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250° Cannons, Broadside cannons or "Cannon Beams"?

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  • yreodredyreodred Member Posts: 3,527 Arc User
    edited May 2015
    lianthelia wrote: »
    It depends...I imagine it's something that would have to be tested...because something like the Tachyon glider are completely on hit...and some things like weapon procs have been specifically modded so they have a equal chance to proc as DC's (Which is one of several reasons DHC's are better...which this is a dome change they made).
    Thank you!
    You are the first person for days to respond on that question i have about kemocite.
    Very appreciated!

    It's a bit confusing if it applies (10% chance to explode) to each hit or fireing cycle.
    Tbh i find it a bit disappointing that there is so little explaination from the devs about game mechanics for years.


    OT:
    I think they should just remove cannon/beam types and make them into Energy weapons, differing only in damage and fireing arc. FX should be players choice.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
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