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The good and the bad of s10

chalpenchalpen Member Posts: 2,207 Arc User
Good:
Sectors space revamp. Thank you very much. It was needed.
The episodes: awesome.

The meh:
Pilot skill expansion. If they would have allowed me to switch to commando skills when on ground automatically that would have been better.


The bad:

Queues. I don't like pugging with you people and cryptic doesn't make content "fast " enough to keep people's attention so there is no point on making friends on the kdf side.



Note: I figure that you will add more s10 stuff later on but I really think that a battle zone(like the undine and both ground battle zone) would have been better than the queues
Should I start posting again after all this time?
Post edited by Unknown User on

Comments

  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited April 2015
    good:

    sector space; nice job
    the creation of the new models: heralds ships, heralds; they are really nice
    heralds interesting ennemies

    meh:

    still problems with the ground boffs skills, changed all the time; but no prob with the space skills
    the new radiant ground weapons -> recycling. however, the pulsewave is cool
    the sector space: sometimes i feel myself a little bit alone. Slamek would be happy: "leave me alone". :P
    maybe a mini episode (like the borg episode) would have been more interesting than 2 long missions

    bad:

    new queues; we don't have informations about the aims; you should write tutorials :)
    the false optionals in the advanced/elite stfs.
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