, simply by changing a few numbers around or adding some new passive effects, then they could see more Avenger, FlAvenger, and T5U Avenger sales. It's no secret that a short while after their release, ship sales drop off significantly. Giving people an incentive to purchase "old" ships/gear/whatever, Cryptic can make more money off of things that they've already spent the time and effort creating for a miniscule effort (compared to making something new).
Comments
-Edmund Blackadder-
The game has become very onedimensional.
Why do you feel that only 5/3 isn't worthy?
You could say that a 4/4 set up with an LtC Tac is good enough (outside of min/max), thanks to traits reducing the CD of FAW down to global and everything having at least an Lt Eng for EPtW 2.
(Not saying I disagree or agree, I'm just playing Devil's Advocate)
Odyssey Pets - it is considered OP to allow both an Aquarius to be launched at the same time as a Saucer, both of which lack a UI, both of which under-perform, yet a Sheshar that's already a whole tier higher and lockbox and a dreadnought can have a frigate and a controllable fight deck deploy at the same time. Also, during the mirror invasion event, the mirror Odyssey is regarded as a dreadnought, so it isn't exactly that far off the mark.
Mark this as a pet victim of power creep.
Praxi, that list are still useable but not optimal. Even the ENG is neck to neck with Sci in Space PVE.
There is a difference between still useful, viable vs optimal.
If you are going for optimize stuff, you can count very few, almost all the stuff are not optimal. But once you are asking useability/viability everything that you listed are useable and viable.
You should be more careful on how you choose your words unless you are after troll bait and dramatic effect to give an exaggeration based on misinformation.
Probably because 4/4 leaves you one weapon down on your opening barrage, although equally with all the omni beams around people these days would rather have 6/2 even than 5/3.
In skilled hands, of course an Eng is comparable to Sci. But that doesn't change the fact Eng Captain abilities can be replicated through either traits, consoles, or abilities while Tac/Sci abilities can't do much.
And yes, there is a difference between viable and optimal. But can you think of where you would want an Eng over a Tac or Sci, outside of a handful of instances? Even in Tanking/healing roles, it's commonly felt that (in PvP, at least) that Sci is preferred over Eng in premades.
Again, yeah, everything on that list can be made viable - but with the effort it takes to focus your build towards that, why? Take the VATA console, Aceton Beam, or Mines. Of course you can focus towards making them work - but with the same amount of effort, other things would be far more effective, or equally as effective with half the work. Why use an Atrox when you can replicate it's BOff loadout with a Recluse and have far better pets? Same for the D'Kyr (vs Vesta or Wells).
You can do it, but unless you're using these things for a specific reason (RP, for example), there's very little reason to use them over their better performing counterparts.
And why do you keep saying I'm giving out misinformation? I specifically asked for opinions. Unless you want to say that giving your views on things is just spreading propaganda. :rolleyes:
Fortunately, Cryptic doesn't cater that much to minmaxers, so we get lots of fun toys to play with instead of yet another stat stick.
Always funny these threads totally miss the point of minmaxing. The minmaxer doesn't whine his favorite thing is suboptimal, because the suboptimal is never the minmaxer's favorite.
And if you're not a minmaxer, then you use your favorite thing because its your favorite thing and don't worry about it being suboptimal. Game's easy.
As for power creep, it's a good thing. The metagame is ever changing. Thats what keeps it interesting.
In a few months the micromissles will mysteriously do half the damage and you'll be writing up another post explaing how all the consoles in the last few months have fell behind. insidious I know. Eval... oh yeah. But how do you expect certain ppl to pay for that vacation coming up or use the company jet next week. Jet fuel is expensive. Lets not forget those 4 pound lobsters and a bottle of Vhateau Montelena Chardonnay. Your lucky the asteroid dust doesn't buckle the hull of your ship and casue your pylons to break off and float away. Open that wallet boy, we's a gett'in hungry !!
so true! The only thing that stood out about the atrox was the fact that it was the first FED carrier, at least I think it was.
But seriously, sure things are stronger and better than others in STO, but what does it really matter? The game isn't actually hard and having a good team is worth more than having good gear.
Even the whine about the old galaxy class was to a small degree unjustified since the ship was actually "good enough" for any mission. Certain builds even made it a fairly good dmg dealer...well, that last part might be an exageration
the bigger dps, you will easier get the rewords. i never truly understand why are you crying over high dps, over better ship, hell yes i wont a better ship.
no one needs healing in any pve, i will grant you that there should be missions that are a "bit" more intelligent, but even for those, any one knows when to run a way if all ells fail.
start playing pvp, i don't understand why people here are refusing to play pvp (that is the biggest problem of pvp, any pool and we will select everything ells but pvp). all those new ships are irrelevant for pve, take any T5 ship (9 consol T5 ship), and you will finish any elite pve.
it is a evolution of the game, you start solo and then go coop, pve, pvp.
in pvp you test the metal, not in "Hive Onslaught"
Actually, the Atrox is one thing that has benefited from powercreep. With it's science heavy boff layout, it really sucked, but now with all the boosts to exotic damage, elite pets like scorpions, swarmers, delta flyers, and danubes, the atrox is actually really nice.
So yeah, garbage at launch but totally viable now.
Well, the 5/3 is required by the current cookie cutter built. And as much as I hate to admit it, doing other builts may work to some extend, but requires more effort for substantially less performance in return.
Most advanced/elite STF are pure DPS checks and designed for aoe spam. Therefore cookie cutter is the entry ticket to advanced/elite stf. (Necessary for gear grind, which this game is all about)
I respectfully disagree with the premise of this opinion.
As a minmaxer who enjoys both variety and maximum viability, I am disheartened to see the development of new tools focusing exclusively on one weapon classification, and furthermore boosting the potency of one specific BOff build selection.
The "angst" would be far less if the other options had thei glaring issues fixed. My signature points out one example.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
But that's called "progression" and without it, the game would stagnate, and Cryptic wouldn't make any money selling new stuff, which would end our fun.
...
What they "could" do is add a permanent (*) purchasable "seating upgrade" for T5-U ships, allowing you to make one (and only 1) BOff spot a Hybrid seat. Either Command/Pilot/Intel.
And maybe even add one, and only one permanent (*) purchasable "generic" Tier V Ship Trait (using basically the same categories they use now for T6 ship Traits)
(*) Meaning once purchased and applied to the ship, it cannot be changed afterwards. Add a Pilot Seat, and that's it, the ship is now a Pilot Hybrid.
...
Not sure it's exactly "power creep" but all of the Omega Rep sets need a nerfing in price!
They are simply not that great any more, and 'Omega Rep" is no longer the "pinnacle".
Though they are certainly still viable, there are now multiple other Rep sets, that are much cheaper, that offer different and/or better stats and buffs, particularly with the newer enemies we are facing and with the current state of the game.
The Borg ain't the 'boogey man' any more, and the 3 incarnations of the Omega sets, both ground and space need to be dropped way down in price or be brought up to speed on the current enemies.