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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    Quite doable actually esp with T5U with the 4th TAC Console ;) If I were to do that, I'd have to keep fighting down the bile coming up as I'm using Beams on a BOP! But I'd refine your suggestion:

    4 DBBs up front, 2 BA aft. Or... I know this sounds sickening... Going 6 Beam Arrays and turn the T5U B'Rel or Norgh into a Rainbow Beamboat!

    UNTZ UNTZ UNTZ UNTZ UNTZ UNTZ UNTZ

    Actually, I tried that. I couldn't do it for more than 2 hours because it looks so wrong to do that with a BOP.

    Some Radiant AP for the chance at the Temp Health to offset sitting there in the squishiest ship ever...

    ...it's just going to be a "thing" in trying to deal with the Heralds and their Subnuke Waves, Ionics, etc. Won't want to get in range with Cannons cause things can go wrong pretty fast.

    Course, I don't know...I've been getting motion sickness flying the BoP on my Delta Recruit - trying to take a look at Patrick's BoP League thing, heh.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited April 2015
    prierin wrote: »
    This is where I respectfully disagree. If you fire off 10 ICBMs, the raw power of each isn’t diminished by the fact you’ve launched more than one at a single time. Once launched, they are under their own power, guidance and whatnot. You don't need to calculate each individual torp... just say 'thataway! Fwosh!' and let them go...
    OTOH they also weigh a lot and use a lot of space... here they weigh nothing and require no space

    FAW, you should be separating potential energy across multiple targets for the same window. It should be defensive, instead its defensive and offensive, and offensive part works better than most other offensive abilities.

    There are no negatives in this game, the biggest problem with the balance model is that it doesn't exist
  • voivodjevoivodje Member Posts: 436 Arc User
    edited April 2015
    prierin wrote: »
    ... than that annoying (but brilliant) habit the larger ships have of locking you in a tractor and unleashing a High Yield Torp attack. If I could somehow do that as well as wipe their shields with tachyon I might adopt that strategy myself.
    It's not just High Yield, but Torpedo Spread with High Yield combined.
    They throw a Torpedo Spread of Heavy Torpedos, HT's are the High Yield version of I think Plasma torpedos.

    Quite bizar.
  • p4hajujup4hajuju Member Posts: 214 Arc User
    edited April 2015
    prierin wrote: »

    So in the future, when discussing the dreaded FAW, I think players, especially those who have not yet reached the Romulan/Cardassian arcs, need not to be dissuaded from using the ability. Once beyond that, and especially when entering into STFs, I think the ability should be used sparingly if at all.

    The new STF's seem to be build with AOE, specially FAW, in mind. There's so much little stuff to blow up so single target isn't really an option if you want to live and help the team.
    Galavant!
    "Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2015
    p4hajuju wrote: »
    There's so much little stuff to blow up so single target isn't really an option if you want to live and help the team.
    What a shame.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • melineaaelemelineaaele Member Posts: 87 Arc User
    edited April 2015
    Unless you are on a map where pulling excessive agro will kill you, there really is no reason to use anything other than FAW.

    running 3x purple techs + A2B, Supremacy trait, plasmonic merely puts FAW further ahead of the other tactical weapon abilities.

    On the upside, its so easy to use and forgiving on the equipment that every random newbie that would fail with cannons. torps or science abilities can be a hero in PvE.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2015
    Well, fighting the Heralds, you definitely want BFAW to clear the constant spawning of those Iconian Probes that throw Viral Matrix at you.

    All.
    The.
    Time.

    Not to mention the gateways that are constantly spawned.

    Not to mention those Raiders that like to fly right up to you and hit you with some decent shield bypassing hull damage. I haven't looked at the logs to see exactly what they are doing, but when I still have full shields up and I suddenly take a chunk of damage, it typically happens when those things run right up to you.

    So a ship constantly on the move spamming BFAW to maintain safe distances and clearing the spam is actually the best thing to have in the Iconian War.

    BFAW FTW!!!
    XzRTofz.gif
  • melineaaelemelineaaele Member Posts: 87 Arc User
    edited April 2015
    Well, fighting the Heralds, you definitely want BFAW to clear the constant spawning of those Iconian Probes that throw Viral Matrix at you.

    All.
    The.
    Time.

    Not to mention the gateways that are constantly spawned.

    Not to mention those Raiders that like to fly right up to you and hit you with some decent shield bypassing hull damage. I haven't looked at the logs to see exactly what they are doing, but when I still have full shields up and I suddenly take a chunk of damage, it typically happens when those things run right up to you.

    So a ship constantly on the move spamming BFAW to maintain safe distances and clearing the spam is actually the best thing to have in the Iconian War.

    BFAW FTW!!!

    Only because you are too used to just spamming FAW that you dont consider other crowd control abilities.. Here is a list of things Ive used successfully in the Herald missions:

    Cannon Scatter Volley (yeah, I know.. you have to manouver to use DC and DHCs here, instead of just orbitting a mob spamming Spacebar : Fire At Will)

    Torpedo Spread - Simply amazing for clearing out mobs of low HP enemies - Far higher chance itll take out high evasive targets like targettable torps, EMP probes, fighters etc - Again though you have to actually manouver the ship, and work within an weapon arc ;D

    Gravity Well -easier to manage mob control - Helps with those small weapon arcs

    TB Repulsors - Kills fighters and targettable torpedoes quite easily, also useful to keep enemies away from an area (like Korfez part where you need to keep them from Breaking the Lines)

    Singularity Projectile (That romulan console you can get in a lockbox) - Extremely useful when running a Cruiser/Dreadnought with DHCs - Pull is much more powerful on setups with low science stats (as opposed to Grav Well) - Vastly underrated on ships without skilled GravWell or outright no access to it.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2015
    Only because you are too used to just spamming FAW that you dont consider other crowd control abilities.. Here is a list of things Ive used successfully in the Herald missions:

    Cannon Scatter Volley (yeah, I know.. you have to manouver to use DC and DHCs here, instead of just orbitting a mob spamming Spacebar : Fire At Will)

    Torpedo Spread - Simply amazing for clearing out mobs of low HP enemies - Far higher chance itll take out high evasive targets like targettable torps, EMP probes, fighters etc - Again though you have to actually manouver the ship, and work within an weapon arc ;D

    Gravity Well -easier to manage mob control - Helps with those small weapon arcs

    TB Repulsors - Kills fighters and targettable torpedoes quite easily, also useful to keep enemies away from an area (like Korfez part where you need to keep them from Breaking the Lines)

    Singularity Projectile (That romulan console you can get in a lockbox) - Extremely useful when running a Cruiser/Dreadnought with DHCs - Pull is much more powerful on setups with low science stats (as opposed to Grav Well) - Vastly underrated on ships without skilled GravWell or outright no access to it.

    Well, let me know how that works out on my Galaxy-class :cool:

    Or any platform that can't stuff in your precious GW.

    Simply put, cruising along spamming BFAW is tactically one of the best combinations of maintaining good defense as well as offense. You're hitting lots of targets. You are maintaining good speed, i.e. Bonus Defense, i.e. more things missing you. You are also less dependent on narrow arc attacks, which GW certainly is.

    And if you actually want GW and TBR to actually do something, you want high Particle Generator Skill. In a typical TAC Cruiser, that's not their forte.

    No, regardless of what you say, maintaining movement and spamming BFAW is the easiest, most tactically sound thing you can do in this game. Even going CRF/CSV has some deficiencies for your defense, i.e. having to maintain front arc alignment and very possibly giving up speed, i.e. less bonus defense, i.e. more stuff hitting you. Or you have to restrict yourself with slashing attack runs to maintain speed and defense. But then again, you're not doing as much damage.

    And we're right back to what I said before. Again. Cruising along hitting BFAW is the easiest, most tactically sound thing you can do in the game. It's not for all ships but for many vessels out there, this is it.
    XzRTofz.gif
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2015
    So a ship constantly on the move spamming BFAW to maintain safe distances and clearing the spam is actually the best thing to have in the Iconian War.

    BFAW FTW!!!
    I predict a shift in the meta following the war. Beam usage will be at its peak; perfect time to force everyone into some other build.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
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