its around since beginning, that you can hear everyones footsteps. its annoying, its like every place has some plastic- or ironfloor and everyones wearing nailed boots! even on planets where the graphics imply a rather soft soil. go out into the "real world", a pedestrian zone or a park or even the woods: what you can here is the people talking, wind whistling, birds shouting er i mean singing etc. but you cant hear the clicke-di-clack of a thousand feet on the pavements. ok, sometimes theres ONE person wearing some hard shoes, but thats it. we dont need to hear everyones footstep to get the illusion of walking somewhere. its a rather small detail, but would be nice it could be tuned down or switched off or so.
U.S.S. JUGGERNAUT - Command Science Cruiser
"Where we are is the front."
Well, somewhere in the past year, I reset a lot of the FX settings to default, and only then did I start to hear footsteps. Until then, I had completely forgotten they existed, I must have turned them off at some point.
Unfortunately, I forget when/how I did it...
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
Wow, you actually have sound on?
Mine's off, I blast music while playing.
Then again, I run 4x250Watt JBL's with mono amps.
Game sound would be... disturbing... especially for the neighbors.
They did not like the sound of some horror game I was playing, seems.
So now I pump out Black/Death metal... XD
Really hoping they add more sound effects, even just more variety to ambient background noises over the repetitive ones we hear for hours upon hours. What's up with Qonos having those bodily noises constantly, which seems like an immature and inaccurate portrayal of warrior species, rogues, and others who don't necessarily agree with or are limited by established laws or treaties.
I remember the time when footsteps sounded like, I donno, squirrels strapped to miniature heels or something.
Myself, and probably many others, don't like gaming with music, unless perhaps doing something completely boring like mining, and do actually like the immersion given by sound effects combined with high quality equipment to be able to have a richer gaming experience. Don't forget us.
Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
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Probably the ambient sound slider. Mine is set around 50% and I don't hear foot steps.
"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
It always disturbed me that in almost every sci fi movie or show, you could hear explosions in space. Adding more sound effects to what is supposed to be the vacuum of space, can be rather unimersive. I'd like it even better if they had a "space sounds" slider that could be set to off. I'm just curious as to how many people that grow up playing space games, and watching sci fi, actually don't know that you can't hear sound in space? As far as footsteps are concerned, I hadn't really noticed them.
It always disturbed me that in almost every sci fi movie or show, you could hear explosions in space. Adding more sound effects to what is supposed to be the vacuum of space, can be rather unimersive.
How exactly is it unimersive? how many times have you been into space? What are you comparing it against? there are only a tiny handful of humans who have experience a true vacuum (and I don't think you are one of them). Humans EXPECT sound to company an explosive event, if there was no sound THAT would seem weird. Since you have not lived in the vacuum of space all your life and that you are basing your information upon second hand information (scientists telling you sound does not travel in a vacuum (which whilst being true, its not something you have experienced, its simply an 'idea' you have)) there is NO WAY it could 'disturb' you.
T.V/Games/Movies are about entertainment. I don't imagine star wars would have been very 'immersive' if you listened to half of the film (the space scenes) like you was deaf. (seriously, turn the volume down whenever a space scene occurs and see how 'immersed' you feel and tell me the results!)
I was completely deaf to 15 years before I regained my hearing, and I can tell you this: It was a joy to hear explosions in space!
It always disturbed me that in almost every sci fi movie or show, you could hear explosions in space. Adding more sound effects to what is supposed to be the vacuum of space, can be rather unimersive. I'd like it even better if they had a "space sounds" slider that could be set to off. I'm just curious as to how many people that grow up playing space games, and watching sci fi, actually don't know that you can't hear sound in space? As far as footsteps are concerned, I hadn't really noticed them.
Yay for false information! Actually there are sounds in space, because its only a "near vacuum". Some of them are amazingly loud too.
The black hole is situated in the center of a galaxy amid a group of thousands of galaxies collectively called the Perseus Cluster and located 250 million light years from Earth (meaning it took the light from these galaxies 250 million years to reach us). The sound waves coming from it are in the form of a single note, so rather than a song it is really a drone.
<snip>
The Perseus cluster black hole's B-flat, by contrast, is 57 octaves below middle C or one million, billion times lower than the lowest sound audible to the human ear! In terms of frequency (the time it takes a single sound wave to pass by), the lowest sounds a person can hear is 1/20th of a second. The Perseus black hole's sound waves have a frequency of 10 million years!
You may be wondering how a sound wave can travel through space. After all, sound waves require some sort of stuff to move through. This stuff, called a medium, can be air, water, or even solid rock. And space is thought of as lacking any medium because it is a vacuum.
In fact, space is not a pure vacuum but rather it contains stray bits of stuff -- gas atoms and dust of varying amounts. In the case of the Perseus cluster, the gas throughout it serves as the medium through which the sound waves coming from the central black hole travel
So, not only can you hear sounds in space, but you can hear them millions of light years away. Lot farther than down here on earth.
Probably couldn't hear an explosion unless you were so close that it'd kill you though.
After toying around with volume settings on Starfleet Academy (which has a ton of footstep noises), I discovered that the sound is controlled not by the Ambient Sound slider, but by the FX Sound slider.
This is especially irksome to me as I find this game's footstep noises to be obtrusive and irritating, but muting the FX sounds entirely is not an acceptable solution.
I fully support a dedicated footsteps volume slider.
For space a dedicated sound slider for ship weapons and explosions.
So then you can hear space events, your ship sounds , the enemy ship sounds, and customize the constant phaser n weapons noise. , like earmuffs for the big guns
Also , fine tuning the audio environment can be as immersive as a grahics update.
Comments
Unfortunately, I forget when/how I did it...
Mine's off, I blast music while playing.
Then again, I run 4x250Watt JBL's with mono amps.
Game sound would be... disturbing... especially for the neighbors.
They did not like the sound of some horror game I was playing, seems.
So now I pump out Black/Death metal... XD
yes i truly like the sonore whoomping of the warpcore when travelling sector space.
you have cool neighbours it seems, they listen to metal, too. if they want or not...
"Where we are is the front."
I remember the time when footsteps sounded like, I donno, squirrels strapped to miniature heels or something.
Myself, and probably many others, don't like gaming with music, unless perhaps doing something completely boring like mining, and do actually like the immersion given by sound effects combined with high quality equipment to be able to have a richer gaming experience. Don't forget us.
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
They click and clack, and drive me insane, the sound of footsteps, so terribly inane.
They plink and and plonk, those who are shod, walking around and acting like gods.
Shoot them with phasers, and disruptors as well. My ears are aching, is this hell?
How exactly is it unimersive? how many times have you been into space? What are you comparing it against? there are only a tiny handful of humans who have experience a true vacuum (and I don't think you are one of them). Humans EXPECT sound to company an explosive event, if there was no sound THAT would seem weird. Since you have not lived in the vacuum of space all your life and that you are basing your information upon second hand information (scientists telling you sound does not travel in a vacuum (which whilst being true, its not something you have experienced, its simply an 'idea' you have)) there is NO WAY it could 'disturb' you.
T.V/Games/Movies are about entertainment. I don't imagine star wars would have been very 'immersive' if you listened to half of the film (the space scenes) like you was deaf. (seriously, turn the volume down whenever a space scene occurs and see how 'immersed' you feel and tell me the results!)
I was completely deaf to 15 years before I regained my hearing, and I can tell you this: It was a joy to hear explosions in space!
Sometimes you can hear interesting things though - background noises, PA announcements, etc., depending on location.
Yay for false information! Actually there are sounds in space, because its only a "near vacuum". Some of them are amazingly loud too.
Here's a neat selection of NASA recordings, most adjusted to convert to human hearing ranges:
http://science.nasa.gov/science-news/science-at-nasa/2013/01nov_ismsounds/
But the loud ones are black holes:
http://www.nasa.gov/centers/goddard/universe/black_hole_sound.html
So, not only can you hear sounds in space, but you can hear them millions of light years away. Lot farther than down here on earth.
Probably couldn't hear an explosion unless you were so close that it'd kill you though.
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This is especially irksome to me as I find this game's footstep noises to be obtrusive and irritating, but muting the FX sounds entirely is not an acceptable solution.
For space a dedicated sound slider for ship weapons and explosions.
So then you can hear space events, your ship sounds , the enemy ship sounds, and customize the constant phaser n weapons noise. , like earmuffs for the big guns
Also , fine tuning the audio environment can be as immersive as a grahics update.
Is there a step sound party popper amplifier?