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Science Radiation DPS Build

agathanggelouagathanggelou Member Posts: 13 Arc User
edited May 2015 in Federation Discussion
This is my WIP PartGen stacking science DPS build, currently my partgen skill sits at around 330 giving me the capped 50% critC on my exotic damage.. I've parsed this at 22k DPS as it stands. Thought I'd let you lovely people tear it apart since I can't think of where to go from here, other than the obvious gradual upgrading of all items to Mk XIV.

Skill Planner Link

The missing LtComm Sci Boff ability is the destabilising resonance beam, it's not working in the skill planner atm, and the secondary deflector has [PartG].

Any tips/suggestions/ideas/nitpicking are more than welcome :)
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  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited May 2015
    This is my WIP PartGen stacking science DPS build, currently my partgen skill sits at around 330 giving me the capped 50% critC on my exotic damage.. I've parsed this at 22k DPS as it stands. Thought I'd let you lovely people tear it apart since I can't think of where to go from here, other than the obvious gradual upgrading of all items to Mk XIV.

    Skill Planner Link

    The missing LtComm Sci Boff ability is the destabilising resonance beam, it's not working in the skill planner atm, and the secondary deflector has [PartG].

    Any tips/suggestions/ideas/nitpicking are more than welcome :)

    Hitting the road shortly, so forgive my brevity.

    Unless you fly close to target(s), ditch the cannons.

    Replace APB w/ KLW2 (Kemocite)

    Get Neutronic & the corresponding array for bonus radDMG + IsoKinetic Cannon. Replace Grab torps + 1 cannon if the first condition isn't met.

    Replace CSV1 w/ FaW2 if the above is performed.

    Get a DBB + OMNI w/ [over]. Make both a disruptor type. You can also move the Neutronic fore and add an ancient omni aft.

    Keep the CC console. Add torps consoles (my torps bias)

    Your thoughts?
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • agathanggelouagathanggelou Member Posts: 13 Arc User
    edited May 2015
    I'll give the beams a try, I might miss being able to dump my weapons power in favour of full aux though..

    The kemocite powers are out of my price range at the moment, but I'll keep them in mind as a long term goal.

    Neutronic is nearly available to me, it and then the beam for the 3 set bonus have been mid term goals for a while.

    Which consoles would you suggest replacing for the torp consoles? I can't see any there that I can replace without losing potency in some other aspect of my build.
  • wen1503wen1503 Member Posts: 156 Arc User
    edited May 2015
    Don't replace apb, stack kemosite1 replacing one tac team. I second the torpedo consoles. I also second the beam arrays and bfaw2. Almost matches my Scryer build. Your losing a bit of partgens but well above 50 cap. Set power to aux and rest to weapons and use energy siphon to boost power and extra radiation damage. Or shields if taking to much damage. Radiation draws lots of aggro.

    Keep the tac that boost radiation directly, lose the others for torps
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