I am working on my first mission, and I need to figure out a way to begin a dialog with a contact without having to fly up close to the contact.
On my space map, I have a Reach Marker with a large radius. When my ship enters the waypoint designated my the Marker, I want to start a dialog and give the player the option to cancel with an OPS button so they can start it whenever they like. Based on what I've read, you do this by using the failure result on one of your options.
When I try to put a Dialog with Contact into my story, it doesn't work because it requires a contact. So, I put a contact on my map. But now you have to fly right up next to the contact for the Dialog to appear - it doesn't get triggered off the Marker.
So, I tried using a popup dialog triggered by the marker and that works, but I don't have any failure option.
Is there a work around for this?
Comments
How do I do that?
My character Tsin'xing
Its the same as making an NPC appear and disappear.
First, drag the dialogue object onto the map (its on the same screen as spawn points and such). Then, set the dialogue to appear when the reach marker objective is completed.