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Costume/NPC/Mob Request Poll

primar13primar13 Member Posts: 1,896 Bug Hunter
It has been nearly a year since we last ran a poll to see what the community wants Cryptic to focus on in terms of adding new items to the Foundry. Many things have happened since then, we have lots of new stuff in game, and we've had a number of assets crossed off the list (Space stations, New ESD, etcs).


What I need from the community for this round are suggestions. Please post here with Costumes, NPC;s and any Mob Groups that you think should be added to the Foundry. Once I get the lists compiled, I will open the voting for a couple weeks.

I've looked at the previous polls to get the new list started, and I'll be adding in anything people suggest here as we go.

Work in Progress List

Categories

NPC Groups
NPC's
Contacts Named (Quinn, D'Tan) For Use as Starting Points, and in Dialogue
Costumes Pieces





So, post below with your suggestions.

Some things to keep in mind:
-Consider not just what you want, but also what might be of value to the widest variety of authors.
-Be detailed, so I know exactly what assets or maps you're requesting.
-The only things we'll get are ones already in the game. It is unfortunately not feasible for Cryptic to build assets only for the Foundry.
-Right now I'm just building the lists, voting comes later.
-These are general polls to see what direction the Cryptic devs should go in if and when they get time to add assets or maps. Items on the poll (even the winning ones) are not guaranteed to be added.
Post edited by Unknown User on
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Comments

  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited April 2015
    NPC Groups

    Captain Fang and her Pirates from "The Undying"
    Federation Tutorial Borg (non-adapting)
    Boss Mobs (Vaadwaur, Borg, etc)
    Heralds (Ground and Space)
    Solanae Drones

    NPCs

    Xindi Reptillian

    Costumes

    Xindi Primate Outfit
    Iconian Rep Armor
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited April 2015
    Npc Groups - Malon, Hazari, APU, Octangti, Turie & Herald.

    Npc Contacts:

    D'Tan
    Commander Jarok
    SubCommander Neval
    Obisek
    Commander Rashna
    Captain Shron
    Crew of the R.R.W. Lliset
    Crew of the I.K.S. Borticus
    Crew of the U.S.S. Enterprise F
    Kurkland here.
    The Cardassian woman from "Tear of the prophets"
    This is Kurkland.
    Preserver - Male
    Cats - lobi store
    Bepi 113 Dog - lobi store
    Elachi Facehuggers - lobi store
    Iconian - Purple (Kills the preserver)
    Iconian - Green (Arrives on Qu'nos ... think she's purple now.)
    Iconian - Red (Arrives in a bad mood on New Romulus)
    Iconian - Blue (In one of the Season 10 in game ads)
    Iconian - Yellow (Please!!!!!!! - this could be the Iconian that lurks around in foundry missions :P One minute she's in Drogyns mission... the next she's in a grinder... then Boom she's in mine making everything break!)
    Morn - (I won't let him speak :) )

    Costumes:

    Swimwear
    Iconian rep Armor - beat me to it.
    Enterprise Maco Outfit (long shot, I know.)
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2015
    We're missing a lot of DQ lobs. Turei, Octanti, and a bunch of others.

    I'd love to get all the missing Terran Empire NPC contacts, though I'd settle for being able to use the mirror skins in the costume tab.

    Admiral Quinn and T'nae would be very useful.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited April 2015
    We're missing a lot of DQ lobs. Turei, Octanti, and a bunch of others.

    It sort of depends on how those mobs were built. We have the NPC Contacts for these, so we can reskin other mobs as them. Cryptic may have done the same thing (or whatever the equivalent is in their editor), rather than building them as separate NPC groups.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited April 2015
    What about instead of mobs of the specific factions... mobs that do a certain damage type.. Then we can skin them as we see fit.

    I.E.

    Mob - Frigate (Phaser/Photon)
    Mob - Cruiser 01 (Tetryon/Chroniton)
    Mob - Cruiser 02 (Proton/Plasma)
    Mob - Battleship 01 (Phased Polaron / Transphasic)

    Though I suppose that is something that would technically have to be built. :P
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2015
    drogyn1701 wrote: »
    It sort of depends on how those mobs were built. We have the NPC Contacts for these, so we can reskin other mobs as them. Cryptic may have done the same thing (or whatever the equivalent is in their editor), rather than building them as separate NPC groups.

    The Turei (I think) use plasma weapons. Not a lot of factions in the game that do that.
    thay8472 wrote: »
    What about instead of mobs of the specific factions... mobs that do a certain damage type.. Then we can skin them as we see fit.

    I.E.

    Mob - Frigate (Phaser/Photon)
    Mob - Cruiser 01 (Tetryon/Chroniton)
    Mob - Cruiser 02 (Proton/Plasma)
    Mob - Battleship 01 (Phased Polaron / Transphasic)

    Though I suppose that is something that would technically have to be built. :P

    That would be a great addition. Although I would kind of like to be able to have more control over their abilities, speed, etc. :P
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited April 2015
    My suggestions are as follows:
    • A Melee-only hostile NPC group
    • A Single NPC group with a friendly melee-only, with high hit points, but weak attacks. (i.e. Thomas Riker's son from the Badlands mission)
    • A Single NPC group with a friendly non-combatant who has a beam out animation
    • A groups of friendly Fed/KDF/RR NPCs (ground and space) who fight, but have little to no damage, but high hit points.
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited April 2015
    thay8472 wrote: »
    What about instead of mobs of the specific factions... mobs that do a certain damage type.. Then we can skin them as we see fit.

    I.E.

    Mob - Frigate (Phaser/Photon)
    Mob - Cruiser 01 (Tetryon/Chroniton)
    Mob - Cruiser 02 (Proton/Plasma)
    Mob - Battleship 01 (Phased Polaron / Transphasic)

    Though I suppose that is something that would technically have to be built. :P
    That would be a great addition. Although I would kind of like to be able to have more control over their abilities, speed, etc. :P

    That may not be possible. From what I've heard, giving them powers is only half the process, they need to write AI scripts to teach them how to use them. Zero may be limited to mob groups that have already been set up.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited April 2015
    My suggestions are as follows:
    • A Melee-only hostile NPC group

    I have heard Rumors that those have always been shotdown to to explotability.

    However I think the "Bug Controlled" Vaudwaar Mob, could work as he is Melle only (he holds a pistol but doesn't shoot) but is also extremely powerful and difficult to kill.
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited April 2015
    primar13 wrote: »
    I have heard Rumors that those have always been shotdown to to explotability.

    However I think the "Bug Controlled" Vaudwaar Mob, could work as he is Melle only (he holds a pistol but doesn't shoot) but is also extremely powerful and difficult to kill.

    Melee-only volumes (where neither the player/team nor NPC mobs can use energy weapons or powers) might work better than melee mobs for avoiding exploitability.

    Anyway, here are my requests:

    Mobs:
    • Dewan Arthropods (currently we just have a bunch of Arthropod costumes to reskin other mobs with)

    Contacts:
    • Temporal Agent for each faction
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2015
    I just want to see one thing:

    KDF Rebels

    Why?

    So there is some way to get that kill accolade that doesn't involve running the same mission 1000 times on a fed toon.
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited April 2015
    Anyway, here are my requests:

    Mobs:
    • Dewan Arthropods (currently we just have a bunch of Arthropod costumes to reskin other mobs with)

    We have those already.
    lucho80 wrote: »
    I just want to see one thing:

    KDF Rebels

    Why?

    So there is some way to get that kill accolade that doesn't involve running the same mission 1000 times on a fed toon.

    Do the renegade Klingons we have give the accolade?
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited April 2015
    lucho80 wrote: »
    I just want to see one thing:

    KDF Rebels

    Why?

    So there is some way to get that kill accolade that doesn't involve running the same mission 1000 times on a fed toon.

    Pretty sure we got those with the Delta Rising updates.
  • djxprimedjxprime Member Posts: 522 Arc User
    edited April 2015
    I've seen alot of good ones on here.

    There's one type of NPC or NPC group I would like to see: Starfleet officers in the 2409 uniforms (Sierra, Antares, etc.). For those of us who made missions that supposedly take place during that time and who don't want to use too many costume assets to cloth their NPCs to look the part.
    Kkerp5u.jpg?1

    "No matter where you go...there you are."
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited April 2015
    We need actual boss NPCs we can set difficulty on.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • djxprimedjxprime Member Posts: 522 Arc User
    edited April 2015
    ashkrik23 wrote: »
    We need actual boss NPCs we can set difficulty on.


    That reminds me of one other thing, if it hadn't been said specifically yet:

    Single Boss NPCs.
    Kkerp5u.jpg?1

    "No matter where you go...there you are."
  • lorne12lorne12 Member Posts: 90 Arc User
    edited April 2015
    I would like TOS Starfleet groups (space and ground), shooting with the blue phasers.
    You read an lorne12™ post

    bZVIEMl.jpg
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2015
    djxprime wrote: »
    I've seen alot of good ones on here.

    There's one type of NPC or NPC group I would like to see: Starfleet officers in the 2409 uniforms (Sierra, Antares, etc.). For those of us who made missions that supposedly take place during that time and who don't want to use too many costume assets to cloth their NPCs to look the part.

    The Odyssey is the uniform of both time periods. Complete the tutorial on a new character and you'll be placed in an Odyssey uniform. The Sierra/Antares/etc have been retconned out of the story, and now exist solely through the players who use them.

    I second the TOS mob request. That would be perfect for my mission.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited April 2015
    The Odyssey is the uniform of both time periods. Complete the tutorial on a new character and you'll be placed in an Odyssey uniform.

    The Sierra/Antares/etc have been retconned out of the story, and now exist solely through the players who use them.

    Sierra and Antares are stll the Official Uniforms of the Mirror Universe..

    There was a Bug that put them in Oddy Uniforms but Thomas the Cat said they should still be in the old Uniforms.
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited April 2015
    primar13 wrote: »
    Sierra and Antares are stll the Official Uniforms of the Mirror Universe..

    There was a Bug that put them in Oddy Uniforms but Thomas the Cat said they should still be in the old Uniforms.

    Actually they wear the Jupiter 3 uniforms with the TOS mirror sash.
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited April 2015
    We have [Dewan arthropod mobs] already.

    Really? I know we got the arthropod NPC costumes to reskin other mobs, and we got one of the other New Romulus creatures as mobs, but I don't think we ever got actual arthropod mobs.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited April 2015
    Actually they wear the Jupiter 3 uniforms with the TOS mirror sash.

    I was going to post that, but I think he might mean the space ship hull material.
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  • aliendejouraliendejour Member Posts: 88 Arc User
    edited April 2015
    I'm going to throw in my support for a melee only mob that uses fists or melee weapons.

    We can currently create a melee only mob by just reskinning beasts as people except they only attack by biting. The Foundry could use either a new mob that uses normal melee attacks or a way to select a normal melee attack animation.

    In the same vein, a mob that attacks with a non-beam animation, i.e. shoots bullets.
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited April 2015
    I want a Captain Fang mob. Its the prefect solution to the Melee-only conundrum. Nanolirpas reflect energy weapons (feel free to up the proc chance for this NPC, Zero) and Pounce ensure she can move to close range super fast as well as deal heavy damage.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    edited April 2015
    There are melee mobs that fight hand to hand. The prisoners from the facility 4028 mission, or whatever the number is.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2015
    I thought it was DEflect.... But yeah, Fang is an interesting enemy to fight. :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited April 2015
    Elachi Tripods ]Ground[ (The big walkers from the Romulan Tutorial, the Reman Colony mission.)
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited April 2015
    Another one for you.

    Targetless Mode (Aka you can't target/shoot it) Npcs. from "Blood of the anicents." During the New Romulus space scene there are multiple ships in the background firing at one another.

    It made it "feel" like an epic space battle.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • arincdiarincdi Member Posts: 0 Arc User
    edited April 2015
    primar13 wrote: »
    I have heard Rumors that those {referring to Melee only mobs} have always been shotdown to to explotability.

    I'm not sure how something can be exploitable.

    If it's a question of skill points/XP, can't they just make it worth 0? Most of us want things for STORY related reasons, not for the rewards it gives or doesn't give potential players.

    On that subject, I'd really like a stationary "sit there and take it" mob, both the kind that attacks back (phaser turret, etc.) and the type that doesn't (door lock, shootable forcefield, the applications are endless).
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited May 2015
    We also need the "naked" Tholians as mobs and NPC contacts.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
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