test content
What is the Arc Client?
Install Arc

Dear Devs, could you please increase the dilithium rewards for replying episodes?

thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
As stated in the title, please increase the dilithium rewards for replaying episodes. Why? Here is a simple list of pros and cons:

Pros:

"we wanted to ensure that time invested would earn you similar rates of these rewards across the game – regardless of what you choose to play".

Since episode replays take longer, yet reward less than patrols, the above statement is obviously not the case.

  • My undying love and affection.

Cons:

  • Time involved in adjusting the numbers.
  • Some people will complain about anything, including this.


So, pretty please?

The-Grand-Nagus
Join Date: Sep 2008

og9Zoh0.jpg
Post edited by thegrandnagus1 on

Comments

  • james1900james1900 Member Posts: 9 Arc User
    edited May 2015
    I'd rather see more exp personally...... >_<
  • cidjackcidjack Member Posts: 2,017 Arc User
    edited May 2015
    As stated in the title, please increase the dilithium rewards for replaying episodes. Why? Here is a simple list of pros and cons:

    Pros:

    • Encourage more episode reply.
    • Honoring what you told us: "we wanted to ensure that time invested would earn you similar rates of these rewards across the game – regardless of what you choose to play"
    • My undying love and affection.

    Cons:

    • Time involved in adjusting the numbers.


    So, pretty please?

    I agree with this, just for different reasons, we need more dil on the dil exchange.
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
  • edited May 2015
    This content has been removed.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited May 2015
    james1900 wrote: »
    I'd rather see more exp personally...... >_<
    valoreah wrote: »
    ^ This. I'd go so far as to say if getting XP increased meant decreasing or even removing the Dil rewards for replay, I'd want more xp over dil any day. Post 55+ leveling is atrocious IMO.

    The obvious win/win solution is to give people a choice, not to remove one or the other.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • nadiezjanadiezja Member Posts: 629 Arc User
    edited May 2015
    The biggest thing I think we learned from Delta Recruiting is that nobody likes the episode replay system. That's the week we did worst at, and with good reason - the rewards are painfully bad.

    Both XP and dilithium rewards need to be higher.
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited May 2015
    cidjack wrote: »
    I agree with this, just for different reasons, we need more dil on the dil exchange.

    ^This guy knows what's up.

    As someone who only grinds dilithium, I'd rather see dilithium rewards slashed by 50% and XP doubled across the board.

    Asking for more dilthium is counter productive for the people that would actually be grinding these missions.
  • nadiezjanadiezja Member Posts: 629 Arc User
    edited May 2015
    The obvious win/win solution is to give people a choice, not to remove one or the other.
    fatman592 wrote: »
    ^This guy knows what's up.

    As someone who only grinds dilithium, I'd rather see dilithium rewards slashed by 50% and XP doubled across the board.

    Asking for more dilthium is counter productive for the people that would actually be grinding these missions.

    If people are playing enough that it's "grinding," their limit on dilithium production is their refinement, not their ore gain.
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited May 2015
    fatman592 wrote: »
    ^This guy knows what's up.

    As someone who only grinds dilithium, I'd rather see dilithium rewards slashed by 50% and XP doubled across the board.

    Asking for more dilthium is counter productive for the people that would actually be grinding these missions.

    Not really, because people still only have a limited about of time to play(and grind). Currently, if I want to grind dilithium, I'll do a patrol over an episode replay, because the patrol is much more rewarding. However, if the episode replay rewards at least as much as the patrol, I might do it instead just to have something different to do. But my point is, you can still only do one at a time. So even if they increased the amount of dilithium replays reward, that doesn't give me more time to play each day, so it doesn't increase the amount of dilithium I would have earned in my given playtime.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • happyhappyj0yj0yhappyhappyj0yj0y Member Posts: 699 Arc User
    edited May 2015
    The rewards definitely need to be increased across the board.

    Replays aren't a good source of dil, not a good source of XP, they don't offer marks for your rep projects, the gear is generally rare or lower and never any better on replays than MkXII, the drop rates aren't any better than anywhere else... so it's kind of a massive deterrent, as when you replay episodes you don't feel like you're accomplishing anything.

    I'd like to go back and replay episodes, to get to go through the story and whatnot again but I can't without feeling like my time is being "wasted" because there's no carrot like is attached to the queues or patrols so I feel almost "forced" to play that content, even though I'd rather play episodes sometimes... and that leads to feeling negatively about what I'm playing, to feeling negatively about the game, and feeling like I'm "grinding" and not playing.

    Worse, Cryptic (waaay back in the Dstahl days) has said previously that "Featured Series" are basically done with because the episodes don't see the same kind of replay as, say, a queue. Since it takes more time to make an episode, and people don't play them as much they see it as a loss, they view it through that good old (incredibly myopic) metrics-based "ROI" window they insist on using to make all of their decisions. Which is ludicrous... give us no adequate rewards for playing something and it's tough to expect us to play it anyway, and beyond questionable to then use that response as a justification for curbing developing time in response.

    And I can't help but think they know this since we've seen adjusted rewards for various parts of the game before, both up and down in an attempt to incentivize or deter people from playing specific content more or less. They know what we're playing and they know we want decent rewards. Which has me thinking the entire reason that replays have such abysmal rewards is because they don't want us playing them. They don't want those rewards to be equal since they don't want those metrics to improve because if they do that means they'll have a black and white objective reason to create more story content which... well, it's takes more effort than banging out a brain dead "patrol" where you get an opening text bubble then blow up one wave of ships, then another, then another, then another, then another, then you get a closing text bubble, collect your reward and move onto the next patrol where you get a slightly different opening text bubble, then blow up one wave of ships, then another, then another, then...

    To be frank, I just think Cryptic is a lazy developer. The different factions get nearly exact ports of ships. We get "retrofits" and "refits" and "T6 refits" and "fleet ships" and "Tier 6 fleet ships" where they try and sell us slightly better versions of the same ship over and over instead of developing new ones or even just allowing us to upgrade old ones at no cost or for in-game currency. We have factionless content with barely (or not at all) altered dialogue (you'd be amazed how many people think Romulan Republic officers are members of their "ally" faction and not simply working with them... and how do they even know which faction you've signed on with?). It's all just... very lazy.

    As such, yeah... I think the rewards need to be better, but I think them being garbage is WAI so I don't expect it to change.
  • xtern1tyxtern1ty Member Posts: 796 Arc User
    edited May 2015
    nadiezja wrote: »
    The biggest thing I think we learned from Delta Recruiting is that nobody likes the episode replay system. That's the week we did worst at, and with good reason - the rewards are painfully bad.

    Let's not forget dil weekend was the same week and that played a part in the failure to reach the third tier that week as almost no players were doing episode replays for 3 or more days.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited May 2015
    I fully support the OPs idea.

    The rewards definitely need to be increased across the board.

    Replays aren't a good source of dil, not a good source of XP, they don't offer marks for your rep projects, the gear is generally rare or lower and never any better on replays than MkXII, the drop rates aren't any better than anywhere else... so it's kind of a massive deterrent, as when you replay episodes you don't feel like you're accomplishing anything.

    I'd like to go back and replay episodes, to get to go through the story and whatnot again but I can't without feeling like my time is being "wasted" because there's no carrot like is attached to the queues or patrols so I feel almost "forced" to play that content, even though I'd rather play episodes sometimes... and that leads to feeling negatively about what I'm playing, to feeling negatively about the game, and feeling like I'm "grinding" and not playing.

    Worse, Cryptic (waaay back in the Dstahl days) has said previously that "Featured Series" are basically done with because the episodes don't see the same kind of replay as, say, a queue. Since it takes more time to make an episode, and people don't play them as much they see it as a loss, they view it through that good old (incredibly myopic) metrics-based "ROI" window they insist on using to make all of their decisions. Which is ludicrous... give us no adequate rewards for playing something and it's tough to expect us to play it anyway, and beyond questionable to then use that response as a justification for curbing developing time in response.

    And I can't help but think they know this since we've seen adjusted rewards for various parts of the game before, both up and down in an attempt to incentivize or deter people from playing specific content more or less. They know what we're playing and they know we want decent rewards. Which has me thinking the entire reason that replays have such abysmal rewards is because they don't want us playing them. They don't want those rewards to be equal since they don't want those metrics to improve because if they do that means they'll have a black and white objective reason to create more story content which... well, it's takes more effort than banging out a brain dead "patrol" where you get an opening text bubble then blow up one wave of ships, then another, then another, then another, then another, then you get a closing text bubble, collect your reward and move onto the next patrol where you get a slightly different opening text bubble, then blow up one wave of ships, then another, then another, then...

    To be frank, I just think Cryptic is a lazy developer. The different factions get nearly exact ports of ships. We get "retrofits" and "refits" and "T6 refits" and "fleet ships" and "Tier 6 fleet ships" where they try and sell us slightly better versions of the same ship over and over instead of developing new ones or even just allowing us to upgrade old ones at no cost or for in-game currency. We have factionless content with barely (or not at all) altered dialogue (you'd be amazed how many people think Romulan Republic officers are members of their "ally" faction and not simply working with them... and how do they even know which faction you've signed on with?). It's all just... very lazy.

    As such, yeah... I think the rewards need to be better, but I think them being garbage is WAI so I don't expect it to change.
    I generally agree with you, i think you got some good points.
    But i don't agree with your theory that they don't want us to play Episodes in a long term. They wouldn't put such a high efford in creating them. I think they don't see episodes as content that you are supposed to do over and over. That's what dailies are for.

    My suggestion is to make shorter versions of existing Episodes and make them into dailies. Similar like the Deferi dailies and Breen storyline. They could make that for every episode arc (klingon war, romulan arc and so on).
    This would generate variety and long term motivation, since you wouldn't have to do the same stuff over and over again.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited May 2015
    yreodred wrote: »
    My suggestion is to make shorter versions of existing Episodes and make them into daylies.

    First, I think that would be very cool. Unfortunately, it would also require a lot more work than simply increasing the replay reward figures. So again, while I would love if they actually did what you suggest, I think it is far less likely than a simple numerical increase.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • edited May 2015
    This content has been removed.
  • kirimuffinkirimuffin Member Posts: 695 Arc User
    edited May 2015
    james1900 wrote: »
    I'd rather see more exp personally...... >_<

    This. (Though, I mean, both would also be nice...)
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited June 2015
    So, pretty please?

    OK, "pretty please" hasn't worked, so I'm prepared to take this to the next level:

    Pretty pretty please?

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited June 2015
    Aye, I'd have to agree with this request.

    Currently any given episode mission can take upwards of 20-30 minutes (depending on if you read the dialogues or not), compared to the 5-10 minutes of a patrol.

    Also, replaying an episode has the same half hour cooldown like patrols do.

    All this, and episodes give only 40% of the dil payout of a given patrol...

    That and the experience isn't really worth the time investment either, same reasons listed above.

    Personally I'd rather play an episode or two for my daily dilithium, but the payouts aren't worth it, so I end up doing patrols and FAWing my way to those purple crystals. :(
  • ltminnsltminns Member Posts: 12,572 Arc User
    edited June 2015
    Plus, the way they are doing Featured Episodes now with the time-gating of the Rewards, it forces replay over extended periods so in effect it is a 'first-time play every week until they have released all the Rewards.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • timpantstimpants Member Posts: 34 Arc User
    edited June 2015
    The rewards definitely need to be increased across the board.

    Replays aren't a good source of dil, not a good source of XP, they don't offer marks for your rep projects, the gear is generally rare or lower and never any better on replays than MkXII, the drop rates aren't any better than anywhere else... so it's kind of a massive deterrent, as when you replay episodes you don't feel like you're accomplishing anything.

    I'd like to go back and replay episodes, to get to go through the story and whatnot again but I can't without feeling like my time is being "wasted" because there's no carrot like is attached to the queues or patrols so I feel almost "forced" to play that content, even though I'd rather play episodes sometimes... and that leads to feeling negatively about what I'm playing, to feeling negatively about the game, and feeling like I'm "grinding" and not playing.

    Worse, Cryptic (waaay back in the Dstahl days) has said previously that "Featured Series" are basically done with because the episodes don't see the same kind of replay as, say, a queue. Since it takes more time to make an episode, and people don't play them as much they see it as a loss, they view it through that good old (incredibly myopic) metrics-based "ROI" window they insist on using to make all of their decisions. Which is ludicrous... give us no adequate rewards for playing something and it's tough to expect us to play it anyway, and beyond questionable to then use that response as a justification for curbing developing time in response.

    And I can't help but think they know this since we've seen adjusted rewards for various parts of the game before, both up and down in an attempt to incentivize or deter people from playing specific content more or less. They know what we're playing and they know we want decent rewards. Which has me thinking the entire reason that replays have such abysmal rewards is because they don't want us playing them. They don't want those rewards to be equal since they don't want those metrics to improve because if they do that means they'll have a black and white objective reason to create more story content which... well, it's takes more effort than banging out a brain dead "patrol" where you get an opening text bubble then blow up one wave of ships, then another, then another, then another, then another, then you get a closing text bubble, collect your reward and move onto the next patrol where you get a slightly different opening text bubble, then blow up one wave of ships, then another, then another, then...

    To be frank, I just think Cryptic is a lazy developer. The different factions get nearly exact ports of ships. We get "retrofits" and "refits" and "T6 refits" and "fleet ships" and "Tier 6 fleet ships" where they try and sell us slightly better versions of the same ship over and over instead of developing new ones or even just allowing us to upgrade old ones at no cost or for in-game currency. We have factionless content with barely (or not at all) altered dialogue (you'd be amazed how many people think Romulan Republic officers are members of their "ally" faction and not simply working with them... and how do they even know which faction you've signed on with?). It's all just... very lazy.

    As such, yeah... I think the rewards need to be better, but I think them being garbage is WAI so I don't expect it to change.

    I'm probably going to annoy some people, but one of the dumbest ideas Cryptic had was to not put story content in the C-store. They have little financial incentive to create new story missions and increasing the dilithium reward would probably reduce it even more.
  • edited June 2015
    This content has been removed.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited June 2015
    james1900 wrote: »
    I'd rather see more exp personally...... >_<

    Think so as well.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited June 2015
    timpants wrote: »
    I'm probably going to annoy some people, but one of the dumbest ideas Cryptic had was to not put story content in the C-store. They have little financial incentive to create new story missions and increasing the dilithium reward would probably reduce it even more.
    Finding some way to monetize content would probably be a good thing in the long term.

    Selling power creep, especially with the decreasing options presented by canonical source material, will only grow increasingly difficult. Additionally, there is no shortage of ships, consoles, etc, already in the game.

    There is, however, a shortage of content.

    I say all this knowing it would likely exclude me from some content, but for those who are willing to at least pay something into the game, it would be highly beneficial.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • thegrandnagus1thegrandnagus1 Member Posts: 5,166 Arc User
    edited June 2015
    skollulfr wrote: »
    if there was to be increased reward it should be linked to the selected difficulty.
    with penalties for death.

    I agree that playing on a higher difficulty should reward more dilithium than standard difficulty. However, that is true of all content, not episode missions specifically, which are what I am talking about.

    To reiterate my point: they told us(see OP for quote) that similar time investment should reward similar rates of rewards, *regardless* of the type of content you play. That means that if you spend 10 minutes playing an episode you should get *about* the same reward as if you spend 10 minutes playing a patrol. However, that is nowhere near the case. In fact, you get less reward for playing an episode, even though it takes *longer* than playing a patrol. That is the opposite of what they told us.

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
Sign In or Register to comment.