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I'm sorry

kozar2kozar2 Member Posts: 602 Arc User
So a month ago I started (what I thought was) an innocent thread here. http://sto-forum.perfectworld.com/showthread.php?t=1425471

Days after it the development team, who apparently had never tried to use the doffing function they worked on, suddenly got interested in rewards. I naively assumed that because it had worked this way since doffing launch that it was working correctly. What harm could it do posting rewards?

Doffing was the main reason I logged in the past 2 years. I can't tell you why exactly but I kind of enjoyed it. Now it's been rendered pretty much moot and certain makes levelling my alts and upping their gear a bit of a waste of time. I guess on the upside I have more time for other games as I now only need login twice a day for 2 minutes to turn in contraband and refine dil (it'll take a year to burn through the piles) in the hopes that they one day refix the game.

Although I had almost no respect for the QA/QC done by cryptic I now see I had somehow still given them too much credit.

Again players, I'm sorry.
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Comments

  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2015
    Well, enjoy those other games you are switching over to.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited May 2015
    Doffing took a first hit when they introduced dil fee for recruitment mission at the academy.
    Then, the unneeded "revamped" UI on an UI that was already good, and turned DOFFING into playing with a Vtech "computer". Sure, we gained new nice features, which could have been easily added on the old UI. As of today, I still find the new DOFF UI absolutely terrible, and extremely tedious to read. While I never ahd any issue with the old one.
    And finally, they nerf what's left of it.


    Quite frankly, I don't see a point in doffing except for contraband/dil, and the DOFF buffs for the rest of the game.

    I don't know if it's your fault or anything. Geko is out for nerfing any xp we might earn, and destroy his wonderful grind park he created. Because you know, grind is fun, you are not allowed to have fun another way. It was only a matter of time until the God Metrics told them about it.

    I loved the way he put it on twitter, like it was a fix (is there any nerf that's not a fix ?), and how it was necessary, when the game is so full of bugs and imbalance on the other hand. As a player, I can clearly see more urgent fix to do, like the random ground BOFF ability switch, the lag, the 50-60xp progression, the imbalance in game skill/power/weapons....
    Some of those issues makes the game barely playable. But DOFFing rewarding too much ? Top priority !
    I mean, dual cannons are useless since YEARS (forever perhaps), and nobody at Cryptic is doing anything. DHC have gone the same way, thanks to the almighty BFAW, and they BUFF the R&D beam trait...
    [SIGPIC][/SIGPIC]
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited May 2015
    thecosmic1 wrote: »
    Well, enjoy those other games you are switching over to.

    And I think if the reason you play a video game is suspiciously high number of points awarded to only ONE type of non-gameplay assignment its time to move on in any case.

    This is like quitting Halo because 343 removed a rocket spawn from a couple maps or if Bethesda removed a few potion drops from dead wizards. If it truly means the world to you, you have strayed so far away from a balanced perspective on video games that the best thing you can do is try something else and hope against hope you don't reach the same depths of utter madness.

    Doffing is still here. Doffing is still profitable. Doffing as a system has not been touched. Excessive Xp unjustifiably tied to 12 hour assignments has. That's not the pivot around which the game operates. If its "the reason" why you're leaving, its an excuse for a more systemic fatigue/irritation which you don't have the ability to articulate (which we all go through at some point in our gaming careers, though using it to grandstand is another matter) or the product of an absolutely unhinged mind (which is unlikely to be finding its way here to make a complaint of some kind).

    Take your pick but my money is on the former.
    Bipedal mammal and senior Foundry author.
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  • torgaddon101torgaddon101 Member Posts: 600 Arc User
    edited May 2015
    m8ty when ever some post like you, means you care.

    I know what you mean..
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited May 2015
    Yeah, don't beat yourself up about that. Doffing is a punching bag. It's bloody and staggering but it won't go down! Well, not until the "full normalization" is done to it.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • kozar2kozar2 Member Posts: 602 Arc User
    edited May 2015
    Well Cosmic and Duncan I suppose we have more evidence of failed education systems. I said I'd barely need to login not "I quit". Please read before typing.
    And I think if the reason you play a video game is suspiciously high number of points awarded to only ONE type of non-gameplay assignment its time to move on in any case.

    This is like quitting Halo because 343 removed a rocket spawn from a couple maps or if Bethesda removed a few potion drops from dead wizards.


    Duncan you obviously have no idea what has actually been impacted in this nerf. It's not 12 hour missions it's almost all missions you can see a 90% reduction in some here: http://i.imgur.com/1rFH90i.png (from linksword). This is not like a change in potion drops this is like cutting all magic damage by 90% one day.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    kozar2 wrote: »
    Again players, I'm sorry.

    For creating this thread? If you don't do it again, you won't have to say sorry next time.
  • torgaddon101torgaddon101 Member Posts: 600 Arc User
    edited May 2015
    For creating this thread? If you don't do it again, you won't have to say sorry next time.

    don't be a prick..!
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited May 2015
    Stuff like this is why I'm always hesitant to offer too much help on the forums.

    Too many times, Devs use the information here to determine the targets of their next massively over bearing nerfs. When people ask the best way to do something, I usually don't reply because if certain devs see something that players are using to succeed, they will nerf it into the ground.

    It's not the OP's fault.. it's just how it is. You have to be very careful what information you give out here because they're always looking for the next massive nerf. The biggest downside of STO in my opinion is the staggering way they're always reducing rewards compared to very few increases.

    I really wish they would stop it.
    Insert witty signature line here.
  • davefenestratordavefenestrator Member Posts: 10,645 Arc User
    edited May 2015
    Now it's been rendered pretty much moot a

    For you, I guess.

    It still works fine for me, but I never was hardcore enough to warp around and seek out the best farming missions every day.

    Like many of Cryptic's "nerfs" this is reducing rewards for hardcore farmers in ways that don't really affect the normal more casual players.

    In my opinion they've been pretty clever at going after the small minority of farmers while making things better for the rest of us by adding or increasing dil in missions and alerts, having events like Delta Recruiting, etc.

    I'm a causal doffer even though I play daily. I've seen my gameplay rewards go up not down.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    don't be a prick..!

    OP bragged about exploiting a bug. OP has the ego to think their post was the cause of the bug finally being fixed. Mocking the OP should be expected...no? And lol, seriously, with the OP also posting info that was debunked in the countless other threads that already exist on the subject? Yeah, there's all sorts of "I really shouldn't reply to this, should just report it...but it's just so funny, I need to reply to the OP."
  • mainamaina Member Posts: 430 Arc User
    edited May 2015
    kozar2 wrote: »
    Well Cosmic and Duncan I suppose we have more evidence of failed education systems. I said I'd barely need to login not "I quit". Please read before typing.




    Duncan you obviously have no idea what has actually been impacted in this nerf. It's not 12 hour missions it's almost all missions you can see a 90% reduction in some here: http://i.imgur.com/1rFH90i.png (from linksword). This is not like a change in potion drops this is like cutting all magic damage by 90% one day.

    That photo doesn't show anything but the reduction in xp for 12 hour missions.

    I doff 7 chars daily for dil, xp and general profit both fed and Klingon. The 12 hours were hit, still plenty on other missions.
    gHF1ABR.jpg
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited May 2015
    Someone didn't follow the rules of fight club again....
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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2015
    kozar2 wrote: »
    Well Cosmic and Duncan I suppose we have more evidence of failed education systems. I said I'd barely need to login not "I quit". Please read before typing.
    And I never said you quit. All I said was enjoy playing those other games you are switching to. I am currently playing more then a dozen games. I do not need to quit one to play the other. My hard drive can hold more then 1 game at a time and I assume yours can too.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2015
    Stuff like this is why I'm always hesitant to offer too much help on the forums.

    Too many times, Devs use the information here to determine the targets of their next massively over bearing nerfs. When people ask the best way to do something, I usually don't reply because if certain devs see something that players are using to succeed, they will nerf it into the ground.

    It's not the OP's fault.. it's just how it is. You have to be very careful what information you give out here because they're always looking for the next massive nerf. The biggest downside of STO in my opinion is the staggering way they're always reducing rewards compared to very few increases.

    I really wish they would stop it.
    If something is being exploited, even in a minor way, the players should realize it rather then try to hide it. Too many people want to play the victim around here. Poor me. A few Doff missions that were giving 10x more XP then they were supposed to were finally fixed. Now my gaming life is ruined and I have to go and play other games.

    It is all entitlement and self pity.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • bobtheskull99bobtheskull99 Member Posts: 706 Arc User
    edited May 2015
    thecosmic1 wrote: »
    If something is being exploited, even in a minor way, the players should realize it rather then try to hide it. Too many people want to play the victim around here. Poor me. A few Doff missions that were giving 10x more XP then they were supposed to were finally fixed. Now my gaming life is ruined and I have to go and play other games.

    It is all entitlement and self pity.

    not to mention staying quiet about potential exploits instead of reporting them is exactly what leads devs to extreme actions in the first place.......shhhhh, this is giving way more exp than it should, make sure you keep it to yourselves
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited May 2015
    thecosmic1 wrote: »
    If something is being exploited, even in a minor way, the players should realize it rather then try to hide it. Too many people want to play the victim around here. Poor me. A few Doff missions that were giving 10x more XP then they were supposed to were finally fixed. Now my gaming life is ruined and I have to go and play other games.

    It is all entitlement and self pity.

    In this particular case, however, they were 'supposed to,' at least for the kdf. I would also say they were 'supposed to' in the sphere and the delta quad to incentivize play there. Now we are no longer meant to visit those areas so we see incentives to play Iconian queues.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited May 2015
    not to mention staying quiet about potential exploits instead of reporting them is exactly what leads devs to extreme actions in the first place.......shhhhh, this is giving way more exp than it should, make sure you keep it to yourselves

    What? Did you say FaW, and ONLY FaW allows the Embassy Console's Plasma Explosions to crit?
    Shhh... keep it a secret!
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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2015
    In this particular case, however, they were 'supposed to,' at least for the kdf. I would also say they were 'supposed to' in the sphere and the delta quad to incentivize play there. Now we are no longer meant to visit those areas so we see incentives to play Iconian queues.
    You will not in any way find in me someone who does not think the post-50 XP requirements or current DQ mission rewards are not a HUGE problem in the game - it is why I actually stopped playing for over 3 months - but a few exploitable Doff missions should not be the cure for that. Doffing should never replace actual playing. This is not Farmville. We should be earning XP by playing, not just clicking a box and coming back tomorrow.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    In this particular case, however, they were 'supposed to,' at least for the kdf. I would also say they were 'supposed to' in the sphere and the delta quad to incentivize play there. Now we are no longer meant to visit those areas so we see incentives to play Iconian queues.

    Except there is no proof of that. There is nothing explicitly stating that the 12 hour assignments were supposed to be doing that. Somebody said it. Somebody parroted it. Suddenly it's what was said but nothing that Heretic said says that...and even when somebody quotes all that Heretic said there, folks just ignore that - cause their delusions are more comforting than the reality. It's all been covered in the two main threads on the subject.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited May 2015
    Can you prove the opposite then? Why was it left "bugged" for 3 years?

    It is very clear that the doff system was designed to be quirky. It was an art not a science. The rewards are all over the place. But don't worry, dear. You can rejoice when all is normalized soon.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited May 2015
    kozar2 wrote: »
    So a month ago I started (what I thought was) an innocent thread here. http://sto-forum.perfectworld.com/showthread.php?t=1425471

    Days after it the development team, who apparently had never tried to use the doffing function they worked on, suddenly got interested in rewards. I naively assumed that because it had worked this way since doffing launch that it was working correctly. What harm could it do posting rewards?

    Doffing was the main reason I logged in the past 2 years. I can't tell you why exactly but I kind of enjoyed it. Now it's been rendered pretty much moot and certain makes levelling my alts and upping their gear a bit of a waste of time. I guess on the upside I have more time for other games as I now only need login twice a day for 2 minutes to turn in contraband and refine dil (it'll take a year to burn through the piles) in the hopes that they one day refix the game.

    Although I had almost no respect for the QA/QC done by cryptic I now see I had somehow still given them too much credit.

    Again players, I'm sorry.

    what have you got to say sorry for? this stuff has happened and i saw the writing on the wall years ago, why has has it taken you and others like yourself so long to see cryptic and pwe for what it is... but since you are learning to actually see for once, that is actually a good thing. i dont see how you feel you are responsible for an apology.

    this is why i never really doffed since it first came out, because its just another game mechanic and with people praising cryptic for it, its like feeling a troll. eventually cryptic brought out more grindathon systems and here we are after people decide to praise cryptic for some really bad systems they brought in.

    but each to their own.
    T6 Miranda Hero Ship FTW.
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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2015
    Can you prove the opposite then? Why was it left "bugged" for 3 years?
    That is not really asking anything. There was a Foundry issue that allowed you to get bonus ECs in the game for over 2 years; not to mention the bugs that allowed you to take the same mission 3 times and play it once for the Diltihium.

    Asking why something was not fixed in a timely manner does not mean it was not broken.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    Can you prove the opposite then?

    As I said, it was done in both of the other threads.

    Heretic's thread...

    Duty Officers 101

    Some folks have tried just to go with this part...
    We have several goals for the system:
    • Provide significant non-combat gameplay that fills the desire for less overtly aggressive styles of gameplay.
    • Create an engaging logistical mini-game.
    • Provide a supplementary or even alternative character advancement mechanic - this will be useful for both factions, but in particular should somewhat ease advancement issues in the KDF.
    • Establish a new set of parallel achievement goals and rewards in the form of the Commendation part of the system to give more goals for players who have hit cap.
    • Provide alternative and supplementary mechanics and support to an array of frustrations apparent in existing systems such as the process for gathering anomalies, gaining high quality bridge officers, the Diplomacy grind, the lack of a parallel Diplomacy system on the KDF side, lack of usage for commodities, need for more Energy Credit sinks, and so on.

    ...only they've added in all sorts of things that were not said there, even as they quote it.

    They might even quote this from his third post in that thread...
    An assignment's degree of reward is based on several factors:
    • Rarer assignments have better rewards
    • Longer assignments have higher absolute rewards, but lower per capita/per second rewards (i.e., they are less efficient)
    • Assignments that have a higher chance of injury or death will have higher rewards
    • Assignments that have higher inputs (commodities, anomalies, energy units, etc.) will have higher rewards
    • Assignments that have no chance of disaster or failure will have lower rewards
    • Assignments that have a lower chance of success will have higher rewards; most assignments start at around 75% chance of success, but some are closer to 50%, meaning you need to put better duty officers into them for a more reliable chance of success
    • Assignments with more specific requirements will have higher rewards; for example, a requirement of "Projectile Weapons Specialist" will generally reward more than one that will take any Tactical officer
    • Assignments with tougher trait modifiers will tend to have higher rewards

    ...while completely ignoring this from that same third post...
    Rewards are scaled based on time (although longer assignments are per capita not as rewarding, since they require less micromanagement on the part of the player), assignment rarity, success versus critical success determination, amount of inputs (so if you have to put commodities or another type of item to do it, it will generally be more rewarding), danger to the assigned crew, chance of success, and existence of non-numerical rewards.

    ...and how the 12 hour rewards stood out like a sore thumb compared to the 8 hour and 20 hour rewards.

    And then there's the kicker from Heretic in another thread...
    The ultimate goal as far as skill points and the duty officer system is that if you were to spend 100% of your time with the system and were smart about how you did it, you could conceivably level at mildly better than half the speed you could if you were leveling through other methods. Note, this 100% of your time refers to you being actively logged in, checking the Exchange for better officers, traveling back to Qo'noS or Starfleet Academy, checking sector blocks for various assignments, and so on.

    The current allocation of skill points very well may need to be reined in again to hit this goal; due to bugs and balance issues the initial several weeks the system was live saw a progression rate that was in excess of these goals. Once we get some additional hard numbers, we will be in a better position to determine what needs still to be done to approach these targets more closely than is currently the case.

    We do, however, wish for it to remain to be a viable, albeit not optimal, method of leveling.

    In practice, we expect most players who engage in the system to use it as an auxiliary to their normal play rather than a substitute, although some will certainly choose to use it as a substitute, and we're fine with that as well given the above considerations.

    ...where he points out just how little DOFFing should provide compared to gameplay otherwise and makes note that certain rewards will need to be reined in because of bugs and balance issues.

    Why did it go over 3 years after that last post? That post itself wasn't made until over four months after he did the 101 thread. He was gone within eight months of having made that last post quoted up there. He wasn't the only one gone at that point. And that wasn't the only shift in staffing that took place during that time.

    * * * * *

    Some may say the following is only coincidence, but...

    April 23rd, 2015: http://priorityonepodcast.com/po219/

    May 1st, 2015: http://sto-forum.perfectworld.com/showthread.php?t=1448801

    May 1st was the Tribble release notes first mentioning they had resolved an issue with the 12-15.9 hour DOFF assignments.

    April 23rd? Priority One? Huh? That's when the podcast was recorded where where Geko said he had been looking at the Duty Officer system and talked vaguely about some of the changes he wants to make. Voila, eh? Geko actually looked at the system...saw the issue...told the guys to fix it? Cause well, it's not exactly a case that for three-plus years folks were bug reporting what the 12 hour assignments were doing, eh? But yeah, Geko in having looked at it followed shortly by them resolving the issue...coincidence or causation?

    Course, I still think folks should be far more upset about the changes he talked for the Duty Officer system in that podcast than the adjustments made to the 12 hour assignments. Cause that's some damn /facepalm stuff he talks about with making it more like a combination of Magic the Gathering and Farmville there...special DOFFs (cards) and building barns (assignment chains) to get stuff done.

    I'd be all sorts of ranting and raving asking about that stuff instead of complaining about the 12 hour changes...cause folks will probably forget all about the 12 hour stuff whenever those barnyard changes come about.
  • jellico1jellico1 Member Posts: 2,719
    edited May 2015
    thecosmic1 wrote: »
    If something is being exploited, even in a minor way, the players should realize it rather then try to hide it. Too many people want to play the victim around here. Poor me. A few Doff missions that were giving 10x more XP then they were supposed to were finally fixed. Now my gaming life is ruined and I have to go and play other games.

    It is all entitlement and self pity.



    There is and has never been a exploit in this game

    The developers put in the content to be played

    The players play it

    If anyone has been exploited its the players of STO

    If you crack there files and take advantage of it ...That's a exploit
    Jellico....Engineer ground.....Da'val Romulan space Sci
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited May 2015
    Can you prove the opposite then? Why was it left "bugged" for 3 years?

    It is very clear that the doff system was designed to be quirky. It was an art not a science. The rewards are all over the place. But don't worry, dear. You can rejoice when all is normalized soon.

    Do you think every bug that is around for 3 years is put in by the developers intentionally? So the "Boff-Unslot"bug, that was always supposed to be there?

    No one checked it out specifically. Maybe someone actually noticed "oh, look, these missions tend to give a lot of skill points, I guess I should put some here because that's a nice-to-have" without realizing that the mission was just out of whack with other type of missions.


    Also, even if the develoeprs put something totally intentionally in the game doesn't mean that they need to keep it that way. They can change things. Before F2P even, they realized that they thought science consoles gave too much of a buff, so they lowered the bonus in half, except for science consoles you already had. They later decided that this was a dumb idea and changed that.
    There was a time the devs said "No, there will be no saucer seperation or multi-vector assault mode, it's too difficult"... And then they suddenly added it!
    For a while, they thought every character should spend the same effort on grinding reputations, but then they decided to add sponsorship tokens so that at least alts would be able to do it faster.4
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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2015
    jellico1 wrote: »



    There is and has never been a exploit in this game

    The developers put in the content to be played

    The players play it

    If anyone has been exploited its the players of STO

    If you crack there files and take advantage of it ...That's a exploit
    So when Foundry GMs were creating Foundry mission that required you to zone in and click a ship to get your reward, that was not a problem? Because the Devs did not foresee this happening when they designed the system it was all fair game? The poor players were being exploited by getting Dilithum and ECs for essentially doing nothing? And then the big bad Devs changed it and your loss was all the Devs' faults?

    Entitlement 101.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited May 2015
    ...and how the 12 hour rewards stood out like a sore thumb compared to the 8 hour and 20 hour rewards.

    Cryptic really needs to look at the various assignments. How a 8 hour assignment can reward more XP than a 48 hour assignment is beyond my understanding. I can understand how shorter assigments have better XP/min rewards, but longer assignments should always reward more XP unless there is some other cost involved like Contraband.
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited May 2015
    they need to increase the rest of the doff rewards by 200% to compensate. but lets face it the team have the view of us aginst them they need to start letting people go and bring in some new talent, this us Vs them mentality is just stupid.

    but hey alteast the game is free to play now so we can always hang in there kitten. or just come back to check out new content like most people do nowdays.
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2015
    starkaos wrote: »
    Cryptic really needs to look at the various assignments. How a 8 hour assignment can reward more XP than a 48 hour assignment is beyond my understanding. I can understand how shorter assigments have better XP/min rewards, but longer assignments should always reward more XP unless there is some other cost involved like Contraband.

    Yeah, there are some long assignments that are just trippy /facepalms.

    That Rare 40-hour Trade assignment always comes to mind.

    Sure, there's this bit...
    An assignment's degree of reward is based on several factors:

    Rarer assignments have better rewards
    Longer assignments have higher absolute rewards, but lower per capita/per second rewards (i.e., they are less efficient)
    Assignments that have a higher chance of injury or death will have higher rewards
    Assignments that have higher inputs (commodities, anomalies, energy units, etc.) will have higher rewards
    Assignments that have no chance of disaster or failure will have lower rewards
    Assignments that have a lower chance of success will have higher rewards; most assignments start at around 75% chance of success, but some are closer to 50%, meaning you need to put better duty officers into them for a more reliable chance of success
    Assignments with more specific requirements will have higher rewards; for example, a requirement of "Projectile Weapons Specialist" will generally reward more than one that will take any Tactical officer
    Assignments with tougher trait modifiers will tend to have higher rewards

    ...so it would be possible to have shorter duration assignments that reward better than longer duration assignments if enough things come into play to do that; but some of them - there's nothing that stands out. They just look like they've got faulty rewards going for them.

    Then Hell, there's this trio of assignments...

    http://i.imgur.com/1adbWtW.png

    Create Map?

    Research Lab Scientist
    Critical Success: Efficient, Eidetic Memory, Honorable
    Success: Research Lab Scientist
    Failure: Stubborn
    Disaster: Cunning, Unscrupulous

    Research Lab Scientist
    Critical Success: Efficient, Eidetic Memory, Honorable
    Success: Research Lab Scientist
    Failure: Stubborn
    Disaster: Cunning, Unscrupulous

    Science
    Critical Success: Efficient, Eidetic Memory, Honorable
    Success: Research Lab Scientist
    Failure: Stubborn
    Disaster: Cunning, Unscrupulous

    Science
    Critical Success: Efficient, Eidetic Memory, Honorable
    Success: Research Lab Scientist
    Failure: Stubborn
    Disaster: Cunning, Unscrupulous

    Casualty Risk: None

    Depict?

    Research Lab Scientist
    Critical Success: Efficient, Eidetic Memory, Honorable
    Success: Research Lab Scientist
    Failure: Stubborn
    Disaster: Cunning, Unscrupulous

    Science
    Critical Success: Efficient, Eidetic Memory, Honorable
    Success: Research Lab Scientist
    Failure: Stubborn
    Disaster: Cunning, Unscrupulous

    Science
    Critical Success: Efficient, Eidetic Memory, Honorable
    Success: Research Lab Scientist
    Failure: Stubborn
    Disaster: Cunning, Unscrupulous

    Casualty Risk: None

    Describe?

    Research Lab Scientist
    Critical Success: Efficient, Eidetic Memory, Founders of the Federation
    Success: Research Lab Scientist
    Failure: Stubborn
    Disaster: Cunning, Unscrupulous

    Research Lab Scientist
    Critical Success: Efficient, Eidetic Memory, Founders of the Federation
    Success: Research Lab Scientist
    Failure: Stubborn
    Disaster: Cunning, Unscrupulous

    Science
    Critical Success: Efficient, Eidetic Memory, Founders of the Federation
    Success: Research Lab Scientist
    Failure: Stubborn
    Disaster: Cunning, Unscrupulous

    Science
    Critical Success: Efficient, Eidetic Memory, Founders of the Federation
    Success: Research Lab Scientist
    Failure: Stubborn
    Disaster: Cunning, Unscrupulous

    Casualty Risk: None

    * * * * *

    Now this is on a KDF toon. So the assignment with the FotF trait for a Critical Success, that requires an additional DOFF, and is Rare compared to Uncommon...is rewarding less than the Depict? And the FotF instead of Honorable (Fed vs. KDF) on a KDF has the Create rewarding more than the Describe?

    Lolwut...?
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