Firefall's crafting system allows the player to craft components that determine what mods appear on gear.
I am tired of the randomness of mods that appear on my gear that I don't need while looking for those I do need. This is the far future and technology can't determine what the result is??? It is like saying I am going to make a shirt, and after sewing it, it suddenly has [KEV] mod on it without any input on my own part, meaning oh wow, it is now bullet-proof with Kevlar, when I actually needed it to be [FIR] for fire resistant!
If you don't put these components into the crafting in the case of Firefall's system, then you get STO's randomized mod system as it stands now.
Firefall's crafting system allows the player to craft components that determine what mods appear on gear.
I am tired of the randomness of mods that appear on my gear that I don't need while looking for those I do need. This is the far future and technology can't determine what the result is??? It is like saying I am going to make a shirt, and after sewing it, it suddenly has [KEV] mod on it without any input on my own part, meaning oh wow, it is now bullet-proof with Kevlar, when I actually needed it to be [FIR] for fire resistant!
If you don't put these components into the crafting in the case of Firefall's system, then you get STO's randomized mod system as it stands now.
yeah Firefalls current system is great, id love to see a similar one here. enough with the RNG.
the same should be applied to upgrade. nothing is more annoying when you finally craft an item with your desired mods and a troll [DMG] screws it all up.
Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
While this would be good for the players I think this pretty much sums up why the R&D system hasn't been 'fixed'
Don't get me wrong, I'd love to actually pick and choose which mods to use, as I type this I'm trying to craft one last Phaser Beam Array [CrtD]x2 [Over]... pain in the backside trying to get it...
While this would be good for the players I think this pretty much sums up why the R&D system hasn't been 'fixed'
Don't get me wrong, I'd love to actually pick and choose which mods to use, as I type this I'm trying to craft one last Phaser Beam Array [CrtD]x2 [Over]... pain in the backside trying to get it...
pretty much what i expect from cryptic. still, a boy can hope.
Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
As for equipment, I'd make it craftable in white only, and then you could also craft upgrade modules with specific mods in uncommon-to-epic quality - to get a [dmg]x3 beam array, you'd need a beam array, uncommon [dmg] upgrade, rare [dmg] upgrade, and very rare [dmg] upgrade. That way, you could always craft what you want, or upgrade something you already have with exactly the mod that you need.
While this would be good for the players I think this pretty much sums up why the R&D system hasn't been 'fixed'
Don't get me wrong, I'd love to actually pick and choose which mods to use, as I type this I'm trying to craft one last Phaser Beam Array [CrtD]x2 [Over]... pain in the backside trying to get it...
Unfortunately I only just now see this response, and the link you had doesn't exist.
Even if all they did is change the odds of certain mods for certain pieces of gear it would be an improvement. Say I want a resonating secondary deflector, increase the odds of something like [sif] or [shsys] showing up. Weight the mods for the likely use of the gear, I see a lot of [em][prtg] variants in things like deflectors and secondary deflectors. Some mods I almost never see [gra] [cms] I've only seen a handful of those ever pop up in hundreds of tries, most of which have [em] or [prtg] or both.
But didn't Mr. Gecko just say in his last interview that They are considering working on making this possible?
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Crafting Updates are planned, Mr. Geko seems to think the Upgrades are not paying out enough research points.
Also, apparently something with mod-selection is also being considered.
And, they apparently have ideas for a new crafting school.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Being able to actually choose exactly what we craft, would indeed be cool. Although Cryptic would likely increase the required materials by alot.
Besides that, this random system does not make any sense at all. Like "Lt, go craft/mod me a phaser pistol. A good stun setting will suffice. But it needs to be pretty accurate. "
"Yes Sir."
Two hours later the Lt. returns with a warpcore.
Part of Star Trek has always been tweaking tech stuff, getting things to work in a way the characters wanted them to. Not being able to determine the outcome at all, does not only make no sense, but also, for me at least, makes me not want to use the system.
I tip my hat to all the players who actually go trough all the pain to get what they want, for me its not "fun" or "exciting" to dump a load of ressources into the system and maybe get something i do not want...
Why does the reputation system work so well? Because people know what the can get, and work towards a set goal.
Being able to actually choose exactly what we craft, would indeed be cool. Although Cryptic would likely increase the required materials by alot.
Besides that, this random system does not make any sense at all. Like "Lt, go craft/mod me a phaser pistol. A good stun setting will suffice. But it needs to be pretty accurate. "
"Yes Sir."
Two hours later the Lt. returns with a warpcore.
Now that is funny as hell, cause its so true....i really, REALLY hope that you can choose the mods soon, i can live with needing more materials, as long as i can get the mods that i want, even though in the Star Trek shows, you don't see them getting random results when making items and gear for the crew and the ship, sure, sometimes its not up to federation standards or something, but you don't get a phaser emitter which has more acc or more dmg than another phaser emitter, its exactly the same, unless its a specially made emitter and they tend to state that in the show beforehand.
I agree, Blizzard walked a road much like this before with Crafting in WoW. They lost enough players they quickly repaired it. I don't believe Cryptic reads many of these posts anymore so I will say it point blank. Cryptic likely designed this system to require players to Buy the R&D packs from them. The Exchange says it all, 400 MK II Positronic Deflectors and most have an EPG stat....Why in all the Galaxy would this even be a possible random chance atat on this Deflector at this Level ? This makes me want Memory Alpha back, really badly, as I would rather sit in a chair full if Tacks than I would try to craft anything above MK II now.....sad, isn't it
Comments
yeah Firefalls current system is great, id love to see a similar one here. enough with the RNG.
the same should be applied to upgrade. nothing is more annoying when you finally craft an item with your desired mods and a troll [DMG] screws it all up.
RnD and upgrade needs less RNG. Less lottery. Something has to change.
Don't get me wrong, I'd love to actually pick and choose which mods to use, as I type this I'm trying to craft one last Phaser Beam Array [CrtD]x2 [Over]... pain in the backside trying to get it...
pretty much what i expect from cryptic. still, a boy can hope.
RnD and upgrade needs less RNG. Less lottery. Something has to change.
Unfortunately I only just now see this response, and the link you had doesn't exist.
But didn't Mr. Gecko just say in his last interview that They are considering working on making this possible?
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
This one, I believe...
<paraphrasing>
Crafting Updates are planned, Mr. Geko seems to think the Upgrades are not paying out enough research points.
Also, apparently something with mod-selection is also being considered.
And, they apparently have ideas for a new crafting school.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Besides that, this random system does not make any sense at all. Like "Lt, go craft/mod me a phaser pistol. A good stun setting will suffice. But it needs to be pretty accurate. "
"Yes Sir."
Two hours later the Lt. returns with a warpcore.
Part of Star Trek has always been tweaking tech stuff, getting things to work in a way the characters wanted them to. Not being able to determine the outcome at all, does not only make no sense, but also, for me at least, makes me not want to use the system.
I tip my hat to all the players who actually go trough all the pain to get what they want, for me its not "fun" or "exciting" to dump a load of ressources into the system and maybe get something i do not want...
Why does the reputation system work so well? Because people know what the can get, and work towards a set goal.
Now that is funny as hell, cause its so true....i really, REALLY hope that you can choose the mods soon, i can live with needing more materials, as long as i can get the mods that i want, even though in the Star Trek shows, you don't see them getting random results when making items and gear for the crew and the ship, sure, sometimes its not up to federation standards or something, but you don't get a phaser emitter which has more acc or more dmg than another phaser emitter, its exactly the same, unless its a specially made emitter and they tend to state that in the show beforehand.