Upon reviewing the skills update, I must say its done half well, and by that I mean skills can be bought on the exchange, not having to consume BOFFs, and the ability to remember the starting training manuals the BOFF had previously learned, this was done brilliantly.
The part I absolutely hate is you have to craft LVL III skills and the skill tree where we have invested all of the game in only unlocks the craftable skill. This sucks the fun out of developing your crew in the worst fashion. Most people are players and not crafters, and Cryptic always maintained crafting would be revamped, but not forced on players that were not interested in crafting. This change makes the worst part of game play necessary for some of the best skills in game.
The system was over thought to the death of fun. What should of happened is that the skill tree once achieved should of let you buy replicate the training manual for a reasonable amount of energy credits, as this would of been in line with the skills trainer for I & II skills, It would of made sense, been brilliant, solved most all of the problems with old system, and would have done something that this game needs so bad, to keep it fun, and eliminate the grind. The grind that turns new players away and makes Star Trek fans shake their head of the "not trek ". As someone who has been around since the very beginning the grind has been bleeding the fun out of this slowly but surely, I am ready for the grind to be scaled back, all the reputation systems just drowned you in it.
The thing you have to craft is the padd. The padd 'learns' the skill. This can be used to train a boff or can be sold.
To craft a padd you don't need any skill in R&D. It only cost EC and dilithium. Two things that come on its own when you play. Only when you want lots of it, you have to grind.
Not sure but a blank padd can be sold and bought and, as I said, no R&D skill is needed to make one. You can also say, the R&D UI is used, but you aren't actually crafting. Of course if you do not want to interact with the R&D UI, you limit yourself and can only get Lvl III skill by using the Exchange. You don't have a problem with that UI?
Please don't call something "not trek" because you don't like it. I'm pretty sure it doesn't work that way.
While I do agree that the rare BOFF ability thing is not handled very well, all level III abilities can be get on the exchange or in case of captain skills just ask around. I can make you any captain skill you want, it doesn't take much effort.
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Op has a point about the binding aspect. Whether you buy it from the exchange or play the spec point game or not, someone had to, so these items could be crafted and put on the exchange for quick access to those that want them now.
So thank you to those who have ground out spec points till you're fingers blistered and you're eyes bleed so us less developed characters can gain instant access to these skills.
Look, this has been one of the best things they have implemented period. However, as far as crafting PADDS, Geko needs his Dilithium somehow from this process so here that is and the price is reasonable.
Now to the head scratching part. Officers I have locked up in the cargo hold gladly offer up their special knowledge to you before being sent to the Soylent Green vats. Ditto with the Officers that are patiently awaiting assignment from the Officers Ward Room. But, the Officers that have been actually Commissioned and working for you that would have been able to mentor other Commissioned Officers 'plead the fifth' and won't impart any of their actual experience at all before they too are sent to the vats.
What could be a good option is that an Commissioned Officer can directly train another of your Commissioned Officers of that Career Path in one skill before they are slurried. Even better would be if the Commissioned Officer is of the same Career Path as the Captain, one skill is added to the Captain's ability to train others (i.e, use PADD, create Training Manual, etc.).
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
If the bridge officer system was left is it was before you'd have to invest even more into getting multiple Bridge officers with a selection of abilities for each ship, along with replacing any abilities along with getting new Specialized Command, Intel, Pilot Bridge officers along with bridge officer slots.
The new system has saved us a lot of trouble, I think you can manage.
And just because you have a problem with it doesn't make it "un trek"
The new system is pretty well thought out. I enjoy being able to have my same boffs do different things on different ships. Makes it way easier to try new abilities, too.
Please don't call something "not trek" because you don't like it. I'm pretty sure it doesn't work that way.
Agreed. Some things are just game mechanics. It's part of bringing Trek to an MMO.
I mean really... the only way to make boff training 'Trek' is to have them removed from your crew for a couple months, send 'em to the Academy for training, and then hope you like the skill that just took half a year to learn. Worse is that there'd be a fail chance - not every boff will 'pass the course' on the first try.
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To craft a padd you don't need any skill in R&D. It only cost EC and dilithium. Two things that come on its own when you play. Only when you want lots of it, you have to grind.
Not sure but a blank padd can be sold and bought and, as I said, no R&D skill is needed to make one. You can also say, the R&D UI is used, but you aren't actually crafting. Of course if you do not want to interact with the R&D UI, you limit yourself and can only get Lvl III skill by using the Exchange. You don't have a problem with that UI?
While I do agree that the rare BOFF ability thing is not handled very well, all level III abilities can be get on the exchange or in case of captain skills just ask around. I can make you any captain skill you want, it doesn't take much effort.
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So thank you to those who have ground out spec points till you're fingers blistered and you're eyes bleed so us less developed characters can gain instant access to these skills.
Now to the head scratching part. Officers I have locked up in the cargo hold gladly offer up their special knowledge to you before being sent to the Soylent Green vats. Ditto with the Officers that are patiently awaiting assignment from the Officers Ward Room. But, the Officers that have been actually Commissioned and working for you that would have been able to mentor other Commissioned Officers 'plead the fifth' and won't impart any of their actual experience at all before they too are sent to the vats.
What could be a good option is that an Commissioned Officer can directly train another of your Commissioned Officers of that Career Path in one skill before they are slurried. Even better would be if the Commissioned Officer is of the same Career Path as the Captain, one skill is added to the Captain's ability to train others (i.e, use PADD, create Training Manual, etc.).
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The new system has saved us a lot of trouble, I think you can manage.
And just because you have a problem with it doesn't make it "un trek"
Agreed. Some things are just game mechanics. It's part of bringing Trek to an MMO.
I mean really... the only way to make boff training 'Trek' is to have them removed from your crew for a couple months, send 'em to the Academy for training, and then hope you like the skill that just took half a year to learn. Worse is that there'd be a fail chance - not every boff will 'pass the course' on the first try.