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Default Costume on Character Select Screen Not Changing

azniadeetazniadeet Member Posts: 1,871 Arc User
I made some changes to my new Delta toon's costume, and I've noticed that if I log out while in space, the default costume will not change. I've included a picture of the character select screen (left) and the character's current default costume (right) to show the minor differences.

deYM2Q.png
Post edited by Unknown User on

Comments

  • callevistacallevista Member Posts: 237 Cryptic Developer
    edited April 2015
    azniadeet wrote: »
    I made some changes to my new Delta toon's costume, and I've noticed that if I log out while in space, the default costume will not change. I've included a picture of the character select screen (left) and the character's current default costume (right) to show the minor differences.

    deYM2Q.png

    Thank you for the info.
    We are looking into it.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2015
    this has been happening for a long time.....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
    edited April 2015
    I noticed that for a long time yet... default loggin costume is the first one in slot or the one we are wearing either we are on ground or in space last we were online.
    Server not responding (1701 s)
  • freakiumfreakium Member Posts: 439 Arc User
    edited April 2015
    This has been happening for a long time. Ever since they changed the login screen to include your bridge officers. The key thing to remember here is:

    1. When you log out while on a ground map, you'll be wearing your current uniform in the login screen.
    2. When you log out while on a space map, you'll be wearing the uniform in your first costume slot.
    m12Pkoj.png
  • toivatoiva Member Posts: 3,276 Arc User
    edited April 2015
    freakium wrote: »
    This has been happening for a long time. Ever since they changed the login screen to include your bridge officers. The key thing to remember here is:

    1. When you log out while on a ground map, you'll be wearing your current uniform in the login screen.
    2. When you log out while on a space map, you'll be wearing the uniform in your first costume slot.

    Yes, but what OP reports is that the login screen doesn't even acknowledge changes to that first - default - costume.

    It'd be nice, of course, for the log in screen to show the current costume regardless of where (ground or system, or sector space) we log out.

    It'd also be nice for the ship in the log in screen to show currently active visuals (shield visuals, engine, deflector or assimilated module visuals).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • zeatrexzeatrex Member Posts: 212 Arc User
    edited April 2015
    callevista wrote: »
    Thank you for the info.
    We are looking into it.

    How about explaining to me why all my Boffs on my Vixenity@zeatrex character do not show their outfit or even look for that matter on the character select screen? In the selection of the character to start playing the game, the Boffs like get a single outfit/Boff look and clone it for the rest of the Boffs. This also happens 95% of the times in cut-scenes also where sometimes (most of the times) even my character is also a clone.
    My Character Selection
    (Damn I look smexy doh, lol!)
  • baddmoonrizinbaddmoonrizin Member Posts: 10,920 Community Moderator
    edited April 2015
    zeatrex wrote: »
    How about explaining to me why all my Boffs on my Vixenity@zeatrex character do not show their outfit or even look for that matter on the character select screen? In the selection of the character to start playing the game, the Boffs like get a single outfit/Boff look and clone it for the rest of the Boffs. This also happens 95% of the times in cut-scenes also where sometimes (most of the times) even my character is also a clone.
    My Character Selection
    (Damn I look smexy doh, lol!)

    In the Tailor, do they all have the same name for their costumes? If so, try renaming their costumes so that they all have different names.
    GrWzQke.png
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  • toivatoiva Member Posts: 3,276 Arc User
    edited April 2015
    zeatrex wrote: »
    How about explaining to me why all my Boffs on my Vixenity@zeatrex character do not show their outfit or even look for that matter on the character select screen? In the selection of the character to start playing the game, the Boffs like get a single outfit/Boff look and clone it for the rest of the Boffs. This also happens 95% of the times in cut-scenes also where sometimes (most of the times) even my character is also a clone.
    My Character Selection
    (Damn I look smexy doh, lol!)

    Are your boffs set as your default away team in the stations tab? If none are selected there, none show up in the log in screen. (Note: even if none are selected, your firstly gotten will still pop up everytime you need an away team anyway.)

    EDIT: Err... I kinda proved I didn't look at your screenshot. Haven't experienced your bug.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited May 2015
    I want to update this with a little more information...

    I just got a new BOFF, and I used the "change uniform" button that you're shown when you first "join" a BOFF to your crew. When I used that button, several additional uniform options appeared for my captain, including the default costume seen at the top of this thread.

    There appear to be totally different costumes appearing when I access a tailor, and when I access the "change uniform" screen from the BOFF acquisition window.

    Also, when I adjusted the costume there, the Engineer (kit) belt was not available in the costume editor. None of the kit items were.

    Thanks for looking into it! Hope this info helps!
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited August 2015
    I am having a more pronounced version of this bug and I believe I have the solution although what I know comes from some buggy things I tried.

    ...

    Now, what I have observed is this:

    My Alien's costumes are set to Cardassian and human looks.

    When logged out in ground maps, I get whatever costume my character is wearing. While logged out on space maps, on away team selectors everywhere, and in cutscenes, I get the generic purple dude from character creation. Which isn't in any of my character costume slots.

    I can provide repro steps for this.

    My guesstimate is that the initial character generation creator tailor is saving costumes to a different place than any of the tailor slots and this place is being used for quick previews of a character. I can dig a bit further to see what this costume slot is called as it might show up in a demorecord. It's probably the result of a typo when saving the costume preview.

    Now, it's going to be a small pain to fix and the easiest (but messy) way I can see to fix it involves actually preserving the bugged costume slot by giving everyone one free costume slot. I realize there are costs associated with that but you're already bearing that burden for everyone who created a costume under this bug, they just can't access/edit it. I think what's happened is that characters created for the last few months have all had costume data saved to a non-existent costume slot or at the very least edits of the first slot at a conventional tailor have failed to override the preview costume due to a typo in the costume name there.

    Also, I'd be happy to consider a job in QA. :-) Does Cryptic offer relocation or a signing bonus?
    Post edited by leviathan99#2867 on
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    And I just saw this is over 30 days old, so... New thread?
  • warpangelwarpangel Member Posts: 9,427 Arc User
    It happens whenever a new costume is created while in space (possible by commissioning a bridge officer and choosing to edit its uniform). The result is a bugged "space costume" that's only visible in a few places. Unfortunately it's not possible to delete them, but if you go back to the costume editor in space again, they will show up and you can edit them.

    The developers should just delete all these "space costumes." They can't actually be used in the game anyway (unless you count occasionally showing the wrong costume in the login screen a use), so nobody will miss them.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    warpangel wrote: »
    It happens whenever a new costume is created while in space (possible by commissioning a bridge officer and choosing to edit its uniform). The result is a bugged "space costume" that's only visible in a few places. Unfortunately it's not possible to delete them, but if you go back to the costume editor in space again, they will show up and you can edit them.

    The developers should just delete all these "space costumes." They can't actually be used in the game anyway (unless you count occasionally showing the wrong costume in the login screen a use), so nobody will miss them.

    Yup. Confirmed. I got a new BO and tested this out by editing costume in space.

    Somehow I have entirely different costume slots in space. I can create new ones and edit when I change a BO's rank in space. They don't recognize my rank. These spots seem to be created at character generation and can be created/accessed when editing a new BOff candidate in space.

    It seems to me there's a typo in the costume being saved/accessed both in space and at character creation (which I presume is "in space"). These typo-named slots are being retrieved for cutscenes, away team previews, and the login screen. Ground costumes are being saved to a different place.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    azniadeet wrote: »
    I want to update this with a little more information...

    I just got a new BOFF, and I used the "change uniform" button that you're shown when you first "join" a BOFF to your crew. When I used that button, several additional uniform options appeared for my captain, including the default costume seen at the top of this thread.

    There appear to be totally different costumes appearing when I access a tailor, and when I access the "change uniform" screen from the BOFF acquisition window.

    Also, when I adjusted the costume there, the Engineer (kit) belt was not available in the costume editor. None of the kit items were.

    Thanks for looking into it! Hope this info helps!

    Confirmed, I have the exact same issue on my Klingulan character. She wears a different outift which I must have made this way which is displayed in cutscenes and the selection screen and I seem unable to change that, so she's always stuck with it.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    angrytarg wrote: »
    azniadeet wrote: »
    I want to update this with a little more information...

    I just got a new BOFF, and I used the "change uniform" button that you're shown when you first "join" a BOFF to your crew. When I used that button, several additional uniform options appeared for my captain, including the default costume seen at the top of this thread.

    There appear to be totally different costumes appearing when I access a tailor, and when I access the "change uniform" screen from the BOFF acquisition window.

    Also, when I adjusted the costume there, the Engineer (kit) belt was not available in the costume editor. None of the kit items were.

    Thanks for looking into it! Hope this info helps!

    Confirmed, I have the exact same issue on my Klingulan character. She wears a different outift which I must have made this way which is displayed in cutscenes and the selection screen and I seem unable to change that, so she's always stuck with it.​​

    If you want to change it, commission a new BOff in space and edit your captain's first slot costume in that tailor window. That said, when you do that, that costume slot will be unable to display character rank or rank-based unlocks... and they will probably be deleting those slots when they identify a fix. (Space tailor is accessing and creating other character slots.)
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    I have a question for those with this bug. Do the costumes created in space count toward the number of slots used in the regular tailor?
    Waiting for a programmer ...
    qVpg1km.png
  • angrytargangrytarg Member Posts: 11,008 Arc User
    frtoaster wrote: »
    I have a question for those with this bug. Do the costumes created in space count toward the number of slots used in the regular tailor?

    As far as I can tell no, it doesn't. I have my three default costume slots on ground which I can freely customize. The one "invisible" space slot is not affected by that, but it is the costume that is always used for cutscenes and the character selection screen, not the game however. So as a bonus costume slot it doesn't really help as you cannot actually wear it in-game.

    @stoleviathan99 ah, thanks. I never tried that, actually.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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