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Please make R&D Daily Research project unavailable to max level crafter

glassguitarglassguitar Member Posts: 427 Arc User
Occasionally due to either my own error or lag related, I accidentally start the 20 Hour research project in a school I already have at maximum level. I then have to either not use that crafting slot or spend 18K dilithium to "finish now."

It would be a nice feature if that project would be unavailable to start if max level is already reached.

TYVM
Post edited by Unknown User on

Comments

  • davefenestratordavefenestrator Member Posts: 10,693 Arc User
    edited May 2015
    And/or fix the bug where you select one school using the tab on the left, and it shows a different school on the right.

    I've sometimes crafted a basic tech upgrade I didn't want because the UI showed the wrong school and I just quickly scrolled down and clicked without carefully reading.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    edited May 2015
    Occasionally due to either my own error or lag related, I accidentally start the 20 Hour research project in a school I already have at maximum level. I then have to either not use that crafting slot or spend 18K dilithium to "finish now."

    It would be a nice feature if that project would be unavailable to start if max level is already reached.

    TYVM

    Or if it converted to skill points...
  • sleel43sleel43 Member Posts: 100 Arc User
    edited May 2015
    And/or fix the bug where you select one school using the tab on the left, and it shows a different school on the right.

    I've sometimes crafted a basic tech upgrade I didn't want because the UI showed the wrong school and I just quickly scrolled down and clicked without carefully reading.

    So. Many. Times! \o/
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited May 2015
    Occasionally due to either my own error or lag related, I accidentally start the 20 Hour research project in a school I already have at maximum level. I then have to either not use that crafting slot or spend 18K dilithium to "finish now."

    It would be a nice feature if that project would be unavailable to start if max level is already reached.

    TYVM
    And/or fix the bug where you select one school using the tab on the left, and it shows a different school on the right.

    I've sometimes crafted a basic tech upgrade I didn't want because the UI showed the wrong school and I just quickly scrolled down and clicked without carefully reading.

    Seconded on both of the above, I find it rather annoying having to double check to see if the school I clicked is ACTUALLY the one I've selected.

    Admittedly I haven't maxed out any schools yet, stopped trying once I hit 15 lol, but removing or repurposing the research projects when maxed just makes sense.

    It would also be nice to have an "Abort" button just in case you goof up and slot a project you didn't want or need the R&D slot back to craft a training manual or something, but I can see how that could open up an exploit, so perhaps not...
  • baddmoonrizinbaddmoonrizin Member Posts: 11,028 Community Moderator
    edited May 2015
    Or perhaps give a "Cancel Project" option?
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