Devs please add FINNISH NOW button to reputation projects as it is in R&D projects.. i'm ready to pay dilithium for quick finishing those and i know many ppl that would do the same ..
I'm fine with this idea aslong as its ONLY to the item purchase projects, but to be fair, those should be instant complete like the mark projects, obviously not for the timed rep projects that grant XP, that would defeat the time gate built in to the rep system
Will never happen. Cryptic usually releases the Reputation system before it is ready and the timed projects gives them time to fix the equipment from the later tiers before people actually reach it. If Cryptic does it properly, then no player that never tests reputation equipment on Tribble will realize that Cryptic released certain broken content.
Devs please add FINNISH NOW button to reputation projects as it is in R&D projects.. i'm ready to pay dilithium for quick finishing those and i know many ppl that would do the same ..
Why not ?
If someone wants to dump 20k dil a shot for a 20hr, be my guest, the game needs a good dil sink atm. This would go a long way to reducing dil to Zen prices
Dil will become almost worthless if the ZenPowercreep keeps up.
Then f2p starts to hemorrage.
Then p2p starts to hemerrage..no one to play with.
Game dies.
I'm in favour of a serious dil sink.
Some would say rep is a way to keep you locked in, but I would wager many others would simple not bother with the tedious task, and take their $$$ to another, "more immediate" game experience. Therefore cryptic loses a potenial paying customer. A potential whale. The Moby **** of whales, the the great NowNowNow Whale. The biggest of spenders.
Some people won't waist their time or money on something tedious;
Like having to login and set a project for 3 months when the player just wants that Ad Maco set Now.
And if that player quits because they're bored a month later, who cares really, the company has gotten what they could from an otherwise non existant player.
The reason that Reputation is as timegated as it is is to give them as much chance of making money as possible. Here is how it works.
You need to log in for 40 days to complete projects just for max rep. During those 40 days, you need to grind them. You boost activity in either an adventure zone or in a queue. So either you buy something to help ease the grind, such as a ship, or you are ensuring that the queues/zones remain active enough for another player to buy something. Either way, somebody will end up buying something.
And that money making is worth a lot more than a finish now button ever could be.
Neverwinter Astral Diamonds to Zen rate is 500 AD for 1 Zen, as high as it can go, game isn't dead, even if the dil exchange reaches 500 dil per zen this game won't die either. Saying otherwise is pure hyperbole. As for the "now, now, now" crowd... they can go f--k themselves.
Why go f themselves ? That's a rather odd sentiment. What are you so angry about LOL ?
What are you afraid of ?
Wouldn't hurt you in the least, so my only conclusion is you're the jealous type. (One of the worst kinds of people)
If you owned a business, you'd welcome them with open arms and warm smiles.
*And you proclaiming to know any future outcomes in a 500 dil to 1z environment is also hyperbole genius.
Devs please add FINNISH NOW button to reputation projects as it is in R&D projects.. i'm ready to pay dilithium for quick finishing those and i know many ppl that would do the same ..
Yes please!!! I'm a weekend warrior so I can't max out reputations... I keep trying and it just doesn't work. 😓
I fear nothing, I am jealous of nothing, especially not lazy people, I have already maxed all Reps, except Iconian, with 11 characters. If I owned a business I would kick the now, now, now crowd out on their a$$ and exercise my right to refuse service to anyone I choose. Lazy people who want to get a finish now button for reps or buy spec points with dil TRIBBLE me off, because they are lazy, I deal with lazy a$$hats everyday at my job, why should I want to coddle such laziness in this game?
My statement about dil to zen rates is not hyperbole, it is based on actual empirical evidence of the fellow Cryptic game Neverwinter.
It's a good thing you don't own a business... I have played for five years but I do not have the time to grind all my reps up so I would be happy to bridge that gap with a little money. I might agree with your sentiments about laziness if we were talking about real life, but this is a game! Not a second job!
I don't want to spend my life grinding spec points and reps just to get the latest shinies, I don't need them but it would be nice to have them. In short, my time is more valuable than my money. Why should I feel ashamed when you're the person spending hours every week grinding on a game that's supposed to be fun? I have an actual life and if caring more about my time than my money is being lazy then lazy I will be.
I'm generally opposed to the "Let's throw resources at a project and finish it now!" mentality, and was happy that it didn't exist in STO... Until the R&D system went live, wasn't happy with that (still not happy with it, as accidental clicks are more annoying than convienient).
The 'Finish now' buttons in the R&D system are tolerable as it's only one part of STO and not really a major part, but adding these buttons to other parts of the game would push STO one step further to being a true Pay-To-Win game.
And honestly I don't have any issues with the Reputation Projects being 20hrs, the reputations don't take nearly as long to complete as the R&D schools.
It's not really much of a grind. Once you get the Marks, the most grindy part*, all that's needed is to log in once a day and slot the project.
The bulk of the time investment is literally just timers counting down, hardly any effort needed...
Devs please add FINNISH NOW button to reputation projects as it is in R&D projects.. i'm ready to pay dilithium for quick finishing those and i know many ppl that would do the same ..
So let me get this straight. A 18.000 Dil finish now button is Cryptics offer to skip 6000 XP on a crafting system on the quest to hit 2.070.000 which means you can hit it 345 times to reach it right away. Of course you lost 6.210.000 Dil by then.
The 100.000 XP needed for Tier 5 of a rep are 2500 XP daily steps. If cryptic monetizes it in the same way as crafting I conclude we need 40 skip now options BUT I suspect they wont let get us away with that for 18.000 Dil each time, especially on a timegate you actually want to see through for a change and where an end is in sight.
I think they want their 6.210.000 Dil for that either way so under current conditions I conclude a finish now button on one daily rep will cost more like 155.250 Dil.
I so want this I hate these 20 hour time gates a day :eek:
Enjoy!
Having us log even briefly each day but therefore on a long term constant basis is worth more to them than anybody of us could possibly afford in Dil. Unless you don't mind paying 8-9k zen of course, which is cryptics price to get rid of ONE daily timegate.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
You're already doing this to an extent with sponsorship tokens.
But he already went through the time gate once. Which is what Cryptic probably wants - that the first way through takes the right amount of time. Every player has at least one character, and that's what time gates are based on. They can't assume more than one, even if that is often the case, it won't always be.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I fear nothing, I am jealous of nothing, especially not lazy people, I have already maxed all Reps, except Iconian, with 11 characters. If I owned a business I would kick the now, now, now crowd out on their a$$ and exercise my right to refuse service to anyone I choose. Lazy people who want to get a finish now button for reps or buy spec points with dil TRIBBLE me off, because they are lazy, I deal with lazy a$$hats everyday at my job, why should I want to coddle such laziness in this game?
My statement about dil to zen rates is not hyperbole, it is based on actual empirical evidence of the fellow Cryptic game Neverwinter.
#1 please stop saying "Hyperbole" it makes you sound like a south side hipster.
#2 I also have "Empirical evidence" to the contrary, see SWG for proof of what happens when an economy goes bust in a video game.
#3 I'm glad you don't own a business then, its not for you.
#4 See examples of non lazy people within this very thread, who have very busy work/life schedules who are willing to pay a little extra for some small convenience (which doesn't affect you at all !).
Based on what you said, you sound like the type who believes they are entitled to better end game gear and accolades based on time suffering in game.
What are you, some kind of commi ? This is the free market after all.
You say you don't care about the shinies and end gme gear, so why does it bother you so much that someone else could achieve what you have through monetary investment rather then time ? You say we mis judged you, well I think you're mis judging p2p as lazy people. (See #4)
Once upon a time (25-30 years ago) the gaming industry was a place for small developers who created games solely for the love if it. lt was a different world, where subs, and p2w didn't exist.
Step into 2015 for a moment and look around, the gaming industry is a giant money making machine, shareholders now control the industry, not small development teams in it for the love of creating video games.
And they're moving toward p2p/p2w more and more.
Ill give you an example of a very well thought out open market game;
War Thunder
You can play free and unlock everything except the specialty planes and tanks. (Can't get those without paying). So like your Galor lockbox ship essentially.
You can also buy a premium account that speeds up research (XP) and unlocks the planes and tanks a lot faster.
Or for those with no time and or patience, you can straight up buy a specialty plane (End game vehicles) that comes standard with massive research boost (xp).
There are no time gates in War Thunder unless you choose to play that way. And it does just fine.
Gameplay/pvp is still relatively balanced between f2p and p2p specialty vehicles.
Oh and there's no bloody lockboxes, they sell you something straight up. No questionable gambling involved. (But this isn't about gambling boxes, but its worth mentioning).
Maybe STO is not financially viable enough to offer an open market experience like in WT.
I don't know, they do seem to cherish/over value their metrics.
Perhaps its linked to their funding season to season. And therefore need to keep people "locked in" but again, I'd wager for everyone that gets "locked in" another leaves for more immediate gaming experiences.
Its money they're throwing away.
Sugestion for reputation systems: bring the old one back. There are a billion choices from which you can choose only 4. Not enough, not even close.
That, added to the fact that all space STF have been made exaggerated when it comes to enemy ships (specially HP) makes rep systems nearly useless.
Account bank? You kind of need that one, and you either got the account bank by farming dilithium to buy Zen somebody bought, by buying Zen yourself, by subscribing or by purchasing an LTS. There is no other way.
And also by paying marks (value 1000 dilithium) and sacrificing half of the reputation dilithium for levelling up.
Comments
And a finish all rep key as well.
As well as a finish build key.
And an IWIN button.
Erm NO thanks.....
If someone wants to dump 20k dil a shot for a 20hr, be my guest, the game needs a good dil sink atm. This would go a long way to reducing dil to Zen prices
Dil will become almost worthless if the ZenPowercreep keeps up.
Then f2p starts to hemorrage.
Then p2p starts to hemerrage..no one to play with.
Game dies.
I'm in favour of a serious dil sink.
Some would say rep is a way to keep you locked in, but I would wager many others would simple not bother with the tedious task, and take their $$$ to another, "more immediate" game experience. Therefore cryptic loses a potenial paying customer. A potential whale. The Moby **** of whales, the the great NowNowNow Whale. The biggest of spenders.
Some people won't waist their time or money on something tedious;
Like having to login and set a project for 3 months when the player just wants that Ad Maco set Now.
And if that player quits because they're bored a month later, who cares really, the company has gotten what they could from an otherwise non existant player.
Definitely this, than all those people who claim P2W, will actually be correct!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
"There... are... four... lights!" ~Jean Luc Picard
The reason that Reputation is as timegated as it is is to give them as much chance of making money as possible. Here is how it works.
You need to log in for 40 days to complete projects just for max rep. During those 40 days, you need to grind them. You boost activity in either an adventure zone or in a queue. So either you buy something to help ease the grind, such as a ship, or you are ensuring that the queues/zones remain active enough for another player to buy something. Either way, somebody will end up buying something.
And that money making is worth a lot more than a finish now button ever could be.
Join the Deltas today!
Why go f themselves ? That's a rather odd sentiment. What are you so angry about LOL ?
What are you afraid of ?
Wouldn't hurt you in the least, so my only conclusion is you're the jealous type. (One of the worst kinds of people)
If you owned a business, you'd welcome them with open arms and warm smiles.
*And you proclaiming to know any future outcomes in a 500 dil to 1z environment is also hyperbole genius.
Yes please!!! I'm a weekend warrior so I can't max out reputations... I keep trying and it just doesn't work. 😓
I've only been able to max out Omega so far.
It's a good thing you don't own a business... I have played for five years but I do not have the time to grind all my reps up so I would be happy to bridge that gap with a little money. I might agree with your sentiments about laziness if we were talking about real life, but this is a game! Not a second job!
I don't want to spend my life grinding spec points and reps just to get the latest shinies, I don't need them but it would be nice to have them. In short, my time is more valuable than my money. Why should I feel ashamed when you're the person spending hours every week grinding on a game that's supposed to be fun? I have an actual life and if caring more about my time than my money is being lazy then lazy I will be.
How are we paying for sponsorship tokens?
The 'Finish now' buttons in the R&D system are tolerable as it's only one part of STO and not really a major part, but adding these buttons to other parts of the game would push STO one step further to being a true Pay-To-Win game.
And honestly I don't have any issues with the Reputation Projects being 20hrs, the reputations don't take nearly as long to complete as the R&D schools.
It's not really much of a grind. Once you get the Marks, the most grindy part*, all that's needed is to log in once a day and slot the project.
The bulk of the time investment is literally just timers counting down, hardly any effort needed...
*Tthe daily marks bonuses make that easier too.
So let me get this straight. A 18.000 Dil finish now button is Cryptics offer to skip 6000 XP on a crafting system on the quest to hit 2.070.000 which means you can hit it 345 times to reach it right away. Of course you lost 6.210.000 Dil by then.
The 100.000 XP needed for Tier 5 of a rep are 2500 XP daily steps. If cryptic monetizes it in the same way as crafting I conclude we need 40 skip now options BUT I suspect they wont let get us away with that for 18.000 Dil each time, especially on a timegate you actually want to see through for a change and where an end is in sight.
I think they want their 6.210.000 Dil for that either way so under current conditions I conclude a finish now button on one daily rep will cost more like 155.250 Dil.
Enjoy!
Having us log even briefly each day but therefore on a long term constant basis is worth more to them than anybody of us could possibly afford in Dil. Unless you don't mind paying 8-9k zen of course, which is cryptics price to get rid of ONE daily timegate.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
But he already went through the time gate once. Which is what Cryptic probably wants - that the first way through takes the right amount of time. Every player has at least one character, and that's what time gates are based on. They can't assume more than one, even if that is often the case, it won't always be.
#1 please stop saying "Hyperbole" it makes you sound like a south side hipster.
#2 I also have "Empirical evidence" to the contrary, see SWG for proof of what happens when an economy goes bust in a video game.
#3 I'm glad you don't own a business then, its not for you.
#4 See examples of non lazy people within this very thread, who have very busy work/life schedules who are willing to pay a little extra for some small convenience (which doesn't affect you at all !).
Based on what you said, you sound like the type who believes they are entitled to better end game gear and accolades based on time suffering in game.
What are you, some kind of commi ? This is the free market after all.
You say you don't care about the shinies and end gme gear, so why does it bother you so much that someone else could achieve what you have through monetary investment rather then time ? You say we mis judged you, well I think you're mis judging p2p as lazy people. (See #4)
Once upon a time (25-30 years ago) the gaming industry was a place for small developers who created games solely for the love if it. lt was a different world, where subs, and p2w didn't exist.
Step into 2015 for a moment and look around, the gaming industry is a giant money making machine, shareholders now control the industry, not small development teams in it for the love of creating video games.
And they're moving toward p2p/p2w more and more.
Ill give you an example of a very well thought out open market game;
War Thunder
You can play free and unlock everything except the specialty planes and tanks. (Can't get those without paying). So like your Galor lockbox ship essentially.
You can also buy a premium account that speeds up research (XP) and unlocks the planes and tanks a lot faster.
Or for those with no time and or patience, you can straight up buy a specialty plane (End game vehicles) that comes standard with massive research boost (xp).
There are no time gates in War Thunder unless you choose to play that way. And it does just fine.
Gameplay/pvp is still relatively balanced between f2p and p2p specialty vehicles.
Oh and there's no bloody lockboxes, they sell you something straight up. No questionable gambling involved. (But this isn't about gambling boxes, but its worth mentioning).
Maybe STO is not financially viable enough to offer an open market experience like in WT.
I don't know, they do seem to cherish/over value their metrics.
Perhaps its linked to their funding season to season. And therefore need to keep people "locked in" but again, I'd wager for everyone that gets "locked in" another leaves for more immediate gaming experiences.
Its money they're throwing away.
That, added to the fact that all space STF have been made exaggerated when it comes to enemy ships (specially HP) makes rep systems nearly useless.
Account bank? You kind of need that one, and you either got the account bank by farming dilithium to buy Zen somebody bought, by buying Zen yourself, by subscribing or by purchasing an LTS. There is no other way.
And also by paying marks (value 1000 dilithium) and sacrificing half of the reputation dilithium for levelling up.
Join the Deltas today!