Tribble is being brought down for maintenance to update it to build ST.50.20150401a.28.
General:
Resolved an issue which was causing players who purchased the Intrepid Bundle to not receive the Fleet Module discount when attempting to purchase the T6 Fleet Long Range Science Vessel.
Resolved an issue which caused a small drop in FPS for all maps.
Added new Iconian Ship death explosion animation.
Iconian ships have improved warp out animation.
Content:
Borg Red Alerts:
Reward packs are now automatically unpacked when received and function just like system patrol rewards such as in the Delta Quadrant.
The daily repeatable missions for these have been removed.
Added a 30 minute cooldown to each Borg Red Alert.
Each Borg Red Alert requires the Captain to be at least level 50 to enter.
Blood of Ancients:
Resolved an issue which was causing the camera to shake in the first cutscene.
Added small amounts of VO and music which were missing.
Delta Flight:
Resolved an issue where the Iaidon Dreadnought would not fight in stage 2 and 3 of the encounter with it.
Added small amounts of VO and music which were missing.
Closed up holes in the asteroid cave which occasionally could trap players or allies.
Fluid Dynamics
Resolved an issue which was causing KDF Captains to not be able to enter this episode.
Resolved an issue where allies would sometimes not help the players.
Updated the cutscene of the Romulan ship abduction at the end of "Cutting the Cord," in light of recent story revelations.
The Iconian is no longer missing from the ending cutscene of "Surface Tension."
Battle Group Omega location now has an object in Sector Space which represents it.
Known Issues:
Some items are missing in a players Account Bank, Fleet Bank, Exchange, and Mail.
There is a fix currently being worked on for this and no items will be permanently lost.
Foundry functions will temporarily not be available when Season 10: The Iconian War goes to Holodeck on 4/21/15.
The Radiant Antiproton Pulsewave Assault Weapon is missing audio effects.
Occasionally, when accepting a new Episode, the sub tasks under the episode name will not initially appear in the mission tracker.
In order to make these appear, the player can open the journal and either clear or make the episode the primary mission or transfer maps.
KDF players do not appear in the scoreboard at the end of a PVP match.
What about Encoded Data Receivers from Iconian Tier Rep, Temporal Beacons, Tal Shiar Command Codes not being able to be used? This has to be an easy fix!
Any ETA on the huge reward disparity between episode replays(192 dilithium) and patrol missions(480 dilithium)? Because we were told that rewards were supposed to be based on time, regardless of the type of content, and episode replays reward less for more time.
So is Doffing "working as intended" ... because I could think of mulitple things that seems wrong/off ... but I haven't seen any DEV Response on the matter ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
* Lag all around the game still not fixed.
* Missing items still not returned.
* Tal shiar command codes, datachips, etc. still unusable
* Sector space DOFF missions not updating properly is not even a known issue
* Not working Improved Pedal to the Metal not even a known issue
* New lockobx Tac,Eng and Sci power not interacting properly with related traits not even a known issue
* Constant crashing in Zaria system mission not even a known issue
* R/D Crafting traits including the engineering one not doing anything at all is still not a known issue
* W to S epic mod on warp cores not doing anything still not even a known issue
* KDF players do no appear in the scoreboard in PVP EVER SINCE DR is released. Looks like no one even gives a c**p.
But nice patch, the most important thing is they fixed the camera shake in blood of the ancient. hooray.
What about Encoded Data Receivers from Iconian Tier Rep, Temporal Beacons, Tal Shiar Command Codes not being able to be used? This has to be an easy fix!
I had the same issue with a Tal'shiar command code I got from a lock box but found there is a workaround for such items.
Open the available skills window ('P' key by default; or click the button on the right edge of skill tray), find your item and drag it to your skill tray, then click it on your skill tray to activate it. This worked for me and I was able to start the doff assignment for the Tal'shiar command code item. If you don't see it in the skills window on a ground map try beaming to your ship and doing it in space. Make sure you don't have an overflow bag button at the bottom of your inventory. If you do then open it and remove all items (if it won't open you'll need to completely shut the game down and relaunch it).
I had the same issue with a Tal'shiar command code I got from a lock box but found there is a workaround for such items.
Open the available skills window ('P' key by default; or click the button on the right edge of skill tray), find your item and drag it to your skill tray, then click it on your skill tray to activate it. This worked for me and I was able to start the doff assignment for the Tal'shiar command code item. If you don't see it in the skills window on a ground map try beaming to your ship and doing it in space. Make sure you don't have an overflow bag button at the bottom of your inventory. If you do then open it and remove all items (if it won't open you'll need to completely shut the game down and relaunch it).
* Lag all around the game still not fixed.
* Missing items still not returned.
* Tal shiar command codes, datachips, etc. still unusable
* Sector space DOFF missions not updating properly is not even a known issue
* Not working Improved Pedal to the Metal not even a known issue
* New lockobx Tac,Eng and Sci power not interacting properly with related traits not even a known issue
* Constant crashing in Zaria system mission not even a known issue
* R/D Crafting traits including the engineering one not doing anything at all is still not a known issue
* W to S epic mod on warp cores not doing anything still not even a known issue
* KDF players do no appear in the scoreboard in PVP EVER SINCE DR is released. Looks like no one even gives a c**p.
But nice patch, the most important thing is they fixed the camera shake in blood of the ancient. hooray.
Also nice going nerfing borg alerts.
Dunno if these are game-wide, I haven't experienced these aside from the Tal Shiar Command Codes.
Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.
Resolved an issue where allies would sometimes not help the players.
Since you're fixing old issues, could it be possible to fix the years old miscategorization of all of the costume parts for the Fleet Scourge Destroyer? The ship customization interface still thinks the Scourge parts belong to the Gorn Draguas, and asks me to pay 1500 zen to use them, making it impossible to customize the ship at all.
I had the same issue with a Tal'shiar command code I got from a lock box but found there is a workaround for such items.
Open the available skills window ('P' key by default; or click the button on the right edge of skill tray), find your item and drag it to your skill tray, then click it on your skill tray to activate it. This worked for me and I was able to start the doff assignment for the Tal'shiar command code item. If you don't see it in the skills window on a ground map try beaming to your ship and doing it in space. Make sure you don't have an overflow bag button at the bottom of your inventory. If you do then open it and remove all items (if it won't open you'll need to completely shut the game down and relaunch it).
Would it be possible to use that for historical datachips.
It's interesting when I look at the accolades for the Path to 2409, most of them are just missing. I don't know how that works.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
...and yet another patch goes by with still no fix (nor even mention in "known issues") for kdf players with a defective T5U tholian orb weaver with no sensor analysis.
Tribble is being brought down for maintenance to update it to build ST.50.20150401a.28.
[...] Content:
Borg Red Alerts:
Reward packs are now automatically unpacked when received and function just like system patrol rewards such as in the Delta Quadrant.
The daily repeatable missions for these have been removed.
Added a 30 minute cooldown to each Borg Red Alert.
Each Borg Red Alert requires the Captain to be at least level 50 to enter.
[...]
Two issues come to mind.
1) There are a bunch of accolades associated with the various Borg alerts. Rendering them incompleteable would be ... unfortunate.
2) I am wary of the cooldown. Does that mean my character cannot enter ANY of the various Borg RAs that used to be around? Can he only not enter the recently completed RA? Can we SEE 'before' using the warp to option on the RA button that we are on cooldown for that RA? Because currently you can only tell which Borg RA it is after you warped there.
---snip---
And my personal opinion: Making it even harder for the average Joe to get decent amounts of specialization experience is the wrong approach.
Does the "Cutting The Cord" update mean the asteroid has also been replaced, seeing as they seem to have tossed out the Obex? (that one ship with the violet cloud)
Does the "Cutting The Cord" update mean the asteroid has also been replaced, seeing as they seem to have tossed out the Obex? (that one ship with the violet cloud)
Comments
The-Grand-Nagus
Join Date: Sep 2008
the lag is a very well know issue and from what has been said is a hardware issue that is being addressed as fast as possible
dps.shivtr.com/
So is Doffing "working as intended" ... because I could think of mulitple things that seems wrong/off ... but I haven't seen any DEV Response on the matter ...
* Missing items still not returned.
* Tal shiar command codes, datachips, etc. still unusable
* Sector space DOFF missions not updating properly is not even a known issue
* Not working Improved Pedal to the Metal not even a known issue
* New lockobx Tac,Eng and Sci power not interacting properly with related traits not even a known issue
* Constant crashing in Zaria system mission not even a known issue
* R/D Crafting traits including the engineering one not doing anything at all is still not a known issue
* W to S epic mod on warp cores not doing anything still not even a known issue
* KDF players do no appear in the scoreboard in PVP EVER SINCE DR is released. Looks like no one even gives a c**p.
But nice patch, the most important thing is they fixed the camera shake in blood of the ancient. hooray.
Also nice going nerfing borg alerts.
I had the same issue with a Tal'shiar command code I got from a lock box but found there is a workaround for such items.
Open the available skills window ('P' key by default; or click the button on the right edge of skill tray), find your item and drag it to your skill tray, then click it on your skill tray to activate it. This worked for me and I was able to start the doff assignment for the Tal'shiar command code item. If you don't see it in the skills window on a ground map try beaming to your ship and doing it in space. Make sure you don't have an overflow bag button at the bottom of your inventory. If you do then open it and remove all items (if it won't open you'll need to completely shut the game down and relaunch it).
Dude you're the freaking man! Totally Works!!!
Dunno if these are game-wide, I haven't experienced these aside from the Tal Shiar Command Codes.
Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.
I dare you to do better.
Red Alerts are key part of raising skill at low levels. Is why the 2x skill multiplier even exists.
And now you are going to lock them out?
Raising skill on low levels? You can get to lvl 50 on story missions alone, almost all my toons did.
And that was before I got the LTS.
Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.
I dare you to do better.
you can get there faster if you take the Red Alerts that pop up all the time
story missions suck the 10th time through
Since you're fixing old issues, could it be possible to fix the years old miscategorization of all of the costume parts for the Fleet Scourge Destroyer? The ship customization interface still thinks the Scourge parts belong to the Gorn Draguas, and asks me to pay 1500 zen to use them, making it impossible to customize the ship at all.
hey...you know what that looks like?
a lag fix!
they're getting there, give them time.
Would it be possible to use that for historical datachips.
It's interesting when I look at the accolades for the Path to 2409, most of them are just missing. I don't know how that works.
http://www.reddit.com/r/sto/comments/3489vm/borg_red_alert_changes_on_tribble_4282015/
Two issues come to mind.
1) There are a bunch of accolades associated with the various Borg alerts. Rendering them incompleteable would be ... unfortunate.
2) I am wary of the cooldown. Does that mean my character cannot enter ANY of the various Borg RAs that used to be around? Can he only not enter the recently completed RA? Can we SEE 'before' using the warp to option on the RA button that we are on cooldown for that RA? Because currently you can only tell which Borg RA it is after you warped there.
---snip---
And my personal opinion: Making it even harder for the average Joe to get decent amounts of specialization experience is the wrong approach.
No. /10char
Was hoping to see the new elite Xindi hanger pets make this list, i guess my elite will spawn advanced for another week then.