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Scaling sector space feels too small, maybe PVE in sector space.

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  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    edited May 2015
    neoforce42 wrote: »
    If you're referring to older machines not being able to cope with scaling then just make it for higher end machines since pretty confident my machine can take it. Maybe it's about time things changed 'under the hood' and implement something like level streaming to make the expanse of the sectors feel bigger than they are.

    So maybe it is best to spread out the planets when scaling them then increase the general speed of ships to make the game-play feel more natural in sector space for those that don't like the general duration between planets like an option then add an impulse for planets mostly and warp speed when leaving orbit that way people can choose to warp past a planet or go in there in impulse. Either way something like this really should be experimented on to see what works.

    If you're against innovation then that doesn't give much hope for the future of STO.

    It's apparent that you've not understood anything that anyone has said to you in this thread. You're even arguing with a Dev now about how to code his own game. :rolleyes:
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  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited May 2015
    neoforce42 wrote: »
    Older engines like the original Doom engine weren't meant to be designed with what my mod was designed for due to the technology at that time, yet I expanded the original designs on a modified engine to do something that would have been impossible 20 years ago.

    Now we're talking about a more modern engine that STO is using with less limitations and modern hardware, in the same era of gaming where most engines can create seamless worlds including remaking Doom on engines like Unity. As for the STO it isn't my job to know what limitations PW has and it's not as if they ever released the Cryptic engine to the public.

    Don't forget that you have a different perspective as a modder whereas Taco's in the industry and has different responsibilities. Btw, your idea has merit and a lot of STo players would certainly enjoy the more immersive experience properly scaled planets would entail.

    That being said, we are going to have to take Taco's word for it that there is a lot more going on behind the scenes in the engine that would need a complete overhaul. You have to admit that it could very well require enormous time investments and the EP, shareholders, etc. aren't going to just sign off on assigning Devs to this project unless it will pay off handsomely in the future.
    Ultimately, properly scaled planets and distances could benefit the game but it's just not practical to devote manpower to doing such a huge project at this point.
    aGHGQIKr41KNi.gif
  • neoforce42neoforce42 Member Posts: 126 Arc User
    edited May 2015
    knuhteb5 wrote: »
    Don't forget that you have a different perspective as a modder whereas Taco's in the industry and has different responsibilities. Btw, your idea has merit and a lot of STo players would certainly enjoy the more immersive experience properly scaled planets would entail.

    That being said, we are going to have to take Taco's word for it that there is a lot more going on behind the scenes in the engine that would need a complete overhaul. You have to admit that it could very well require enormous time investments and the EP, shareholders, etc. aren't going to just sign off on assigning Devs to this project unless it will pay off handsomely in the future.
    Ultimately, properly scaled planets and distances could benefit the game but it's just not practical to devote manpower to doing such a huge project at this point.

    I understood after it was explained about the engines limtiatiions. Anyway I do work in the games industry as well. Modding is mainly a hobby but I do have my own projects for when I'm not at work, work related projects that I can't talk about publicly.

    I sort of agree that it would take more manpower and time to expand the galaxy but since STO is constantly evolving then it would only seem like a matter of time until they do...even if means only implementing these features into STO 2 in a updated engine.
    vevutq3kggic.png


    My ultimate Doom open world mod:

    http://www.moddb.com/games/doom-compile-project
  • stf65stf65 Member Posts: 0 Arc User
    edited May 2015
    for there to be a sto 2 cryptic would need a new license from cbs. they can't just make a new game without permission. it wouldn't happen until this license is up; and that's sometime in 2018 from what i've seen said on the forum. so you're looking at an possible sto 2 being 3 years away.

    cryptic has 3 games using this engine, and a 4th coming out. they're not going to create a new engine and abandon this one. even if they made sto 2 it would probably use this game engine. it would just have a different core programming to allow for different things.
  • knuhteb5knuhteb5 Member Posts: 1,831 Arc User
    edited May 2015
    neoforce42 wrote: »
    I understood after it was explained about the engines limtiatiions. Anyway I do work in the games industry as well. Modding is mainly a hobby but I do have my own projects for when I'm not at work, work related projects that I can't talk about publicly.

    I sort of agree that it would take more manpower and time to expand the galaxy but since STO is constantly evolving then it would only seem like a matter of time until they do...even if means only implementing these features into STO 2 in a updated engine.

    If we're lucky, some other big sto expansion or feature wil require a revamped sector space, necessitating it's overhaul. Maybe the ability to send out Boffs/doffs on their own shuttle missions would do the trick? The Devs would want to slow down the time it takes to go between planets at that point because it would be too easy to level up your main character with the additional exp. It would be cool if I could actually switch to a Boff that's on the other side of the quadrant and play him/her as if he's my main and yet still have the experience pts he earns count towards my main character.
    aGHGQIKr41KNi.gif
  • neoforce42neoforce42 Member Posts: 126 Arc User
    edited May 2015
    stf65 wrote: »
    for there to be a sto 2 cryptic would need a new license from cbs. they can't just make a new game without permission. it wouldn't happen until this license is up; and that's sometime in 2018 from what i've seen said on the forum. so you're looking at an possible sto 2 being 3 years away.

    cryptic has 3 games using this engine, and a 4th coming out. they're not going to create a new engine and abandon this one. even if they made sto 2 it would probably use this game engine. it would just have a different core programming to allow for different things.

    Wasn't aware of the licencing expire but that does make me wonder what direction CBS would go with in STO since the game does seem like it's needs graphic overhaul eventually to compete with games like Eve Online, Elite: Dangerous but even if they did scrap STO then they probably could just re-use most of the assets that they already have. Either way it's all down to the studio to see where Trek goes. It seems like it would happen eventually like how SW:Galaxy got replaced by SWTOR, while STO graphics in animation don't really seem that impressive. From what I've played it seems the space missions gain more attention to detail than anything to do with ground activity.
    vevutq3kggic.png


    My ultimate Doom open world mod:

    http://www.moddb.com/games/doom-compile-project
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited May 2015
    capnkirk4 wrote: »
    (sound of the world's smallest violin begins playing)


    Umm, here's an idea, use a better engine, and release it as STO 2.

    (Sound of the second smallest violin playing)

    Here's another idea: reconcile yourself with the fact that an aginging MMO isn't going to be modifiable ad infinitum to keep up with the latest technical achievements of the genre/industry. If you want high performance, buy a McLauren P1. Don't beat on the hood of a 1960's corvette shouting "Why don't you have active aerodynamics?!" It'd be quite silly (and miss the point very completely).
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • stf65stf65 Member Posts: 0 Arc User
    edited May 2015
    neoforce42 wrote: »
    Wasn't aware of the licencing expire but that does make me wonder what direction CBS would go with in STO since the game does seem like it's needs graphic overhaul eventually to compete with games like Eve Online, Elite: Dangerous but even if they did scrap STO then they probably could just re-use most of the assets that they already have. Either way it's all down to the studio to see where Trek goes. It seems like it would happen eventually like how SW:Galaxy got replaced by SWTOR, while STO graphics in animation don't really seem that impressive. From what I've played it seems the space missions gain more attention to detail than anything to do with ground activity.
    swg was replaced by tor because bioware offered lucas a better deal. sto isn't the only trek game. cbs is licensing trek to game companies all the time. since sto has been out they've given licenses for infinite space, alien domain, and timelines. cbs isn't putting all its eggs in 1 basket.
  • neoforce42neoforce42 Member Posts: 126 Arc User
    edited May 2015
    stf65 wrote: »
    swg was replaced by tor because bioware offered lucas a better deal. sto isn't the only trek game. cbs is licensing trek to game companies all the time. since sto has been out they've given licenses for infinite space, alien domain, and timelines. cbs isn't putting all its eggs in 1 basket.

    Yes I noticed this but it's not as if CBS is letting several studio's make more than one STO style game plus STO is the only MMO Trek game.
    vevutq3kggic.png


    My ultimate Doom open world mod:

    http://www.moddb.com/games/doom-compile-project
  • baddmoonrizinbaddmoonrizin Member Posts: 11,007 Community Moderator
    edited May 2015
    stf65 wrote: »
    for there to be a sto 2 cryptic would need a new license from cbs. they can't just make a new game without permission. it wouldn't happen until this license is up; and that's sometime in 2018 from what i've seen said on the forum. so you're looking at an possible sto 2 being 3 years away.

    And yet, I've seen where Cryptic has disputed this supposed "fact" of a 2018 license expiration.
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  • stf65stf65 Member Posts: 0 Arc User
    edited May 2015
    neoforce42 wrote: »
    Yes I noticed this but it's not as if CBS is letting several studio's make more than one STO style game plus STO is the only MMO Trek game.
    actually alien domain and infinite space are both mmos with pve and pvp. infinite space is on hold but the license is still active. cbs isn't stopping anyone from making any type of game. the developer are decising the type of game they want to make, based on how much money they want to put into it.
    And yet, I've seen where Cryptic has disputed this supposed "fact" of a 2018 license expiration.
    considering it was branflakes who made the statement when he was cm i doubt that.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited May 2015
    neoforce42 wrote: »
    Yes I noticed this but it's not as if CBS is letting several studio's make more than one STO style game plus STO is the only MMO Trek game.

    And there doesn't appear to be a market for yet another elaborate ST MMO, not on the PC at least.

    The console is a different matter and it would absolutely require a different game than this one (STO is very incompatable with a controller). Thus STO 2. But the console MMO is only just starting to establish itself. To put it simply, what isn't a port is TRIBBLE. That represents consideral potential but for a broad company to decide to get into it there needs to be more there than Destiny to justify the effort (particularly with ST's recent console track record.) That may take years.

    One day that second ST MMO may happen, but that possibility is far enough away that its not worth more than idle speculation.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • edited May 2015
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  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    edited May 2015
    Considering this has turned very quickly away from the original purpose and has resulted in flamery, I'ma close this down.
This discussion has been closed.