To date I haven't looked at specialisations and T6 starships a great deal. I kind of got burnt out by the game when DR hit and only recently came back to STO when the delta recruitment thing launched. I'm interested in what people think are good traits and what are bad or mediocre traits.
Particularly with a view towards buying any of the T6 starships, for all the factions, what would you guys recommend?
Top C-Store ship trait usable on all factions would be All Hands On Deck from the Tactical Command Cruiser, though you have to buy one of those on each faction, as Starship Traits, except the Delta Recruit one, are currently per-captain unlocks. On use of Tactical BOff ability (5 sec lockout, blue icon on tray until it'll proc again) reduces cooldown of Captain Abilities (Attack Pattern Alpha, Rotate Shield Frequency, Sensor Sweep, etc.) by 5% and Science Abilities by 10%. Can combine with Tactical Initiative on Tac captains for even more Tac ability spam. Makes a single copy of Hazard Emitters and Transfer Shield Strength near global, very helpful on escorts to keep them alive, can make a Sci ship with decent Tac slotting, to hit the one ability every 5 sec, much larger effective range of abilities, as you can get by with only one copy of each ability for the most part.
Pilot Spec gives a Starship Trait that give your ship a bonus damage boost the longer you're at full throttle, which can be useful if it fits your play style.
Fed Traits to get:
Reciprocity (Phantom): reduces Tac and Intel abilities when enemies miss your ship. Probably the most OP thing in game that isn't lockbox.
Battle Ready (Eclipse): Gives bonus Defense and Damage Resistance on activation of Tac or Intel abilities. Feeds into Reciprocity on Intel capable ships with Defense meaning more misses, and more misses meaning more Intel ability cooldown.
Pretty much the entire rest of the lot are situational or out-and-out meh. Qib KDF side grants a turnrate boost when firing cannons, Mat'ha gets AoEs that either don't work or are usually counter-productive to Beam Overload (makes a pretty green splash, but is supposed to shield drain) and Torp High Yield (scatters enemies everywhere). I forget what the two Rom specific Traits are, they're that underwhelming.
The other two Command Cruiser Traits aren't that great, and the Iconic trait isn't much better.
Reciprocity
- When missed: Self: -10% Recharge Time on Intelligence and Tactical Bridge Officer abilities.
Ship: Phantom Intel Escort (3000 ZEN)
All hands on deck
- When activating tactical or command BOFF ability:
-10% recharge time on Science BOFF abilities
-5% recharge time on Captains abilities
Ship: Presidio Command Battlecruiser (3000 ZEN)
Both complement on another so you can use a Drake or Dragon build.
One of the atvantages over a A2B build is that you can use a Elite Warp Core with [AMP] which gives you a 3% dmg increase for every system with more than 75 energy.
But as you can see it's rather expensive.
(I hope i got that right )
Additionally, i personally use:
Desperate Repairs
When critically hit:
Grant 1 Desperation counter for 120 sec.
At 3 counters:
Self: 5.000 Shield Regeneration applied once to each facing.
+25.000 Hit Points.
Prevents gaining Desperation counters for 60 sec.
Ship: Guardian (3000 ZEN)
Improved Temporal insight
- to self imunity to all damage for 4 seconds (can only occur every 45 seconds)
Given by archieving all Delta Recruit stuff, to ALL characters on your account, for FREE!
There is also:
Battle Ready
To self: +7.5 All Damage Resistance Rating for 15 sec when using an Engineering or Intelligence bridge officer ability.
To self: +7.5 Defense for 15 sec when using an Engineering or Intelligence bridge officer ability.
Ship: Eclipse
(but that sound effect is really annoying, so i rather use something less effective but save some of my nerves, lol)
Another interesting trait is: Supremacy
to self: +1 All Power Settings for 15 sec per target hit while Cannon: Scatter Volley or Beam: Fire At Will is active.
Ship: Vaadwaur Astika Heavy Battlecruiser
But as you might know there are much more proficient ppl here on the forums than me.
I hope i could help a bit.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Matha overwhelming strikes - Get a ship with Command, Grav well, high yield torp (gained via normal or command skill means) both with lots of grav and part gen...enjoy your intergalactic yoyo of doom
All Hands on Deck is by far the most overpowered trait. Reciprocity has been excellent on every ship I've used with it. Pretty much anything else fills holes in your build.
Reciprocity is probably one of the best. Excellent for fast movers and anything with high defence value. The more you get missed the better you get = WIN!!
And as mentioned it ties in nicely with the Eclipse trait, Battle Ready.
I'd also like to add that the trait off the Vaadwaur Manasa escort (forgot its name) is pretty cool for anyone flying a cannon or Intel capable ship. It's activated by surgical strikes so can actually be used on a non-DHC build if you can run a copy of that ability.
Makes decloaking attack runs even more fun as it gives your forward shield a boost.
I use Reprocity + Battle Ready + All hands on Deck + Pedal to the Metal(+10% damage while full throttle is maintained and +20% when pilot tree becomes primary) This for me is a very powerful build all the traits synergize very well together.
Reciprocity
- When missed: Self: -10% Recharge Time on Intelligence and Tactical Bridge Officer abilities.
Ship: Phantom Intel Escort (3000 ZEN)
HOLY SH*T! Gotta be honest, I never paid much attention to t6 traits (esp. Fed ones). Man... if I had that on my BoP, my tac stuff would always be on global.
Reciprocity is aggro dependent. If nothing is shooting at you...
Pedal to the Metal requires constant movement meaning you could end up circling the target and hitting multiple shield facings or that you might end up strafing. But if DPS doesn't matter...
People underestimate Improved Tachyon Beam. Shhhhhhh...
Probably because for the longest time tachyon beams haven't been worth slotting. Now they're crazy good.
I couldn't tell you if it drained a single point of shield facing from a target. Cause, heh, the "improved" part doesn't have anything to do with draining...
Pedal to the Metal requires constant movement meaning you could end up circling the target and hitting multiple shield facings or that you might end up strafing. But if DPS doesn't matter...
I wouldn't mind having that trait either... 64 deg./sec turn rate allows me to do donuts behind enemy ships.
I couldn't tell you if it drained a single point of shield facing from a target. Cause, heh, the "improved" part doesn't have anything to do with draining...
Improved Tachyon Beam: +2,512.5 Shield Regeneration on first pulse of Tachyon Beam up to 20 allies within 10km
...although it's actually the last pulse.
The Shield Heal is actually boosted by Flow Caps instead of Shield Emitters.
I get 7.9k per shield facing on my drain boat and about 5k on my tacscort toon. I dropped TSS for it lol. It's probably the best heal in the game since if you chain 2 you get a 10 second cd between them. It's actually a really good counter to the borg tach beams lol.
I think I'll be running tach beam 1 on my tal'kyr shuttle next shuttle event
I get 7.9k per shield facing on my drain boat and about 5k on my tacscort toon. I dropped TSS for it lol. It's probably the best heal in the game since if you chain 2 you get a 10 second cd between them. It's actually a really good counter to the borg tach beams lol.
I think I'll be running tach beam 1 on my tal'kyr shuttle next shuttle event
What kind of Flow are you running to get the ~5k on the Tacscort?
I'm thinking of taking my MVAE to t5u and run 2 tach beams but I'm worried they'll come out with a t6 version.
I was wondering, cause even in popping QSM I only saw about another 1k from the +100 it gives.
I didn't even notice it was Flow boosted until I looked at it for that post. I switched in a higher Emitter Deflector that did nothing and then tried the Flow one...heh.
I use Reprocity + Battle Ready + All hands on Deck + Pedal to the Metal(+10% damage while full throttle is maintained and +20% when pilot tree becomes primary) This for me is a very powerful build all the traits synergize very well together.
This. I only have the first two so far, but on any ship that can run an Aux2ID/DCE build it is just insane. Once you have All hands on Deck well, you're looking at the Trinity of CD reduction outside of an Aux2Bat build.
It's gotten to the point now that if I can't mount that particular Doff scheme, I just don't fly it.
Okay. Not true. There are some Classic Sci ships that I like so much that I don't care, I use em.
I couldn't tell you if it drained a single point of shield facing from a target. Cause, heh, the "improved" part doesn't have anything to do with draining...
Comments
Pilot Spec gives a Starship Trait that give your ship a bonus damage boost the longer you're at full throttle, which can be useful if it fits your play style.
Fed Traits to get:
Reciprocity (Phantom): reduces Tac and Intel abilities when enemies miss your ship. Probably the most OP thing in game that isn't lockbox.
Battle Ready (Eclipse): Gives bonus Defense and Damage Resistance on activation of Tac or Intel abilities. Feeds into Reciprocity on Intel capable ships with Defense meaning more misses, and more misses meaning more Intel ability cooldown.
Pretty much the entire rest of the lot are situational or out-and-out meh. Qib KDF side grants a turnrate boost when firing cannons, Mat'ha gets AoEs that either don't work or are usually counter-productive to Beam Overload (makes a pretty green splash, but is supposed to shield drain) and Torp High Yield (scatters enemies everywhere). I forget what the two Rom specific Traits are, they're that underwhelming.
The other two Command Cruiser Traits aren't that great, and the Iconic trait isn't much better.
Reciprocity
- When missed: Self: -10% Recharge Time on Intelligence and Tactical Bridge Officer abilities.
Ship: Phantom Intel Escort (3000 ZEN)
All hands on deck
- When activating tactical or command BOFF ability:
-10% recharge time on Science BOFF abilities
-5% recharge time on Captains abilities
Ship: Presidio Command Battlecruiser (3000 ZEN)
Both complement on another so you can use a Drake or Dragon build.
One of the atvantages over a A2B build is that you can use a Elite Warp Core with [AMP] which gives you a 3% dmg increase for every system with more than 75 energy.
But as you can see it's rather expensive.
(I hope i got that right )
Additionally, i personally use:
Desperate Repairs
When critically hit:
Grant 1 Desperation counter for 120 sec.
At 3 counters:
Self: 5.000 Shield Regeneration applied once to each facing.
+25.000 Hit Points.
Prevents gaining Desperation counters for 60 sec.
Ship: Guardian (3000 ZEN)
Improved Temporal insight
- to self imunity to all damage for 4 seconds (can only occur every 45 seconds)
Given by archieving all Delta Recruit stuff, to ALL characters on your account, for FREE!
There is also:
Battle Ready
To self: +7.5 All Damage Resistance Rating for 15 sec when using an Engineering or Intelligence bridge officer ability.
To self: +7.5 Defense for 15 sec when using an Engineering or Intelligence bridge officer ability.
Ship: Eclipse
(but that sound effect is really annoying, so i rather use something less effective but save some of my nerves, lol)
Another interesting trait is:
Supremacy
to self: +1 All Power Settings for 15 sec per target hit while Cannon: Scatter Volley or Beam: Fire At Will is active.
Ship: Vaadwaur Astika Heavy Battlecruiser
But as you might know there are much more proficient ppl here on the forums than me.
I hope i could help a bit.
Get the Forums Enhancement Extension!
And as mentioned it ties in nicely with the Eclipse trait, Battle Ready.
I'd also like to add that the trait off the Vaadwaur Manasa escort (forgot its name) is pretty cool for anyone flying a cannon or Intel capable ship. It's activated by surgical strikes so can actually be used on a non-DHC build if you can run a copy of that ability.
Makes decloaking attack runs even more fun as it gives your forward shield a boost.
HOLY SH*T! Gotta be honest, I never paid much attention to t6 traits (esp. Fed ones). Man... if I had that on my BoP, my tac stuff would always be on global.
Reciprocity is aggro dependent. If nothing is shooting at you...
Pedal to the Metal requires constant movement meaning you could end up circling the target and hitting multiple shield facings or that you might end up strafing. But if DPS doesn't matter...
People underestimate Improved Tachyon Beam. Shhhhhhh...
I couldn't tell you if it drained a single point of shield facing from a target. Cause, heh, the "improved" part doesn't have anything to do with draining...
My last five ISA runs...
1) 487,598
2) 442,046
3) 321,506
4) 388,328
5) 425,290
...that's Shield Healing.
This is my tooltip for TachBeam1...
Improved Tachyon Beam: +2,512.5 Shield Regeneration on first pulse of Tachyon Beam up to 20 allies within 10km
...although it's actually the last pulse.
The Shield Heal is actually boosted by Flow Caps instead of Shield Emitters.
(the above is with 109 Flow Caps)
edit: switching out Deflectors, VR12 Nukara for...
VR13 Breen (+9.6 Flow): +2,625.2
VR12 AMACO/KHG (+17.5 Flow): +2,722.9
VR11 Jem'Hadar (+24.4 Flow): +2,805.6
edit2: The heal is the same regardless of Tach1, 2, or 3.
I wouldn't mind having that trait either... 64 deg./sec turn rate allows me to do donuts behind enemy ships.
I get 7.9k per shield facing on my drain boat and about 5k on my tacscort toon. I dropped TSS for it lol. It's probably the best heal in the game since if you chain 2 you get a 10 second cd between them. It's actually a really good counter to the borg tach beams lol.
I think I'll be running tach beam 1 on my tal'kyr shuttle next shuttle event
What kind of Flow are you running to get the ~5k on the Tacscort?
The Khyzon has 4 science console slots, so I filled them up with flow caps. I wouldn't run it for pvp but in pve it's fun and a great team heal.
http://sto.gamepedia.com/Andorian_Khyzon_Escort
I'm thinking of taking my MVAE to t5u and run 2 tach beams but I'm worried they'll come out with a t6 version.
I was wondering, cause even in popping QSM I only saw about another 1k from the +100 it gives.
I didn't even notice it was Flow boosted until I looked at it for that post. I switched in a higher Emitter Deflector that did nothing and then tried the Flow one...heh.
This. I only have the first two so far, but on any ship that can run an Aux2ID/DCE build it is just insane. Once you have All hands on Deck well, you're looking at the Trinity of CD reduction outside of an Aux2Bat build.
It's gotten to the point now that if I can't mount that particular Doff scheme, I just don't fly it.
Okay. Not true. There are some Classic Sci ships that I like so much that I don't care, I use em.
Whelp.. looks like I've got a new stupid build idea for my S'golth.. thanks Virus.