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The reason why ques are dead.

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  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited April 2015
    Hmmm simple they screwed up with adding timers and auto fails. Plus there are way to many quques to pick from. Maybe dropping some so there were fewer options would help better yet dump the entire current elite BS and make the rest of advanced like what they did with Azure rescue. It's actually fun again and still tough enough for newer players to do and still get items (albeit a reduced amount if they fail the optonal) they need to get rep gear.
    Also I might add the stupid limiting salvage items to elite keeps some players from EVER getting them so they CAN R&D the items they need to be able to do Elite with any chance of completing them without F'ing over the rest of the group by not meeting the stupidly awful auto fail and penalty. Maybe Advanced should drop those at random so there is a chance to get them so you can build an Elite ship to do elite quues. Catch 22 right now they way things are.
  • thlaylierahthlaylierah Member Posts: 2,984 Arc User
    edited April 2015
    The ques are empty because of the unplayable lag.
  • bioixibioixi Member Posts: 764 Arc User
    edited April 2015
    Reasons why queues are dead:

    -Long cooldown

    -Cooldown for losing

    -Optional objectives are mandatory

    -Rewards are terrible

    -Time based objectives, which make queues dps based.

    -No sense of team or strategy, most of them are dps based, you don't need the classic tank-healer-dps triad like most MMOs, you don't need to think, just FAW to win, even borg disconnected which you are supposed to win by not killing can be beaten by killing.

    -AFK penalty for losing in certain queues (that's a year old bug).
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    bioixi wrote: »
    Reasons why queues are dead:

    -Long cooldown

    -Cooldown for losing

    -Optional objectives are mandatory

    -Rewards are terrible

    -Time based objectives, which make queues dps based.

    -No sense of team or strategy, most of them are dps based,
    you don't need the classic tank-healer-dps triad like most MMOs, you don't need to think, just FAW to win, even borg disconnected which you are supposed to win by not killing can be beaten by killing.

    -AFK penalty for losing in certain queues (that's a year old bug).

    Those two are kind of at odds to be included in the same list.
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited April 2015
    tamujiin wrote: »
    The reason why ques are dead, is pretty simple. When Delta rising launched, they stated that most ELITE ( edited ) ques will no longer be puggable.

    Therefore people, started making CHANNELS in game to KNOW they are playing with capable players. Along with the fact, you get stuck alot with people that DO NOT KNOW what they are doing, or just like to TRIBBLE stuff up on purpose in a pug, there are even other factors, like....

    1. You have "zones" like the voth ground battle zone, and the Undine Space Battle zone, or the Kobali prime advaneture zone, or even New Romulas, and Nukara.... Where you get dilithium from easily...


    2. You have the DPS channels.
    10k, and more channels, used to be 10k, 20k, 30k, 50k, and these are the popular channels nowadays...
    You have people that run in "multi-fleet alliances".( could number quiet a few here in itself ).
    You have EliteSTF
    You have Publicelitestf

    Probably an insane amount more i have no clue about....

    Nobody that plays this game, and knows anything anyway, would pug an elite, at least if they are solo, therefore, the ques will appear on the QUICK join as dead. Anybody that knows anything, knows, you don't need to do anything que wise, when yer going between levels 50 and 60.. All marks are in zones, and it is easier to get yer rep marks solely from the daily reward boxes, enough for a few days.

    Alot of people make private matches as well, to avoid certain GLITCHES and PENALTIES cryptic rarely even addresses, or acknowledges exist, because they are "minor annoyances", and yes thats all they are.

    I guess i would have to say to those unsociable people, why are you pugging stuff? This is an MMO, a sociable game, and you should you know, get to know more people, if you are struggling.

    Tbh ive had no issues with the queue i get into STFs quite easily during PUGs there are some STFs that it seems no one plays but CCA,ISA,Bug Hunt and Borg disconnected i get in all the time.

    Not to mention the newly revamped azure nebula rescue which i think the devs did a wonderfull job revamping :)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    They're adding three more queues, two Space and one Ground come Tuesday, yeah? They might get a bit of play, but then slip into the Storming, Breach, and whatever the Undine are, eh? Until they do something about the Borg STFs...oh well...it will be what it is.
  • stuart1965stuart1965 Member Posts: 691 Arc User
    edited April 2015
    Not many will agree i know, but to relieve dead queues, i think cryptic should make some single games. end result= no queuing.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2015
    sysil84 wrote: »
    Join a good fleet and you'll see that plenty of people are having fun playing IGE.
    The channels function as an alternative to a fleet. A superior alternative, based on what I've seen to be the trend amongst casuals towards a "me-me-me" attitude. Which is to say, they're more likely to better serve casuals than a fleet will.
    They might get a bit of play, but then slip into the Storming, Breach, and whatever the Undine are, eh?
    I'm ready to give up on space content entirely. Given the state of the game, as inferior as the ground content is to its competitors, I actually prefer it to the space combat. I think this is primarily due to the relatively low cost to ground progression; cheaper traits off the exchange, abilities that don't require RNG-plagued upgrading, and far fewer gear slots. I never finished upgrading a full set of space weapons for my main's escort, but I'm already upgrading my tenth or fifteenth piece of ground gear.
    ssbn655 wrote: »
    Also I might add the stupid limiting salvage items to elite keeps some players from EVER getting them so they CAN R&D the items they need to be able to do Elite with any chance of completing them without F'ing over the rest of the group by not meeting the stupidly awful auto fail and penalty.
    That's not how it works.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited April 2015
    I am sure part of the reason is more that players are just too busy at the moment trying to get a grip on other things.
    you have all the delta quadrant stuff maybe to finish, then we had the winter event, the anniversary, the CC event and now the delta recruit event, on top of that you have the feature episode to play through 3 times with each character that wants the kobali set, the season 10 update looming probably followed by the summer event.

    speaking personally theres just too much going on for me to even think about pve ques.
    pve ques are for when I have nothing else to do and im sure there are others who are the same.
    the way things are going its gonna be a long long time before I have nothing to do.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • millimidgetmillimidget Member Posts: 0 Arc User
    edited April 2015
    During these runs - I've always said a simple 'Hi team :-)' at the beginning. Usually, not one bothered to respond. It was to try to get a feeling how people are in pugs nowadays & perhaps even try to help some of them to learn the ropes of the STF; if they would want to. It's downright saddening to see, how anti-social people in this game are - and that comes from someone who suffers from social anxiety in real life. So when people manage to be even more 'anti-social' than me; then eh.. I'm sorry to say, but that's just sad.
    The queues themselves breed anti-social behavior. There are additional factors, but really this has been something coming for quite awhile, since the time WoW attracted so many players previously disinclined to play an MMO.

    Try defining some of the elements of MMOs which promote social interaction, and count how many have been erased from the generic MMO template, or rendered otherwise obsolete by newer mechanics, such as matchmaking queues or quest trackers.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited April 2015
    Try defining some of the elements of MMOs which promote social interaction, and count how many have been erased from the generic MMO template, or rendered otherwise obsolete by newer mechanics, such as matchmaking queues or quest trackers.

    Systems replace social conventions to get around the problem of having the right people to support gameplay. That in turn removes the explicit need to socialize with strangers but if you still want to its perfectly possible (assuming you have the initative to volunteer for what was once a necessary component of gaming.)

    The only game in recent memory that's done the opposite in some particular is Destiny (in not having Raid matchmaking). But that game totally undermined its "socialization" by crippling deficiencies in other social areas (which is to do with how Bungie is less and less able to function to make cohesive games. The +1 to the old ways can be written off as random variation.)

    Generally I put this as a problem of video game technology becoming capable enough of handling some basic functions that you previously needed a human to sort out (so you get a solution but without the incidential niceties you MAY have had before). That doesn't necessarily remove the human complent from the experience, it just means that you have to put a little effort into looking for it.
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  • cavewarkcavewark Member Posts: 131 Arc User
    edited April 2015
    I think if cryptic put in a "measuring" tool that wanst just dps related IE do you have the correct resistances OR damage type or skill sets, to do specific stfs then it wouldn't be too bad.
  • thlaylierahthlaylierah Member Posts: 2,984 Arc User
    edited April 2015
    Most people aren't being anti-social, they are just in a hurry to get as much grinding done as they possibly can before their inevitable daily burn out.

    Less grinding would make the game social again as we would have the time to be nice.
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