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Iconian "B of A", "D Flight", and rewards in general.

kosh1974kosh1974 Member Posts: 5 Arc User
Can someone explain why we are only able to equip one of these items?
Does it not seem rediculous to attack an over-powering enemy, with but a single piece of tech?
Seriously, what genius decided to restrict use of the Ressonant Disruptor Arrays to 1 only per ship?

Resonant Disruptor Beam Array, the Dual Heavy Cannons variant, and the Resonant Transphasic Torpedo.

We're fighting for our survival, and someone with a warped & perverted sense of humour is looking to get us all killed.

These are the "bread & butter" of our defence for the Alpha & Beta quads.

Now I will admit.. no more than 2 of the Ressonant Torpedoes should be able to be equipped, and no more than 6 arrays for the Resonant Disruptor Beam Arrays should be permitted. But I'm seeing a lack of Cannons. To which I can see an allowance of 1 Dual Heavy, 2 Duals, and 3 regular Cannons being allowed for a max number.

@captaindiaz313 & @Stryker0215 are friends in the same fleets that mirro and asked me to add their names to this complaint regarding game-play options.

An explanation from those who made this decision, is clearly required.

Limiting items like this to 1 only for each person in PvP makes sence, but not through-out the entire game construct.

Punish the PvP, let those wanting to enjoy PvE have their way.

If you want to limit items, I suggest this.. not subject to a vote by PvP players.
Let everyone equip however many of whatever they wish... but that limit of 1, will auto-decline those going into PvP, based on the limit infraction.

Also.... I think PvP should be moved to the Test server, instead of the standard game server.
We are suffering, so that foolds with overly-high DPS can quick kill to their giddy hearts delight.
I say make them have to suffer poor load times, and deal with lousy game performance due to their own psychotic ship configurations.
Post edited by kosh1974 on

Comments

  • davefenestratordavefenestrator Member Posts: 10,657 Arc User
    edited May 2015
    Because if 2 are equipped on any single starship the gummyons will interact causing a rift in the spice-time continuum. Things will get too spicy.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited May 2015
    It's like this for all sets that have weapons as part of their set. The power creep would be HORRIBLE>

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited May 2015
    What makes set pieces, let it be weapons or consoles or other parts of your build potent is that they grand you different set bonuses you can use to pronounce your build.

    What you suggest would bring players in a position to become extremely powerful when they would thrive upon it. Just imagine the +3% Crit H the protonic arsenal provides or the energy drop r
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited May 2015
    I would also like to equip 8 experimentel romulan beam arrays, which would mean I only need 125 for max damage, no overcap, no drain resistence, no increase power transfer rate. With the energy I get to channel to other systems...oh boy, that would be fun ;)
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