test content
What is the Arc Client?
Install Arc

can I have Enemy NPC ships fighting each other?

dratikusdratikus Member Posts: 120 Arc User
Is there a way to get enemy NPC ships to fight each other? For example, Borg fighting Borg? I thought maybe a Borg Cooperative could fight an NPC group of Borg, but the Contact won't engage. is there another way?
Post edited by Unknown User on

Comments

  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited April 2015
    It's done by faction. Umm... are you sure we don't have Cooperative combat space mobs? I know we have ground mobs.

    Most factions will fight all other factions.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    edited April 2015
    There are Cooperative mobs, I have one in the mission in my sig. It sounds like your using a contact though, and contacts cannot be involved in combat at all (I've seen them go boom from warp core damage though). Just use the combat groups and it'll work fine, if you don't like the Cooperative skin you can reskin the ships to use regular borg skins.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • dratikusdratikus Member Posts: 120 Arc User
    edited April 2015
    Thanks guys! yes the Cooperative Borg in the NPC Groups will fight other Borg. :)
  • dratikusdratikus Member Posts: 120 Arc User
    edited April 2015
    In alot of missions, I see enemy NPC ships attacking a friendly NPC ship, and the NPC ship never dies. How do we achieve this in our foundry missions?
  • prierinprierin Member Posts: 7 Arc User
    edited April 2015
    dratikus wrote: »
    In alot of missions, I see enemy NPC ships attacking a friendly NPC ship, and the NPC ship never dies. How do we achieve this in our foundry missions?

    Simple answer: you don't. At least, as far as I know.

    There was talk about giving you the abiloity to disable ships in a foundry misison, like in regular misisons, but I don't know if that's been implemented yet. As of my last experience you must have the ship destroyed, whereupon it is resapwned as a disabled friendly. This makes it choppy as you don't know WHERE the enemy ship is going ot get destroyed in relation to the spawn, but most players ovelrook at as a limitation of the mechanics.
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
  • commandermiccommandermic Member Posts: 124 Arc User
    edited April 2015
    It's done by faction. Umm... are you sure we don't have Cooperative combat space mobs? I know we have ground mobs.

    Most factions will fight all other factions.

    it's a bit more complicated.

    there are 7 different groups:

    group 1 (borg, undine, tholians, voth, kazon, renegade federation/kvs) is containing npcs who fight every other npc.

    group 2 (federation, federation allied klingons) fights every group except group 4 and itself.

    group 3 (kdf allied starfleet, klingons, tos klingons, nausicaans, orions, gorn) fights every group except group 4 and itself.

    group 4 (romulan rebublic, reman rebels, borg cooperative, kobali, benthan, neutral mastiff/saur/sehlat/targ/warrigul) fights every group except group 2, 3 and itself.

    group 5 (enemy mastiff/saur/sehlat/targ/warrigul, fekihri, mugato, species m-113, mirror federation, devidians) fights every group except itself.

    group 6 (romulans, remans, hirogen, elachi, neural parasites, vaadwaur) fights every other group except itself.

    group 7 (dominon, cardassian, breen, true way) fights every other group except itself.

    i hope this is helpful :cool:

    note that i haven't tested this myself, i got this from benalexanders foundry guide.
Sign In or Register to comment.