its stuff like this that makes me glad i'd given up, i wouldn't be able to take TRIBBLE like this if i still cared.
That makes me think of the KERS (Kinetic Energy Recovery System) that's built in the McLaren P1 and implemented in Driveclub as well. Acts as a boost of speed freely usable by charging up when the car breaks. Additionally the spoiler is controllable for DRS (Drag Reduction System) resulting in higher speeds and lower grip.
The car itself is a speedfreak, sounds like OP. It would be, if it wasn't for having slightly lower acceleration and top speed compared to cars of the same class which evens the odds. How you beat that car? You pick a faster one and focus on its strengths or force the opponent to play by your own rules by making him follow paths that'd force him to drift, something that the P1 can't do very well.
That power basically gives you endless heals, no drawbacks. In Driveclub terms, a P1 with the Koenigsegg One:1 acceleration and top speed and LaFerrari handling & stability (best in game), coupled with KERS and DRS. That'd be some unbeatable stuff.
A car game has more balance than STO, and I believe racing mechanics are less complicate than STO mechanics.
Has anybody done any actual testing with it? Cause, you know...Cryptic tooltips and all...what is it actually doing though? What does it show in a parse for example...etc, etc, etc?
What is the End Game scenario to cryptics thinking. I would understand if they were trying to make PVP matches more exciting and Last longer. IMO what kills pvp is the fact you have these 2 HUGE starships that are getting ready for battle. Then, within the next 3 seconds (sometimes less) they explode like a fly on your windshield.
If matches between starshilps lasted alot longer and there was strategic planning to take down one another then pvp would rock. I think cryptic has tryied to put alot of effort into improving pvp. Tbh I think the entire specialization career trees were introduced because of pvp. They just keep making everything more complecated and time consuming. Something has to be done and I think I know what. It needs dumbed up. Yes Dumbed up.
The problem here is pvp is being "Over thinked". If starships only had 2-3 targeting spots each for people to attack then pvp would get its strategic aspect. Each ship class could have its "vunrable" spots for ppl to attack. Even go as far as disableing the ship so you could take a bording party and have ship interior pvp. For instance a Science ships soft points could be its deflectors, secondary hull and cargo bay. When attacking you could tab through and attack the desired spots. Of course there could be ways of improving your shps soft points. Threw crafting armor, reputation, even traits. The whole point though is to make Starship pvp more interesting. Crusiers, Escorts and every shilp type would have diffrent soft points or to keep people from coming up with Cookie cutter offensive builds for each ship type, Depending on where you enforce your starships frame each ship would have diffrent soft points.
For example we increase the number of targeting spots on a starship you can tab through to 5.
Main Hull, Secondary Hull, Deflectors, Nacelles and Cargo area (cargo is to disable pets and other options). Each ship would have a set number of points (simular to our skills tree). Heres where it gets interesting. Everyone knows that if a Bug ship was to come up on a Scimitar in reality it wouldn't have a chance but of course this is a game. What we do is with starship skill points we give each ship a diffrent number they can use for improvements. Simular to how ships have the traits package now. (Theoretical) A scimitar could have a skill package (Destroyer) that has 100 skill points that can be spent on weapons, ambush damage and survivability. The Bug ship could have the package (Escort) that has 100 skill points that can be spent on Speed, disable recouop, and dodge/parry. The scimitar could become more power , the way it should but the bug would be able to survive such a onslaught becasue of its speed, menuvering and able to recoup after a critical hit. After everything is done would be the opposite of the scimitar.
Weather people will agree or not. STO is a game breed for PVP. Massively Powerfull Starships in space. I admitt that when watching the Televison show any series or episode. I loved to see the enterprise in battle and I believe that everyone that plays Star Trek Online wants to fly thier very own starship and do battle just like they did in the television shows. To get that level of entertainment you need your opponent to be another person. Another person who can attack or defend themselves with the skill that a NPC does not have.
With that being said I think Cryptic should go all in on improving the pvp in STO. They have one of the Greatest if not THE greatest IPs in gaming history. Iconic doesn't even begin to explain what cryptic has in their hands. The ships, the Lore they have inherited all of it. I wish they knew what they have.
With everything that has been added to sto in the last year it looks like cryptic is moving in the right direction. Lets hope that pvp gets the attention it deserves.
With that being said I think Cryptic should go all in on improving the pvp in STO. They have one of the Greatest if not THE greatest IPs in gaming history. Iconic doesn't even begin to explain what cryptic has in their hands. The ships, the Lore they have inherited all of it. I wish they knew what they have.
Do you know Star Trek Excalibur? Check it out, it's something that's really growing and turning in something really big.
As far as I heard they had legal troubles with CBS because of copyrights and wanted to shut down the development because...
because...
I can't say it...
...because... because STO exists. For how things are going I'd pay to have STO shut down and give the license to the Excalibur guys.
Has anybody done any actual testing with it? Cause, you know...Cryptic tooltips and all...what is it actually doing though? What does it show in a parse for example...etc, etc, etc?
Not yet, but people should be hitting T2 by tomorrow or in the next few days.
I don't need to use cars as example. It is just basic and simple. This game has "evolved" that much that the amount of passive and non passive abilities/procs got too much and the game is not playable anymore. But hey, that comes with darwin. Time to quit and wait for a new TREK game.
Side note: Developer strategies really helped to speed up evolution. The massive (non Multi char friendly) grinddddd really contributed.
Oh.. and not to mention that this game has more abilities than you can activate every 15 seconds. That 5 year existing problem has never been resolved.
Best game I ever played for Star Trek pvp was Starfleet Command. That game was based off of the old wax pencil Starfleet Battles. Ships were given a point value, so no one was able to face off with a dreadnought compared to a frigate. Also, in that game, no way a frigate would stand a chance against a dread. Unlike here were a fragile escort can take down whole fleets. Crazy.
It really was a fun game and had tons of ships to chose from a bunch of factions. It was the first MMO style game I played. Too bad they couldnt have ran pvp similar here. I know people like to use their "own" ships but in SFC you had tons of ships to pick from for each faction but they were the same each time, no customization.
Sounds nice but I doubt this would be able to heal against someone with Beam Overload III + [OVER] on all their weapons + new Xindi BO trait; we're talking chance for 3-4 Beam Overloads at once. There isn't a resistance or heal that would withstand that.
Fleet Admiral Thomas Winston James a.k.a. The Grayfox Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Sounds nice but I doubt this would be able to heal against someone with Beam Overload III + [OVER] on all their weapons + new Xindi BO trait; we're talking chance for 3-4 Beam Overloads at once. There isn't a resistance or heal that would withstand that.
its not really about that. stuff like this, more that any other bs proc heal, is a hard counter to any sort of incoming pressure damage, dot, and bleed through. just fire and not die, i doubt you would need to run any hull heals in any pve with this, and nothing short of 1 shot spike would be much of a threat in pvp. its more dumbing down, space bar and win design direction, simplifying any level of play and lowering the need for any reactionary skill. and even if everyone has it, that doesn't nulify it, it males underpowered tactics further marginalized into true uselessness, making the only thing viable particle exploit damage and vape, the 2 biggest fun killers in the pvp experience. for a solid year now, every new addition has been like hand crafted to make pvp worse, and it seems like it's the sole purpose of the addition to do that, few are relevant or useful in pve.
Tested the trait with a 10s full (alpha ect ect ect decloak buff) on a standing target on RSP... Didnt impressed me much that heal as the dmg that you heal is reduced by enemy resists (its way weaker then valdore console - and its already not a god mode in PVP).
Ofc on faw boats it can be stronger, but the test showed me that for an escort for 10s flat out rambo shooting at 3k range with all you got still gave a little lest heal then the borg hull repairing nanites (ofc my escort is more of a dogfighter and not pure 100% dmg type) but still.
Kinda not impressed with it.
Im more afraid on the mix of the Delta recruit/RNR/t4 rep immunity traits (i kinda feel i forgot one all dmg immunity TRIBBLE in here).
----
and riccardo i checked the excalibure site now... looks very good (i dont rly care for graphics) but there has been a long time from KA that we had a good ST ship simulator
Tested the trait with a 10s full (alpha ect ect ect decloak buff) on a standing target on RSP... Didnt impressed me much that heal as the dmg that you heal is reduced by enemy resists (its way weaker then valdore console - and its already not a god mode in PVP).
Ofc on faw boats it can be stronger, but the test showed me that for an escort for 10s flat out rambo shooting at 3k range with all you got still gave a little lest heal then the borg hull repairing nanites (ofc my escort is more of a dogfighter and not pure 100% dmg type) but still.
Kinda not impressed with it.
Im more afraid on the mix of the Delta recruit/RNR/t4 rep immunity traits (i kinda feel i forgot one all dmg immunity TRIBBLE in here).
----
and riccardo i checked the excalibure site now... looks very good (i dont rly care for graphics) but there has been a long time from KA that we had a good ST ship simulator
Same... I think was seeing 40-100 numbers on my Menasa.. granted, they add up .. but not enough to effectively negate even part of a spike..
Also.. Tried running a DBB with BOL + [Over] + Xindi trait.. its decent, but not excessively powerful
Sounds nice but I doubt this would be able to heal against someone with Beam Overload III + [OVER] on all their weapons + new Xindi BO trait; we're talking chance for 3-4 Beam Overloads at once. There isn't a resistance or heal that would withstand that.
Temporal Insight does exist now. 4 seconds of complete damage immunity is nothing to sneeze at. Activating a heal right when a beam overload alpha is triggered can now completely negate the entire attack.
Temporal Insight does exist now. 4 seconds of complete damage immunity is nothing to sneeze at. Activating a heal right when a beam overload alpha is triggered can now completely negate the entire attack.
Don't forget you can get moar Immunity via Rock N Roll, Pilot Spec, and T4 Ico rep.
Comments
It's all fruitless.
The DOFF that lets you heal yourself with your attacks when using APB.
Can't forget that the Roms have the still OP Valdore Console.
Then you got the S10 stuff. And I'm sure I missed a few more "Heal yourself while attacking" tricks.
What? Why would you give up?
This is the best game ever!
You don't even have to think! Just hit FAW and space bar, and it'll do it all for you! Damage, heal, even CC if you use the right weapons!
That makes me think of the KERS (Kinetic Energy Recovery System) that's built in the McLaren P1 and implemented in Driveclub as well. Acts as a boost of speed freely usable by charging up when the car breaks. Additionally the spoiler is controllable for DRS (Drag Reduction System) resulting in higher speeds and lower grip.
The car itself is a speedfreak, sounds like OP. It would be, if it wasn't for having slightly lower acceleration and top speed compared to cars of the same class which evens the odds. How you beat that car? You pick a faster one and focus on its strengths or force the opponent to play by your own rules by making him follow paths that'd force him to drift, something that the P1 can't do very well.
That power basically gives you endless heals, no drawbacks. In Driveclub terms, a P1 with the Koenigsegg One:1 acceleration and top speed and LaFerrari handling & stability (best in game), coupled with KERS and DRS. That'd be some unbeatable stuff.
A car game has more balance than STO, and I believe racing mechanics are less complicate than STO mechanics.
Tldr: STO has totally lost counterplay.
But seriously yeah, the drawback seems to be 'this power is mandatory for everyone so you don't have room for other active powers'
If matches between starshilps lasted alot longer and there was strategic planning to take down one another then pvp would rock. I think cryptic has tryied to put alot of effort into improving pvp. Tbh I think the entire specialization career trees were introduced because of pvp. They just keep making everything more complecated and time consuming. Something has to be done and I think I know what. It needs dumbed up. Yes Dumbed up.
The problem here is pvp is being "Over thinked". If starships only had 2-3 targeting spots each for people to attack then pvp would get its strategic aspect. Each ship class could have its "vunrable" spots for ppl to attack. Even go as far as disableing the ship so you could take a bording party and have ship interior pvp. For instance a Science ships soft points could be its deflectors, secondary hull and cargo bay. When attacking you could tab through and attack the desired spots. Of course there could be ways of improving your shps soft points. Threw crafting armor, reputation, even traits. The whole point though is to make Starship pvp more interesting. Crusiers, Escorts and every shilp type would have diffrent soft points or to keep people from coming up with Cookie cutter offensive builds for each ship type, Depending on where you enforce your starships frame each ship would have diffrent soft points.
For example we increase the number of targeting spots on a starship you can tab through to 5.
Main Hull, Secondary Hull, Deflectors, Nacelles and Cargo area (cargo is to disable pets and other options). Each ship would have a set number of points (simular to our skills tree). Heres where it gets interesting. Everyone knows that if a Bug ship was to come up on a Scimitar in reality it wouldn't have a chance but of course this is a game. What we do is with starship skill points we give each ship a diffrent number they can use for improvements. Simular to how ships have the traits package now. (Theoretical) A scimitar could have a skill package (Destroyer) that has 100 skill points that can be spent on weapons, ambush damage and survivability. The Bug ship could have the package (Escort) that has 100 skill points that can be spent on Speed, disable recouop, and dodge/parry. The scimitar could become more power , the way it should but the bug would be able to survive such a onslaught becasue of its speed, menuvering and able to recoup after a critical hit. After everything is done would be the opposite of the scimitar.
Weather people will agree or not. STO is a game breed for PVP. Massively Powerfull Starships in space. I admitt that when watching the Televison show any series or episode. I loved to see the enterprise in battle and I believe that everyone that plays Star Trek Online wants to fly thier very own starship and do battle just like they did in the television shows. To get that level of entertainment you need your opponent to be another person. Another person who can attack or defend themselves with the skill that a NPC does not have.
With that being said I think Cryptic should go all in on improving the pvp in STO. They have one of the Greatest if not THE greatest IPs in gaming history. Iconic doesn't even begin to explain what cryptic has in their hands. The ships, the Lore they have inherited all of it. I wish they knew what they have.
With everything that has been added to sto in the last year it looks like cryptic is moving in the right direction. Lets hope that pvp gets the attention it deserves.
Qa'Pla
Do you know Star Trek Excalibur? Check it out, it's something that's really growing and turning in something really big.
As far as I heard they had legal troubles with CBS because of copyrights and wanted to shut down the development because...
because...
I can't say it...
...because... because STO exists. For how things are going I'd pay to have STO shut down and give the license to the Excalibur guys.
Not yet, but people should be hitting T2 by tomorrow or in the next few days.
Side note: Developer strategies really helped to speed up evolution. The massive (non Multi char friendly) grinddddd really contributed.
Oh.. and not to mention that this game has more abilities than you can activate every 15 seconds. That 5 year existing problem has never been resolved.
/rand off
/uninstall game
/sad but also happy
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
It really was a fun game and had tons of ships to chose from a bunch of factions. It was the first MMO style game I played. Too bad they couldnt have ran pvp similar here. I know people like to use their "own" ships but in SFC you had tons of ships to pick from for each faction but they were the same each time, no customization.
Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians
U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Game Handle: Grayfox@GrayfoxJames
Website: https://www.libertytaskforce.com
Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
Discord: https://discord.gg/bGp9N7z
Twitter: STOFA@LTFGrayfox
Email: CSDynamix@Hotmail.com
its not really about that. stuff like this, more that any other bs proc heal, is a hard counter to any sort of incoming pressure damage, dot, and bleed through. just fire and not die, i doubt you would need to run any hull heals in any pve with this, and nothing short of 1 shot spike would be much of a threat in pvp. its more dumbing down, space bar and win design direction, simplifying any level of play and lowering the need for any reactionary skill. and even if everyone has it, that doesn't nulify it, it males underpowered tactics further marginalized into true uselessness, making the only thing viable particle exploit damage and vape, the 2 biggest fun killers in the pvp experience. for a solid year now, every new addition has been like hand crafted to make pvp worse, and it seems like it's the sole purpose of the addition to do that, few are relevant or useful in pve.
in conclusion
Ofc on faw boats it can be stronger, but the test showed me that for an escort for 10s flat out rambo shooting at 3k range with all you got still gave a little lest heal then the borg hull repairing nanites (ofc my escort is more of a dogfighter and not pure 100% dmg type) but still.
Kinda not impressed with it.
Im more afraid on the mix of the Delta recruit/RNR/t4 rep immunity traits (i kinda feel i forgot one all dmg immunity TRIBBLE in here).
----
and riccardo i checked the excalibure site now... looks very good (i dont rly care for graphics) but there has been a long time from KA that we had a good ST ship simulator
Same... I think was seeing 40-100 numbers on my Menasa.. granted, they add up .. but not enough to effectively negate even part of a spike..
Also.. Tried running a DBB with BOL + [Over] + Xindi trait.. its decent, but not excessively powerful
Temporal Insight does exist now. 4 seconds of complete damage immunity is nothing to sneeze at. Activating a heal right when a beam overload alpha is triggered can now completely negate the entire attack.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Don't forget you can get moar Immunity via Rock N Roll, Pilot Spec, and T4 Ico rep.