Can someone explain why we are only able to equip one of these items?
Does it not seem rediculous to attack an over-powering enemy, with but a single piece of tech?
Seriously, what genius decided to restrict use of the Ressonant Disruptor Arrays to 1 only per ship?
Resonant Disruptor Beam Array, the Dual Heavy Cannons variant, and the Resonant Transphasic Torpedo.
We're fighting for our survival, and someone with a warped & perverted sense of humour is looking to get us all killed.
These are the "bread & butter" of our defence for the Alpha & Beta quads.
Now I will admit.. no more than 2 of the Ressonant Torpedoes should be able to be equipped, and no more than 6 arrays for the Resonant Disruptor Beam Arrays should be permitted. But I'm seeing a lack of Cannons. To which I can see an allowance of 1 Dual Heavy, 2 Duals, and 3 regular Cannons being allowed for a max number.
@captaindiaz313 &
@Stryker0215 are friends in the same fleets that mirro and asked me to add their names to this complaint regarding game-play options.
An explanation from those who made this decision, is clearly required.
Limiting items like this to 1 only for each person in PvP makes sence, but not through-out the entire game construct.
Punish the PvP, let those wanting to enjoy PvE have their way.
If you want to limit items, I suggest this.. not subject to a vote by PvP players.
Let everyone equip however many of whatever they wish... but that limit of 1, will auto-decline those going into PvP, based on the limit infraction.
Also.... I think PvP should be moved to the Test server, instead of the standard game server.
We are suffering, so that foolds with overly-high DPS can quick kill to their giddy hearts delight.
I say make them have to suffer poor load times, and deal with lousy game performance due to their own psychotic ship configurations.
Comments
What you suggest would bring players in a position to become extremely powerful when they would thrive upon it. Just imagine the +3% Crit H the protonic arsenal provides or the energy drop r
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