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[VIDEO] The Wizards of STO Present: MISFIRE! MISFIRE! MISFIRE!

sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
WHAT LAG (The State of the Lag Part 2)

First part of the video shows another laggy ISA run. You can see stuttering, rubberbanding, and the dreaded misfire glitch.

Misfire Glitch
Affects: Anything and everything you can activate, BOffs powers, Captains abilities, Clickly Consoles, Weapons, etc...
Symptoms: Activitating ability puts it on cool down but does not activate it. Example: FAW, activating one copy of FAW puts both copies on a 20s cooldown and does not activate it.

In the first part of the video, along with the rubberbanding, you will see Ryan's abilities being activating, going on cooldown, but not actually triggering.

The War against Lag (Part3)

the second part of the video. You've seen our ISA in T1 Ships and Wait for Pets videos, this time the guys found another way to combat the lag and help the server out... no Bridge Officer or Captain abilities... actually no activatible abilities at all!

Yes, they finished ISA with the optional without using a single ability, only auto-fire!!!!

Enjoy!
Post edited by Unknown User on
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Comments

  • guilli88guilli88 Member Posts: 0 Arc User
    edited April 2015
    It's really good you guys or on this issue as well.

    We're running into walls with some forum members refusing to believe it's a server issue.

    sig

    http://img825.imageshack.us/img825/5451/om71.jpg

    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited April 2015
    guilli88 wrote: »
    It's really good you guys or on this issue as well.

    We're running into walls with some forum members refusing to believe it's a server issue.

    We've been on this since the Anniversary event, this issue hit us harder and before it really started affecting everyone else (2-3 weeks ago).

    I know a lot of players state that it started then, but from out point of view it just got worse at that point.
  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited April 2015
    Love the vid,,,,,:)

    BUT wait for the it must be your ISP or set up as iv never had it to start.
  • sf911sf911 Member Posts: 284 Arc User
    edited April 2015
    I can (like many others) confirm these issues. Been having them since the anniversary event, but they got even worse in the last 2/3 weeks.
    I (still) remain hopeful for a fix.
    I really enjoy playing STO but, in the current state, space STFs are simply not fun.
  • lebtronlebtron Member Posts: 296 Arc User
    edited April 2015
    guilli88 wrote: »
    It's really good you guys or on this issue as well.

    We're running into walls with some forum members refusing to believe it's a server issue.

    Those who think its not a server issue must be really blind. There is no way how teams of players could slow down timers.

    But there are those who claim they have no lags at all. I wish those could post a stf video. I would be really interested what could be the reason for them not getting lags. I do believe it is still possible that some players are not be affected. May it be the way they play or a reason we dont even think of.
  • bobtheskull99bobtheskull99 Member Posts: 706 Arc User
    edited April 2015
    Hmm quick question,how can it be a server issue if it doesnt affect everyone?

    Riddle me that and ill give you a lollipop :D

    in all seriousness as someone who doesn't seem to experience the same lag I would also like to hear the answer to this question
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited April 2015
    Hmm quick question,how can it be a server issue if it doesnt affect everyone?

    Riddle me that and ill give you a lollipop :D

    Since it's not ONE sever but a whole bunch I'd say uneven nodebalancing across the server farm.
    If it were a player issue it would be ridicilously unlikely it would affect all 5 players in the same STF.;)
  • lebtronlebtron Member Posts: 296 Arc User
    edited April 2015
    Hmm quick question,how can it be a server issue if it doesnt affect everyone?

    Thats the reason I asked for a video of a lag free stf run. It could be that those without lags play totally different, use different skills, traits whatever. Or it could even be an account problem.

    I am pugging a lot and get lags in almost every stf. And every time i write about this in team chat somebody agrees. I have never seen somebody disagreeing so far.

    And just as I already wrote. How couldnt it be a server problem when timers are slowed down. So 1 second on the timer needs 3 seconds real time. And that was not just a graphical glitch, npcs did not spawn until the timer run out.
    Dont you think the forums would be in chaos similar to the french revolution and even worse if everyone had this "lag" issue you keep on talking about?
    No. There are those who simply stop playing without writing about it in the forum (know a few). And there are those casual players, doing episodes, foundry etc, where lags are almost non existant (which shouldnt be the case if it is an isp problem). A missing revolution is not telling enough to me;)
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    edited April 2015
    I had not really noticed how much proc and passive healing could do till I watched that. Rather amazing about of beating you took with no activated heals.
  • guilli88guilli88 Member Posts: 0 Arc User
    edited April 2015
    Hmm quick question,how can it be a server issue if it doesnt affect everyone?

    Riddle me that and ill give you a lollipop

    The cause of the lag issues some/many are experiencing on a daily basis could be a combination of traits/weapons/consoles related. Something that's causing the server and client to misbehave. In whatever fashion that may be.

    None the less it's most certainly not a client side system issue (pc specs) or local ISP issue (since both EU and US players are experiencing this).

    sig

    http://img825.imageshack.us/img825/5451/om71.jpg

    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    lebtron wrote: »
    Thats the reason I asked for a video of a lag free stf run. It could be that those without lags play totally different, use different skills, traits whatever. Or it could even be an account problem.

    It is curious, but I haven't seen anybody do that. Different folks have offered all sorts of videos here and there to demonstrate the issues they are experiencing, but I haven't seen anybody stating that they're not - showing that they're not.
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited April 2015
    It's definitely related to Traits, specialist ship mechanics (gather intel, inspiration), specializations (intel, command, pilot), and certain doffs.

    Players with maxed out, powerful toons, with all the toys get more severe lag and misfirings. While toons, like the new delta recruits, that don't have the latest and greatest shinies do not seem to have any problems.

    Actually, if you want absolute proof that it's a server issue; go into Battle of Korfez, the Benthan phase... look at the timer, the one that says troop transport will spawn in 2:30 and look how it ticks down. Every 5 to 15 seconds real time, the timer will tick down 1 second.

    SOB and Snipey spent 28 minutes in that phase waiting for the 2:30 timer to finish counting down...
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited April 2015
    It has to be Traits, and the new specializations.

    Some Traits affect other players, so I am guessing the combined effect is lagging the servers to hell.

    The more players with Traits bouncing off other players, and it gets worse.

    The trick would be to get 20 or so players into an undine (already bad for lag anyways) space zone, and see how long it takes for the server to die....
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited April 2015
    It's definitely related to Traits, specialist ship mechanics (gather intel, inspiration), specializations (intel, command, pilot), and certain doffs.

    Players with maxed out, powerful toons, with all the toys get more severe lag and misfirings. While toons, like the new delta recruits, that don't have the latest and greatest shinies do not seem to have any problems.

    Actually, if you want absolute proof that it's a server issue; go into Battle of Korfez, the Benthan phase... look at the timer, the one that says troop transport will spawn in 2:30 and look how it ticks down. Every 5 to 15 seconds real time, the timer will tick down 1 second.

    SOB and Snipey spent 28 minutes in that phase waiting for the 2:30 timer to finish counting down...

    Makes sense, the more of the spec tree's i fill out the worse its getting,,,,,,:(
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited April 2015
    Hmm quick question,how can it be a server issue if it doesnt affect everyone?

    Riddle me that and ill give you a lollipop :D



    Dont you think the forums would be in chaos similar to the french revolution and even worse if everyone had this "lag" issue you keep on talking about?

    Truth is that yeah some and here i place a big emphasis on the word "SOME" players suffer lag,rubberbanding and such but since not all of us suffer it i dont see how it could be an issue with the server.

    Have you watched the full video? First part of the video there is a lot of lag, everyone who participated in that run was affected by it. The group was made up of people from the states to europe...

    Now look at the second part of the video, no lag? what's the difference? They didn't use any abilities.

    Here's the problem, when you have so many traits, specs, doffs, and starship mechanics that are affected by, or effect BOff and captain abilities, it puts a massive load on the servers.

    Before DR, when you activate an ability it just goes off. now when you activate an ability a whole lot of extra calculations are done before it even triggers.
  • x0rphenx0rphen Member Posts: 40 Arc User
    edited April 2015
    Well this looks just like my own experience with STO ever since Delta Rising.
    It was all fine before that, after it i barely am able to play the game normally anymore.

    I mean no disrespect to people who have no issues due to whatever reason, infact im glad some people dont have issues.
    But this doesn´t change the fact that there are loads of people who do and it isnt their fault.

    Personally i´ve been trying whatever was in my might to find out if its on my end or if its not.
    And at this point im simply out of options.
    I´ve been talking to my ISP and having them test my connection, just for them to tell me that all is fine.
    I´ve been re-installing my whole PC just to make sure there isnt anything wrong with it.
    I´ve been checking everything possible on my home network just to find no issues at all with it, heck i event went to a friends place with a totally different ISP just to find the same issues there...

    My PC is also sufficiently packed with hardware easily cappable to run current modern games.

    Still everytime i try to do something ingame and i get rubberbanding, lags, disconnects, Softwares like Pingplotter shows Packetloss all over PWEs Nodes, nothing on my end:
    http://i61.tinypic.com/2eq56rk.png
    And this is how it usually looks like when i try to play:
    https://www.youtube.com/watch?v=ninZKS-iza8

    I am really not the kind of guy who easily puts the blame on someone else.
    BUT, if i have done what is in my power to see if a problem might or might not be on my end just to see there is none on my end?

    Then im sorry, something is going extremely south here.
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited April 2015
    It's definitely related to Traits, specialist ship mechanics (gather intel, inspiration), specializations (intel, command, pilot), and certain doffs.
    Nope. Even on the new toons with none of these, I've been experiencing lag. While that stuff may not help, I don't think it is the cause.
    Players with maxed out, powerful toons, with all the toys get more severe lag and misfirings. While toons, like the new delta recruits, that don't have the latest and greatest shinies do not seem to have any problems.
    See my above reply. The stuff sure as hell doesn't help, but I really don't feel that it is the root of the problem.
    I need a beer.

  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited April 2015
    I've always experienced little problems with lag, rubberbanding and abilities not being triggered, even before DR. I've not logged in for a decent amount of time now so I can't claim to know how bad it is now, but my point is that the infrastructure has always been dodgy.

    And now it seems they've built their tower of Babel too high and the foundations are crumbling. It is evident in this video and in others.

    I've noticed that fixes and maintenance are coming in pretty frequently but it doesn't seem to be doing the trick. So now I'm wondering what lengths they will go to fix it. Closing the game down to give the code some TLC? Taking away the problem abilities or traits people have worked to unlock?
  • abystander0abystander0 Member Posts: 649 Arc User
    edited April 2015
    I have experienced various degrees of lag, rubberbanding, and whatnot in varying degrees for a while, and it has only gotten worse (to varying degrees) recently. The worst is the Fleet Alert queued event. It is simply unplayable for me. Bridge officer powers often require multiple keypresses to activate (if at all), damage isn't registered on my ui, stupidly ridiculous rubberbanding, targets teleporting, etc. On the other hand areas like the undine space battlezone only have a little bit for me, and missions, and red alerts seem fine. Though I still have that really stupid power tray lag to a small degree everywhere, it seems much worse in some places.

    I am wondering if it has something to do with, not the new skills, but the shard infrastructure itself and the recent load it is under from players returning/new content. I don't know how commands from the player are handled or routed to finally do something in the game, but I am wondering if say, the instructions for bridge officer powers are handled in one part, and and are sent to another, say a map where certain conditions may apply to said powers, and then captain abilities/powers are handled elsewhere else on the shard and then have to be routed to the players client, and not all these parts are functioning at the same level of performance(this is just an example)? It just seems odd that there is such a wide variation of performance across the game for me.

    Is anyone else experiencing this? Or is it just the same level of performance, poor or otherwise? Do you suffer the same lag on mission maps as you do (or not) in battlezones, or STFs?
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited April 2015
    Nope. Even on the new toons with none of these, I've been experiencing lag. While that stuff may not help, I don't think it is the cause.


    See my above reply. The stuff sure as hell doesn't help, but I really don't feel that it is the root of the problem.

    I'm glad you brought this up because of a point i forgot to mention.

    When you have 1 toon in a team that is tripped out enough to cause the server to lag, everyone on that team gets affected.

    It's like one person lighting up a cigarette in a packed car, that one person is puffing on the stick but everyone in the car is smoking it.

    That's why these days you will see some call outs with conditions like: no command ships, or no starship traits, etc..

    BTW this has happened before, remember the Dauntless & Sar Theln traits + Agent Nerul bug? If there was 1 person on a team that was running both these traits with the Nerul DOff it would lag out the whole team.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited April 2015
    Nope. Even on the new toons with none of these, I've been experiencing lag. While that stuff may not help, I don't think it is the cause.

    That just shows there's many reasons for lag.
    BTW this has happened before, remember the Dauntless & Sar Theln traits + Agent Nerul bug? If there was 1 person on a team that was running both these traits with the Nerul DOff it would lag out the whole team.

    It also happened a long time ago with the Dominion shields + BFI Doff. One person could lag out the entire map when they redistributed their shields.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited April 2015
    rmy1081 wrote: »
    It also happened a long time ago with the Dominion shields + BFI Doff. One person could lag out the entire map when they redistributed their shields.

    That reminds me of the old Odyssey bug, the one that lagged out an entire map when they used the Aquarius Escort console. My memory is hazy but I think that had something to do with hull textures.
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited April 2015
    I think it's time to bring up the giant elephant in the room...

    the guys in the second part of the video averaged around 9k DPS with ONLY auto-fire.

    Well, except Markus, but he's a scrub so that doesn't count.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited April 2015
    It's definitely related to Traits, specialist ship mechanics (gather intel, inspiration), specializations (intel, command, pilot), and certain doffs.

    Players with maxed out, powerful toons, with all the toys get more severe lag and misfirings. While toons, like the new delta recruits, that don't have the latest and greatest shinies do not seem to have any problems.

    Actually, if you want absolute proof that it's a server issue; go into Battle of Korfez, the Benthan phase... look at the timer, the one that says troop transport will spawn in 2:30 and look how it ticks down. Every 5 to 15 seconds real time, the timer will tick down 1 second.

    SOB and Snipey spent 28 minutes in that phase waiting for the 2:30 timer to finish counting down...

    Don't know if you guys have noticed but it gets worse around certain times. For example at 0600 gmt yesterday almost no lag at all. Managed to run herald sphere advanced without too many issue's. Then again around 1800 gmt I was brought to a complete stand still. To the point where it was almost like looking at screen shot.
    Oh, it's not broken? We can soon fix that!

  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2015
    I think it's time to bring up the giant elephant in the room...

    the guys in the second part of the video averaged around 9k DPS with ONLY auto-fire.

    Well, except Markus, but he's a scrub so that doesn't count.

    It's an interesting point.

    Does it

    A) Show the rather dismal nature of STO's puglife?

    or

    B) Show the advantages that proper gearing gets you, like the ridiculous scaling between Mk XI and XIV weapons?
  • nh3rdnh3rd Member Posts: 65 Arc User
    edited April 2015
    I can say that there is a 1% chance to get a lag free run with full traits. We've done it, just ask shaun. Granted it was early morning US time with a lower than usual population but still... then 30mins later it was completely unplayable. I think the traits are the symptom not the problem. The problem being the core combat coding either needs a revision, or they need to look into internal server distribution, or upgrading hardware to handle the load.

    I do not believe for 1 sec that a dedicated server node with 5 people can't handle simple calculations when most gaming rigs can handle folding prime number calculations etc. These aren't fractal equations we're dealing with here. A code cleanup or weapon tweaking could go a long way as well by increasing the damage while reducing the frequency. Rather than trying to calculate each individual shot that is graphically rendered apply it as a bulk damage hit based on the weapon cycle. While this would have many unforeseen effects on the combat system they can go through and balance things out and it would literally cut a lot of the number crunching out by reducing it to 8 equations per cycle per ship vs the 40 or whatever it is now. But again that is a bandaid in my opinion and they need to check the servers themselves.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited April 2015
    sqwished wrote: »
    Don't know if you guys have noticed but it gets worse around certain times. For example at 0600 gmt yesterday almost no lag at all. Managed to run herald sphere advanced without too many issue's. Then again around 1800 gmt I was brought to a complete stand still. To the point where it was almost like looking at screen shot.

    I've noticed the same thing. A good friend I play with and I tend to have certain times we just don't even bother to log in unless we do just DOFF a bit because it's a waste of time.
  • tgo533tgo533 Member Posts: 192 Arc User
    edited April 2015
    Can we get a video of normal ships/weapons/consoles/abilities. But no traits...

    I am starting to think its those traits hogging the bandwidth checking/updating too many times.

    I have only 2 traits and i do get lag sometimes but nothing like this and im sure these guys are stacked with traits and passives as they are much further ahead of me with that.

    I also remember not nearly as many issues when DR launched and the traits came to be. What traits is everyone using.

    I use only reciprocity/Pedal to the Metal. Perhaps even some traits are bigger offenders.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited April 2015
    Silence from sysadmins when the evidence clearly indicates it is their side of the fence with an issue usually means they either only have no clue how to fix the issue, they are unwilling to admit it, or both. Since it was happening before the latest season launch, I'm going for both right now.
  • guilli88guilli88 Member Posts: 0 Arc User
    edited April 2015
    Or they lack the resources to fix it.

    If upper management doesn't want to allocate more manpower or funds for system upgrades nothing will change.

    sig

    http://img825.imageshack.us/img825/5451/om71.jpg

    It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
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