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USS Intrepid Rescue

durango4durango4 Member Posts: 32 Arc User
This thread is for feedback in regards to this Foundry mission entitled USS Intrepid Rescue.

But most importantly it's about my first attempt at a new kind of sky castle and I await player feedback.

Cryptic has provided groundscaled models of several ships. These are life sized ship models intended for planet surfaces. I used the Intrepid groundscale model to build the Intrepid interiors. I built the sky castle INSIDE the model. To the player it should appear as if you're inside the ship.

I know it wasn't perfect. There was a lot of detail and a lot of peaces. But I tried to build it as close to an actual Voyager cross section map as I could. What you are seeing in the game, using the limited tools as provided by the Foundry, are decks ten and eleven based on an actual cross section map from Star Trek: Voyager.

So please let me know overall how did it work for the player?
What do you think?
Post edited by baddmoonrizin on

Comments

  • wdnobilewdnobile Member Posts: 11 Arc User
    was enjoying the mission til I got to the step "scan through PADD" - no idea what im supposed to do - the map leads me into the room where I downloaded the files but theres nothing to interact with
  • lamhac69#6198 lamhac69 Member Posts: 1 New User
    Did not complete mission because of "blocking" bugs: "visited" (turbo) lift next to the transporter - when came back to the corridor, all other Away Team members just were "stuck" in or next to the lift. Did not move/follow/reach rally point. When rolled around camera near lift, it seemed that there is "invisible" wall (or tube) or something on it. One angle you see it, the other - not. Other thing was that other AT members were strangely "sluggish"/lazy when moving: did not always follow when advanced in the corridors. When "left" the mission for fresh start, it was not anymore available? :s Was hoping "space" action - got only frustration. :(
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