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Scripting in the Foundry

sirsitsalotsirsitsalot Member Posts: 2,338 Arc User
I know that we cannot write and submit game scripting for foundry missions like most modable games allow, but I was thinking that something could eventually be added the mimics Unreal Engine 4's blueprint form of scripting.

For those who do not know, UE4 blueprints are a node-based flow chart style scripting that uses predefined functions as the basic building blocks for creating some pretty fancy stuff.

You place the function nodes on a grid and connect them together with "wires" that can plug into different "sockets" on a node for different handling of the output from the origin node.

The end result is a logical flow chart of activity that functions the same as scripting, but requires no programming knowledge. And because the nodes would be only functions that Cryptic wants to expose for foundry missions, it shouldn't be able to break anything.

the more I explore UE4, the more I wonder why more games do not take the same approach.

Anyone care to discuss this?
Post edited by sirsitsalot on
When it comes to MMOs, I wear prescription glasses. Whether or not they are rose-tinted is beside the point.

Comments

  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited April 2015
    We're lucky to get props. I doubt we would ever see anything as advanced as this.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • sirsitsalotsirsitsalot Member Posts: 2,338 Arc User
    edited April 2015
    ashkrik23 wrote: »
    We're lucky to get props. I doubt we would ever see anything as advanced as this.

    You are probably right. But discussing the concept cannot hurt.
    When it comes to MMOs, I wear prescription glasses. Whether or not they are rose-tinted is beside the point.
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