Throwing my two cents out there since everyone else is. I think there is one neglected ship [among many] that deserves a T6 upgrade. The Advanced Escort/Prometheus-class ship. When I first saw it on Voyager, I thought it was one of the coolest looking ships.
http://sto.gamepedia.com/Advanced_Escort
At the time of its development, it was the most advanced ship in Starfleet. So advanced, the Romulans risked trying to steal it [VOY: Message in a Bottle]. It had the kick butt multi-vector assault mode, regenerative shields and ablative armor among other unknown specification. Single handledly it destroyed a D'Deridex battle cruiser and held its own against an Akira-class, two Defiant-Class and a Nebula-class ship. Built with deep space combat in mind, it had teeth. A perfect ship to take on the Borg, the new Dominion threat and old foes alike. Fast forward a couple decades and it would make sense that Starfleet would refit this behemoth with the latest and greatest systems and weapons along with some design tweaks.
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First I want to see a T6 Fleet Science Odyssey Refit :P then we can work on the Prometheus.
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U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
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ok now that my TRIBBLE is over... i concur. t6 Prometheus hull is needed.
trait should have something to do with Weapons and AUX.
extra hull would be great
It's also one of my favorites, but Cryptic did state that eventually we'll see most ships available once more in T6 flavor, as they continue to expand sideways (more Specializations) rather than up (more levels and Tiers).
Personally, I'm hoping for a Specialization that specifically grants boosts and benefits to Separated/Summoned Pets (full space-only Specialization like Pilot). Say at T1 Defense, grants any separated Pet basic Team 1 abilities to use if their HP/Shields are at 75% (ET and ST), or a shield facing is low proportional to the rest (TT), debuffed (ST/ET), or boarded (TT). T1 upgrades eventually max it out to TT/ET/ST 3.
T1 Offense grants basic attack boosts or abilities, such as Attack Pattern Beta 1, Tachyon Beam 1, and Aceton Beam 1, with ability to trigger the skills at the same time as you on the main body (IE: Using any Attack Pattern triggers the separated pet(s) APB. Or Using any offensive Sci skill triggers Tachyon Beam). The upgrades extend the Separated Pets' boost duration and upgrade them to level 3.
T2 is Support; granting hold abilities such as Gravity Well and Tractor Beam and support/assist abilities such as Transfer Shield Strength, Aux to Structural Integrity, and Hazard Emitters, which the Separated Pet will use at will; holds depending on number of enemies or on your target, and heal assist abilities on itself or your main body at 25%, then 50%, then 75% HP/shield levels or if sufficiently debuffed (they are used sooner the higher the rank).
T3 would be mostly passives, as well as boosts to Separated/Summoned Pet(s) speed, turn rate, etc. Passive Starship Trait would grant 50% redeployment of Separated/Summoned Pets after Cooldown.
T4 would have an active ability that has the Separated/Summoned Pet(s) all converge on your target at once; using otherwise unavailable abilities for the duration (such as being auto-buffed to have TS2 (or HY2) + FaW/CSV 2 + Directed Energy Modulation). Great as a sort of group assault, as well as a means to "refocus" your Separated/Summoned Pet(s) if they've started to wander off and attack things at random.
Maxed Mastery Trait not only grants 50% reduced redeployment CD, but also "reequips" the separated/summoned pets with basic versions of the weapons you have equipped when separating (there's a long enough pause where the pets are "loaded" with their own basic equipment and stats before they start moving into formation). So RomPlas and the RomPlas Torp on an MVAE will see the Separated parts get basic RomPlas and a generic Plasma torp as well. Or using Vaadwaur Polarons on a Sheshar will see its Assault Craft and Monbosh Support Crafts all use basic Vaadwaur Polarons.
At first glance, the DSSVs are just ugly and wrong. But if you look at the RSVs more closely, yo uirealize they are much worse and you can actually make interesting and neat ooking DSSVs, but the RSVs will always fail, sometimes because of the pylons, but mostly because of those terrible deflectors.
Yeah, that means I only want new variants for the space barbie doll stuff. The Traits and the extra BOFF slot and consoles are secondary.
Flying the saucer section would be similar to flying the Defiant (4 fore, 3 aft weapons) and you'd have the secondary hull following you around acting as a tank. Saucer section has built in cloak.
Flying the secondary hull would give you something similar to a Patrol Escort (4 fore, 3 aft weapons) and you'd have the saucer section following you around for extra dps. Secondary hull would be unable to cloak by itself.
Flying the ship in its ordinary, non-separated state gives you 5 fore and 3 aft weapon slots, a boost to hull and shield strength, slower turns, and the built in cloak from the saucer section.
Commander Tac, Lieutenant Commander Tac, Lieutenant Commander Eng, Lieutenant Commander Sci.
3 Device Slots
3 Eng Console slots
3 Sci Console Slots
5 Tac Console slots
Not sure exactly what it might look like, but maybe something like the Tahoe Class.
Not really to the ship itself, though partitioning ships have trouble getting in line with for example carriers.
Carriers can spawn pets every 30 seconds or so.
Separating ships can only spawn them once and there is not current way to revive shipparts.
Parts of ships should be powerfull, yet carrier advanced and elite frigate pets
I feel and think are more powerfull the ship parts.
Shipparts are vulnerable to bubbles and wells, like the undine ones,
they get pulled in and have to chance to escape or heal themselfs, at that moment they are lost.
and yet again you cannot revive them.
Carrier pets are totally invulnerable to these kinds of wells and bubbles and carriers can resummon these pets at maximum 30 seconds later.
Ship parts do not allow any customization or control over them, which is strange given that the movie would suggest that you can costomize them a lot.
Also control comes into play here, you cannot control ship parts what so ever, the fly around and deal damage. Yet they have crew.
Separating ships also miss UI, you cannot see what your parts are doing except for looking in space and selecting them.
After that you have the same abilities as carriers to keep them alive and manage them, or less.
I hope the Star trek online devs get to read this reply, as I think that more poeple think of these awesome ships this way.
I hope to hear your opinion soon.
That's a bit overpowered in the BOFF layout but I like it pretty well otherwise. The design is very cool but seems to me more like a Battlecruiser or Tactical Science ship.
I figure with the ship being an advanced escort with multi-vector assault mode, it might fit to give a T6 version a hybrid pilot-command functionality, with pilot being primary. I figure pilot would suit the ship due to its advanced capabilities and maneuvers, but command would also benefit it due to its use of MVAM. (And it probably couldn't get as much for command due to being an escort.)
However, the Prometheus also has a science focus, as well as some hardware that most other ships besides full science vessels don't have; each section of the ship has its own deflector array for use during MVAM. The one on the saucer is even exposed while the ship isn't separated. (The deflectors are evident in close examination of the ship's sections in the show, as well as in its concept art. The saucer and beta section ones are between the torpedo launchers, which are currently just a group of three flat panels at the front in-game.)
I could see it potentially receiving the tactical-science mode switching functionality that the science destroyers have, due to this. However, the secondary deflector wouldn't be able to be used while using MVAM, as it would be on one of the other sections. Instead, the ship could receive a "triangulated sensors" buff if in science mode while separated.
For the BOff seating, I really liked how the Multi-Vector Assault Escort version has Commander Tactical and Lt Commander Science seats. I actually loved that setup. Although the extra tactical seats (Lt and Ens) could stand to be universal or something. IF the ship had science destroyer like mode switching, the Commander level might swap between tactical and science. If that's too much, maybe it could have a switch between Lt Commander tactical and science?
Although not directly related to the Prometheus class, one thing I really miss from earlier c-store ships was the universal gear you could put on any ship, like the Regent's wide angle quantum torpedo launcher. Something I'd love to see as a Starfleet item is a cluster torpedo launcher which works like the shrapnel torpedo launcher. Instead of dropping mines, each torpedo turns into a mini-spread when nearing a target, and as an actual torpedo launcher item could use torpedo modifying abilities. (Since I'd like it to be balanced so that it's not OP, but still has a kick.)
Would it work if a weapon like this was transphasic, but with damage around or nearing quantum to tricobalt level with appropriate refire rate? I'd really prefer it not have variable damage, as more often than not it would come out on the lower end. I'd prefer fixed damage, like other torpedo launcher weapons.
I could see something like this being developed, lore-wise, based on the success of Romulan borg ship weapons, but being useful *against* factions like the Borg that have tough or adaptive shielding.
I was thinking the exact same thing and that is precisely what I would like to see.
Heck I would pay 3500 zen for that level of versatility on my favorite escort.
I have to admit, that would be pretty cool. However, how would the stations be handled in each mode, and especially while combined? You'd have to set the specialization abilities beforehand, and might get locked out of ability slots while using a particular mode's specialization.
It'd be really cool, but I worry about that.
Well... Maybe they could allow you to store seperate loadouts for each piece? But that is almost certainly not something they could do just like that, and it's doubtful they would do it for just "one" ship.
It would probably need a 9-pack variant to justify such extra tech. (Of course, imagine how awesome it would be to have 3 additional skins on the Prometheus - the kitbashing potential would be revolutionary )
I could imagine it as a Cmdr, Lt.Cmdr, 3 x Lt. type ship. Depending on your ship's mode, one of the Lt.s becomes specialized.
EDIT: I just realized - my suggestion actually holds the answer how to do it without loadouts!
The Dyson Destroyers can switch which BO slots is Commander. So the aforementioned layout could be something like this
They will most likely bring out a T6 oddy class 1st b4 anything else
While most Feds and some KDF kling-on to the modularity offered by carriers, especially when using Frigates, Prometheus has the one adbantage of being best at "area dominance". Unlike Carriers, even if the ship dies, the two other parts can keep fighting -- which sometimes may be enough for distraction if not outright destroying the mobs.
I saw good ideas here for the T6 version and have some ideas of my own. I believe good ideas come from many people contributing, so I think it's better to combine the ideas already in this thread. (which are good)
1) Because no one mentioned it, The ship should retain the same basic shape, don't go crazy. Add more visual armor or cool engine nacelles or something. Don't redesign the entire thing.
2) Make MVAM built in. For some consoles you could actually remove those parts from the ship, pretty difficult to remove mvam with the ship designed and built around that idea. You wouldn't remove the flight deck from an aircraft carrier and still want it to fill an aircraft carrier role, would you?
3) Keep the COMM tac and LTC science seats. Lots of people already have this ship, so lets not go nuts and make DRASTIC changes.
4) have a lieutenant eng, lieutenant sci/some specialist seat, and lieutenant tac seat
5) use similar functionality from the veteran ships with the lieutenant stations. When MVAM is used, one LT station is upgraded to LTC and the LTC station is downgraded to LT. Depends on which hull section is chosen. For the science section the LTC sci goes to COMM sci and the COMM tac goes to LTC tac. ( honestly I wasn't sure so I just picked something for the sci section.)
6) Optional science mode uses a secondary deflector and drastically increases sci stats and drastically reduces tac stats even more so. Long cool down. Sort of a fail safe mode or for back up healing/support roles. Unlimited duration, but weapons deal minimal damage.
7) A universal console which allows allies to fire at the enemy at increased range such as 12 km or 15 km. Allies should be within 10km of the console containing ship to benefit. Because this ship is designed for deep space use it probably could communicate over very long distances and scan further than the average ship for survivability reasons. (plus the increased firing range bonus is so rare)
8) if not a new uni console, than some sort of unique warp core or unique P H A S E R weaponry.
I sort of envisioned it as a T6 Fleet level ship, like the Vesta is a T5 Fleet level ship, making it a step above the rest. To be honest, we might be needing a few overpowered ships moving forward with the Iconian War.
I'm not too set on that design. It just seemed to fit with the concept of a dual vector ship.
Still hoping for a T6 Prometheus eventually, though. I'd probably get both of those ships if they made T6s of them.
Why? I want them to create an MVAE that not only can separate, but can use the Pilot ships' special Maneuvering Thrusters, which would also have the pets do the same. So if you controlled the top saucer and rolled left, I want to see the other two parts roll left as well. If you hit Rock and Roll, I want the two pets to Rock and Roll along with the first part.
That way, it allows for a little more strategy and lets all 3 parts dodge or ride out enemy attacks at the same time. And would plainly be impressive.
Same would apply to a Haakona and a belated KDF equivalent (kitbash two existing ships if necessary; similar to the Haakona parts. I vote a BoP and a Raptor. Or a Raptor and a Vort'Cha).
I wouldn't even ask for another console (the KDF one of course would need an MVAE console); just the ability to use Pilot Maneuvering.
No love for romulans?
According to those rumors, there was also not going to be Romulan Pilot ships or a Romulan D'D (when rumors of a T6 Gal and Negh began).
I suspect it's possible they will add a Romulan original and sell yet another X-Faction bundle. If they do though; Romulans might be the ones gypped this time, as they don't have a T5 version to get the VATA console off of (unless Cryptic decides to play nice and give the Rom one 2 consoles; VATA and the new console the other two will no doubt get).
Personally, I hope they improve the VATA consoles. They should be more potent than they are currently; since unlike the Bio-Neural Warhead, they can't be equipped on other ships (and often aren't worth the console slot loss; so a really nice "super weapon" every 2 minutes would be reasonable. I'm not asking for a 1HKO weapon console; just one that's actually worthwhile to keep).
Plus, its just the right size. Not too big and not too small. Perfect if you want to fly a Trek style ship but don't want a juggernaught or teeny tiny fighter style vessel.
I think its about time Crpytic got to work on a classic Fed escort and made it T6. The Advanced Escort is about the only one I could think of worthy at this stage - its still a pretty popular ship, the Defiant has kind of already been serviced recently with the Pilot and Phantom class and there is a lot of potential with the MVA mode (if they want to carry that on).
Would love to see a 2410 skin as well and hey, they may then get off their TRIBBLE and fix that annoying nacelle glitch that has been around for nearly a year and refuse to sort. Not that I don't love a mini nacelle now popping out my saucer and snapping off during warp animations of course........