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How I keybind my ships

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  • tyriniussstyriniusss Member Posts: 317 Arc User
    edited May 2015
    You want to use your APB before your BFAW, not the other way round like you have it in your video.
    Unless you only have a single EPtX ability (you pretty much always want two different ones + Damage Control Engineer DOffs) you also want to cycle these as soon as they come off CD. If you are for some reasong running a single EPtW activate it, THEN activate the Attack Pattern, and last activate your BFAW. If you want to put TacTeam in your offensive keybind, slot it before the Attack Pattern, especially if you also use Conn DOffs.

    The idea is: EPtW boosts weapon power and damage -> TacTeam boosts weapon damage and (doffed) Attack Patterns -> Atack Pattern enhances weapons -> BFAW benefits from all the buffs.

    I am using a slightly different approach in that I map three keys and using the three vertical trays you can get on the right side of the screen. One of them is filled with abilities I really want to cycle all the time (doffed EPtW and EPtS, or 2x EPtW + 2x EPtS, 2xTacTeam, A2SIF).

    The next is attacks. Starting with anything that increases my Weapon Power (Red Matter Capacitor, Weapon Batteries) followed by Attack Pattern, followed by Weapon Enhancements (BFAW). In that order, important!

    The third keybind is used differently among my ships. I used to fill it with heals and defensive abilities but found, that I can use them more efficiently if I just have them on keys 1-9. So it is usually used for offensive science or whatever suits the ship, sometimes it's completely unused.
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